pandemonium_engine/modules/props_2d
2023-10-13 19:36:17 +02:00
..
clutter Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
doc_classes Re-extracted class docs. 2023-10-12 01:59:32 +02:00
editor Fix typo. 2023-10-13 19:36:17 +02:00
jobs Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
lights Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
material_cache Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
props Added code to load old resource properties where applicable, to help converting resources to the new fixed apis. These will be removed after the next release. 2023-06-17 02:20:24 +02:00
singleton Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
tiled_wall Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
.gitignore
config.py
LICENSE Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_2d_ess_entity.cpp
prop_2d_ess_entity.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_2d_instance_job.cpp Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
prop_2d_instance_job.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_2d_instance_merger.cpp
prop_2d_instance_merger.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_2d_instance_prop_job.cpp Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_2d_instance_prop_job.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_2d_instance.cpp
prop_2d_instance.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_2d_mesher.cpp Fix the order of some default arguments in bindings. 2023-05-31 22:14:12 +02:00
prop_2d_mesher.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_2d_scene_instance.cpp
prop_2d_scene_instance.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
register_types.cpp Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
register_types.h Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
SCsub Fix build. 2023-07-13 14:47:04 +02:00