pandemonium_engine/modules/navigation_mesh_generator
Relintai 43c11fcdf5 Backported from godot4: Fix typo and ensure backwards compatibility for changed property names
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
- DarkKilauea, akien-mga
0572346985
2023-09-05 09:13:54 +02:00
..
editor Ported from godot4: Fix Navigation API abbreviations inconsistency 2023-09-04 17:09:39 +02:00
config.py Fix and finally enable PandemoniumNavigationMeshGenerator. 2023-06-05 20:42:35 +02:00
pandemonium_navigation_mesh_generator.cpp Backported from godot4: Fix typo and ensure backwards compatibility for changed property names 2023-09-05 09:13:54 +02:00
pandemonium_navigation_mesh_generator.h Ported from godot4: Fix Navigation API abbreviations inconsistency 2023-09-04 17:09:39 +02:00
register_types.cpp Cleaned up and enabled the new navigation mesh generator editor plugins. 2023-06-05 21:58:00 +02:00
register_types.h
SCsub Remove temp code. 2023-06-07 09:21:42 +02:00