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77 lines
2.0 KiB
C++
77 lines
2.0 KiB
C++
#ifndef BLOCK_VOXEL_STRUCTURE_H
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#define BLOCK_VOXEL_STRUCTURE_H
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/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "core/vector.h"
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#include "voxel_structure.h"
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#include "../defines.h"
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#include "core/pool_vector.h"
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#include "voxel_chunk.h"
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class BlockVoxelStructure : public VoxelStructure {
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GDCLASS(BlockVoxelStructure, VoxelStructure);
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public:
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int get_channel_type() const;
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void set_channel_type(const int value);
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int get_channel_isolevel() const;
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void set_channel_isolevel(const int value);
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int get_voxel_type(int p_x, int p_y, int p_z) const;
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int get_voxel_isolevel(int p_x, int p_y, int p_z) const;
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void set_voxel(int p_x, int p_y, int p_z, int p_type, int p_isolevel);
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void _write_to_chunk(Ref<VoxelChunk> chunk);
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void clear();
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BlockVoxelStructure();
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~BlockVoxelStructure();
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protected:
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static void _bind_methods();
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public:
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struct DataEntry {
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int x;
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int y;
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int z;
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int data_type;
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int data_isolevel;
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};
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private:
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int _channel_type;
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int _channel_isolevel;
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Vector<DataEntry> _data;
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};
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#endif
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