mirror of
https://github.com/Relintai/pandemonium_engine.git
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60 lines
1.1 KiB
C++
60 lines
1.1 KiB
C++
#ifndef SHEAR_H
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#define SHEAR_H
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class Shear : public MMNode {
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GDCLASS(Shear, MMNode);
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public:
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Ref<Resource> get_image();
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void set_image(const Ref<Resource> &val);
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Ref<Resource> get_input();
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void set_input(const Ref<Resource> &val);
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int get_direction() const;
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void set_direction(const int val);
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float get_amount() const;
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void set_amount(const float val);
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float get_center() const;
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void set_center(const float val);
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void _init_properties();
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void _register_methods(const Variant &mm_graph_node);
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void _render(const Variant &material);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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int get_direction();
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void set_direction(const int val);
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float get_amount();
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void set_amount(const float val);
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float get_center();
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void set_center(const float val);
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Shear();
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~Shear();
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protected:
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static void _bind_methods();
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//tool
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//export(Resource)
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Ref<Resource> image;
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//export(Resource)
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Ref<Resource> input;
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//export(int, "Horizontal,Vertical")
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int direction = 0;
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//export(float)
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float amount = 1;
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//export(float)
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float center = 0;
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//direction
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//amount
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//center
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};
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#endif
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