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62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
#ifndef SDF3D_SHAPE_CAPSULE_H
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#define SDF3D_SHAPE_CAPSULE_H
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class Sdf3dShapeCapsule : public CurveBase {
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GDCLASS(Sdf3dShapeCapsule, CurveBase);
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public:
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Ref<Resource> get_output();
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void set_output(const Ref<Resource> &val);
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int get_axis() const;
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void set_axis(const int val);
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float get_length() const;
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void set_length(const float val);
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float get_radius() const;
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void set_radius(const float val);
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void _init();
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void _init_properties();
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void _register_methods(const Variant &mm_graph_node);
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Vector2 _get_property_value_sdf3d(const Vector3 &uv3);
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Vector2 sdf3d_capsule_y(const Vector3 &p, const float r, const float l);
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Vector2 sdf3d_capsule_x(const Vector3 &p, const float r, const float l);
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Vector2 sdf3d_capsule_z(const Vector3 &p, const float r, const float l);
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int get_axis();
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void set_axis(const int val);
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float get_length();
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void set_length(const float val);
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float get_radius();
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void set_radius(const float val);
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void _curve_changed();
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Sdf3dShapeCapsule();
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~Sdf3dShapeCapsule();
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protected:
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static void _bind_methods();
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//tool
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//export(Resource)
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Ref<Resource> output;
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//export(int, "X,Y,Z")
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int axis = 1;
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//export(float)
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float length = 0.3;
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//export(float)
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float radius = 0.2;
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//vec3 $(name_uv)_p = $uv;
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//$(name_uv)_p.$axis -= clamp($(name_uv)_p.$axis, -$l, $l);
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//return length($(name_uv)_p) - $r * $profile(clamp(0.5+0.5*($uv).$axis/$l, 0.0, 1.0))
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//axis
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//length
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//radius
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};
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#endif
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