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44 lines
827 B
C++
44 lines
827 B
C++
#ifndef SDF3D_OP_REVOLUTION_H
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#define SDF3D_OP_REVOLUTION_H
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class Sdf3dOpRevolution : public MMNode {
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GDCLASS(Sdf3dOpRevolution, MMNode);
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public:
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Ref<Resource> get_input();
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void set_input(const Ref<Resource> &val);
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Ref<Resource> get_output();
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void set_output(const Ref<Resource> &val);
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float get_offset() const;
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void set_offset(const float val);
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void _init_properties();
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void _register_methods(const Variant &mm_graph_node);
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Vector2 _get_property_value_sdf3d(const Vector3 &uv3);
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float get_offset();
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void set_offset(const float val);
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void on_input_changed();
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Sdf3dOpRevolution();
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~Sdf3dOpRevolution();
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protected:
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static void _bind_methods();
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//tool
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//export(Resource)
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Ref<Resource> input;
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//export(Resource)
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Ref<Resource> output;
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//export(float)
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float offset = 0.25;
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//offset
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};
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#endif
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