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49 lines
954 B
C++
49 lines
954 B
C++
#ifndef BEEHIVE_H
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#define BEEHIVE_H
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class Beehive : public MMNode {
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GDCLASS(Beehive, MMNode);
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public:
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Ref<Resource> get_out_main();
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void set_out_main(const Ref<Resource> &val);
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Ref<Resource> get_out_random_color();
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void set_out_random_color(const Ref<Resource> &val);
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Ref<Resource> get_out_uv_map();
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void set_out_uv_map(const Ref<Resource> &val);
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Vector2 get_size();
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void set_size(const Vector2 &val);
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void _init_properties();
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void _register_methods(const Variant &mm_graph_node);
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void _render(const Variant &material);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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Vector2 get_size();
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void set_size(const Vector2 &val);
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Beehive();
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~Beehive();
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protected:
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static void _bind_methods();
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//tool
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//export(Resource)
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Ref<Resource> out_main;
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//export(Resource)
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Ref<Resource> out_random_color;
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//export(Resource)
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Ref<Resource> out_uv_map;
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//export(Vector2)
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Vector2 size = Vector2(4, 4);
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//size
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};
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#endif
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