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https://github.com/Relintai/pandemonium_engine.git
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53 lines
1.7 KiB
XML
53 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VoxelLight" inherits="Reference" version="4.4">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_world_position_x" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="get_world_position_y" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="get_world_position_z" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="set_world_position">
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<return type="void" />
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<argument index="0" name="x" type="int" />
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<argument index="1" name="y" type="int" />
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<argument index="2" name="z" type="int" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="light_attenuation" type="float" setter="set_attenuation" getter="get_attenuation" default="0.0">
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</member>
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<member name="light_color" type="Color" setter="set_color" getter="get_color" default="Color( 0, 0, 0, 1 )">
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</member>
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<member name="light_energy" type="float" setter="set_energy" getter="get_energy" default="0.0">
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</member>
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<member name="light_indirect_energy" type="float" setter="set_indirect_energy" getter="get_indirect_energy" default="0.0">
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</member>
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<member name="light_negative" type="bool" setter="set_negative" getter="get_negative" default="false">
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</member>
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<member name="light_range" type="float" setter="set_range" getter="get_range" default="0.0">
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</member>
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<member name="light_specular" type="float" setter="set_specular" getter="get_specular" default="0.0">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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