pandemonium_engine/modules/procedural_tree_3d/COPYRIGHT.txt

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# Exhaustive licensing information for files in the Godot Engine repository
# =========================================================================
#
# This file aims at documenting the copyright and license for every source
# file in the Godot Engine repository, and especially outline the files
# whose license differs from the MIT/Expat license used by Godot Engine.
#
# It is written as a machine-readable format following the debian/copyright
# specification. Globbing patterns (e.g. "Files: *") mean that they affect
# all corresponding files (also recursively in subfolders), apart from those
# with a more explicit copyright statement.
#
# Licenses are given with their debian/copyright short name (or SPDX identifier
# if no standard short name exists) and are all included in plain text at the
# end of this file (in alphabetical order).
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# Disclaimer for thirdparty libraries:
# ------------------------------------
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# Copyright: 1995-2017, Jean-loup Gailly and Mark Adler
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-----------------------------------------------------------------------
Files: modules/procedural_tree_3d/proctree/*
Comment: Procedural tree mesh generator
Copyright: c++ port Copyright (c) 2015, Jari Komppa
proctree.js Copyright (c) 2012, Paul Brunt
License: BSD-3-clause