pandemonium_engine/platform
Rémi Verschelde 90cd6b3cdc Linux: Don't use udev for joypad hotloading when running in a sandbox
udev doesn't work in sandboxes, notably the new Steam container runtime
as found notably on the Steam Deck, and in Flatpak/Snap packages.

Like SDL does, when we detect such a containerized environment, we fall
back to parsing `/dev/input` directly.
See smcv's comments in #76879 for details.

Fixes #76879.

(cherry picked from commit 788cb74cc676627b6c9b7e29a47200141cca92ff)
2023-06-11 08:47:41 +02:00
..
android Ported: Add benchmark logic 2023-05-01 15:32:01 +02:00
frt Fix typos with codespell. 2022-12-22 19:51:25 +01:00
frt_sdl Fix typos with codespell. 2022-12-22 19:51:25 +01:00
iphone increased max touches to 32 for ios 2023-03-12 19:13:26 +01:00
javascript Ported: Bump json5 from 1.0.1 to 1.0.2 in /platform/web 2023-01-16 14:22:10 +01:00
osx Fix sprintf deprecation warning on osx. 2023-01-23 22:03:48 +01:00
server SCons: Refactor LTO options with lto=<none|thin|full> 2022-09-16 22:54:09 +02:00
windows Fix Xbox Series controller duplicate input 2023-03-12 15:41:15 +01:00
x11 Linux: Don't use udev for joypad hotloading when running in a sandbox 2023-06-11 08:47:41 +02:00
register_platform_apis.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00