mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 11:56:49 +01:00
95 lines
3.6 KiB
C++
95 lines
3.6 KiB
C++
/*************************************************************************/
|
|
/* gltf_template_convert.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GLTF_TEMPLATE_CONVERT_H
|
|
#define GLTF_TEMPLATE_CONVERT_H
|
|
|
|
#include "core/variant/array.h"
|
|
#include "core/variant/dictionary.h"
|
|
#include "core/containers/rb_set.h"
|
|
|
|
namespace GLTFTemplateConvert {
|
|
template <class T>
|
|
static Array to_array(const Vector<T> &p_inp) {
|
|
Array ret;
|
|
for (int i = 0; i < p_inp.size(); i++) {
|
|
ret.push_back(p_inp[i]);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
template <class T>
|
|
static Array to_array(const RBSet<T> &p_inp) {
|
|
Array ret;
|
|
typename RBSet<T>::Element *elem = p_inp.front();
|
|
while (elem) {
|
|
ret.push_back(elem->get());
|
|
elem = elem->next();
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
template <class T>
|
|
static void set_from_array(Vector<T> &r_out, const Array &p_inp) {
|
|
r_out.clear();
|
|
for (int i = 0; i < p_inp.size(); i++) {
|
|
r_out.push_back(p_inp[i]);
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
static void set_from_array(RBSet<T> &r_out, const Array &p_inp) {
|
|
r_out.clear();
|
|
for (int i = 0; i < p_inp.size(); i++) {
|
|
r_out.insert(p_inp[i]);
|
|
}
|
|
}
|
|
|
|
template <class K, class V>
|
|
static Dictionary to_dict(const RBMap<K, V> &p_inp) {
|
|
Dictionary ret;
|
|
for (typename RBMap<K, V>::Element *E = p_inp.front(); E; E = E->next()) {
|
|
ret[E->key()] = E->value();
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
template <class K, class V>
|
|
static void set_from_dict(RBMap<K, V> &r_out, const Dictionary &p_inp) {
|
|
r_out.clear();
|
|
Array keys = p_inp.keys();
|
|
for (int i = 0; i < keys.size(); i++) {
|
|
r_out[keys[i]] = p_inp[keys[i]];
|
|
}
|
|
}
|
|
} //namespace GLTFTemplateConvert
|
|
|
|
#endif // GLTF_TEMPLATE_CONVERT_H
|