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https://github.com/Relintai/pandemonium_engine.git
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59 lines
1.7 KiB
XML
59 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFSkeleton" inherits="Resource" version="4.1">
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<brief_description>
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</brief_description>
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<description>
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[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFSkeleton] within a script will cause an error in an exported project.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_bone_attachment">
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<return type="BoneAttachment" />
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<argument index="0" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_bone_attachment_count">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="get_pandemonium_bone_node">
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<return type="Dictionary" />
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<description>
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</description>
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</method>
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<method name="get_pandemonium_skeleton">
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<return type="Skeleton" />
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<description>
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</description>
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</method>
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<method name="get_unique_names">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="set_pandemonium_bone_node">
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<return type="void" />
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<argument index="0" name="pandemonium_bone_node" type="Dictionary" />
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<description>
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</description>
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</method>
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<method name="set_unique_names">
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<return type="void" />
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<argument index="0" name="unique_names" type="Array" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="joints" type="PoolIntArray" setter="set_joints" getter="get_joints" default="PoolIntArray( )">
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</member>
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<member name="roots" type="PoolIntArray" setter="set_roots" getter="get_roots" default="PoolIntArray( )">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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