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canvas_layer.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
canvas_layer.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
http_request.cpp
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Use a floating-point number for the timeout property in HTTPRequest
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2022-07-27 18:01:11 +02:00 |
http_request.h
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
instance_placeholder.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
instance_placeholder.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
node.cpp
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Move World2D and World3D related things to World from Viewport.
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2022-08-29 19:40:17 +02:00 |
node.h
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Move World2D and World3D related things to World from Viewport.
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2022-08-29 19:40:17 +02:00 |
resource_preloader.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
resource_preloader.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
scene_tree.cpp
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Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
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2022-09-10 04:16:50 +02:00 |
scene_tree.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
timer.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
timer.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
viewport.cpp
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Remove HDR warning if on low end
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2022-09-16 22:34:05 +02:00 |
viewport.h
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Now Cameras use Worlds directly instead of Viewports.
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2022-08-30 14:08:27 +02:00 |
world.cpp
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Small fixes to the World override system. Still needs work though.
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2022-08-30 19:22:22 +02:00 |
world.h
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Small fixes to the World override system. Still needs work though.
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2022-08-30 19:22:22 +02:00 |