mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 06:07:14 +01:00
829 lines
26 KiB
C++
829 lines
26 KiB
C++
#ifndef SPELL_H
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#define SPELL_H
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/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "core/resource.h"
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#include "scene/resources/texture.h"
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#include "../../entities/entity.h"
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#include "../../entity_enums.h"
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#include "../../infos/aura_infos.h"
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#include "../../infos/spell_cast_info.h"
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#include "../../spell_enums.h"
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#include "spell_effect_visual.h"
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class Entity;
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class SpellCastInfo;
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class Spell;
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class CraftRecipe;
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class EntityResourceCostData;
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class EntitySkillData;
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class SpellDamageInfo;
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class SpellHealInfo;
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class AuraData;
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class AuraGroup;
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class AuraApplyInfo;
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class EntityResource;
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enum TargetRelationType {
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TARGET_SELF = 1 << 0,
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TARGET_ENEMY = 1 << 1,
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TARGET_FRIENDLY = 1 << 2
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};
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VARIANT_ENUM_CAST(TargetRelationType);
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enum SpellTargetType {
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SPELL_TARGET_TYPE_SELF,
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SPELL_TARGET_TYPE_TARGET,
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SPELL_TARGET_TYPE_AROUND,
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SPELL_TARGET_TYPE_FRONT,
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SPELL_TARGET_TYPE_AROUND_TARGET
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};
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VARIANT_ENUM_CAST(SpellTargetType);
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enum SpellAOETargetType {
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SPELL_AOE_TARGET_TYPE_CASTER,
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SPELL_AOE_TARGET_TYPE_TARGET,
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SPELL_AOE_TARGET_TYPE_GOUND_TARGET_SELECTION,
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SPELL_AOE_TARGET_TYPE_RANDOM
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};
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VARIANT_ENUM_CAST(SpellAOETargetType);
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class Spell : public Resource {
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GDCLASS(Spell, Resource);
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public:
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int get_id() const;
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void set_id(const int value);
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int spell_type_get() const;
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void spell_type_set(const int value);
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SpellEnums::SpellCategory get_spell_category() const;
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void set_spell_category(const SpellEnums::SpellCategory value);
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bool get_hide_from_actionbar() const;
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void set_hide_from_actionbar(const bool value);
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float get_cooldown() const;
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void set_cooldown(const float value);
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SpellTargetType get_target_type() const;
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void set_target_type(const SpellTargetType value);
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TargetRelationType get_target_relation_type() const;
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void set_target_relation_type(const TargetRelationType value);
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int get_level() const;
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void set_level(const int value);
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int get_rank() const;
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void set_rank(const int value);
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bool get_scale_with_level() const;
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void set_scale_with_level(const bool value);
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Ref<ItemTemplate> get_item_cost();
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void set_item_cost(const Ref<ItemTemplate> &value);
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Ref<ItemTemplate> get_required_item();
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void set_required_item(const Ref<ItemTemplate> &value);
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Ref<EntityResourceCostData> get_resource_cost();
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void set_resource_cost(const Ref<EntityResourceCostData> &value);
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Ref<EntityResourceCostData> get_resource_give();
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void set_resource_give(const Ref<EntityResourceCostData> &value);
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bool get_global_cooldown_enabled() const;
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void set_global_cooldown_enabled(const bool value);
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bool get_is_local_spell() const;
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void set_is_local_spell(const bool value);
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Ref<Texture> get_icon();
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void set_icon(const Ref<Texture> &value);
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String get_text_translation_key() const;
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void set_text_translation_key(const String &value);
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String get_text_description() const;
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void set_text_description(const String &value);
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Ref<SpellEffectVisual> get_visual_spell_effects();
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void set_visual_spell_effects(const Ref<SpellEffectVisual> &value);
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Ref<CraftRecipe> get_teaches_craft_recipe();
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void set_teaches_craft_recipe(const Ref<CraftRecipe> &value);
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//Spells cast on caster
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int spells_cast_on_caster_num_get() const;
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void spells_cast_on_caster_num_set(const int value);
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Ref<Spell> spell_cast_on_caster_get(const int index);
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void spell_cast_on_caster_set(const int index, const Ref<Spell> &spell);
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Vector<Variant> spells_cast_on_caster_get();
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void spells_cast_on_caster_set(const Vector<Variant> &spells);
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//Spells cast on target
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int spells_cast_on_target_num_get() const;
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void spells_cast_on_target_num_set(const int value);
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Ref<Spell> spell_cast_on_target_get(const int index);
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void spell_cast_on_target_set(const int index, const Ref<Spell> &spell);
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Vector<Variant> spells_cast_on_target_get();
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void spells_cast_on_target_set(const Vector<Variant> &target_aura_applys);
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//Spells cast On Learn
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int on_learn_cast_spells_num_get() const;
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void on_learn_cast_spells_num_set(const int value);
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Ref<Spell> spell_cast_on_learn_get(const int index);
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void spell_cast_on_learn_set(const int index, const Ref<Spell> &spell);
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Vector<Variant> spells_cast_on_learn_get();
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void spells_cast_on_learn_set(const Vector<Variant> &spells);
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//Range
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bool range_get_enabled() const;
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void range_set_enabled(const bool value);
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float range_get() const;
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void range_set(const float value);
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bool cast_time_get_enabled() const;
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void cast_time_set_enabled(const bool value);
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float cast_time_get() const;
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void cast_time_set(const float value);
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//Delay
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bool projectile_get_use_time() const;
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void projectile_set_use_time(const bool value);
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float projectile_get_time() const;
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void projectile_set_time(const float value);
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bool projectile_get_use_speed() const;
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void projectile_set_use_speed(const bool value);
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float projectile_get_speed() const;
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void projectile_set_speed(const float value);
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Ref<PackedScene> projectile_get_scene() const;
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void projectile_set_scene(const Ref<PackedScene> &value);
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//Damage
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bool damage_get_enabled() const;
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void damage_set_enabled(const bool value);
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int damage_get_type() const;
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void damage_set_type(const int value);
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int damage_get_min() const;
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void damage_set_min(const int value);
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int damage_get_max() const;
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void damage_set_max(const int value);
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int damage_get_scale_stat() const;
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void damage_set_scale_stat(const int value);
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float damage_get_scale_coeff() const;
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void damage_set_scale_coeff(const float value);
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bool heal_get_enabled() const;
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void heal_set_enabled(const bool value);
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int heal_get_min() const;
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void heal_set_min(const int value);
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int heal_get_max() const;
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void heal_set_max(const int value);
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int heal_get_scale_stat() const;
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void heal_set_scale_stat(const int value);
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float heal_get_scale_coeff() const;
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void heal_set_scale_coeff(const float value);
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//Dispells
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bool dispell_get_enabled() const;
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void dispell_set_enabled(const bool value);
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int dispell_get_count_min() const;
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void dispell_set_count_min(const int value);
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int dispell_get_count_max() const;
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void dispell_set_count_max(const int value);
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int dispell_get_aura_types() const;
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void dispell_set_aura_types(const int value);
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//Target
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bool get_needs_target() const;
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void set_needs_target(const bool value);
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bool get_can_move_while_casting() const;
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void set_can_move_while_casting(const bool value);
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bool get_interrupt_enabled() const;
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void set_interrupt_enabled(const bool value);
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float get_interrupt_time() const;
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void set_interrupt_time(const float value);
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//AOE
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bool get_is_aoe() const;
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void set_is_aoe(const bool value);
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SpellAOETargetType get_aoe_target_type() const;
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void set_aoe_target_type(const SpellAOETargetType value);
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SpellEnums::ColliderType get_aoe_collider_type() const;
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void set_aoe_collider_type(const SpellEnums::ColliderType value);
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float get_aoe_radius() const;
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void set_aoe_radius(const float value);
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Vector3 get_aoe_box_extents() const;
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void set_aoe_box_extents(const Vector3 value);
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int get_spell_cooldown_mainpulation_data_count() const;
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void set_spell_cooldown_mainpulation_data_count(const int value);
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int get_training_cost() const;
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void set_training_cost(int value);
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Ref<Spell> get_training_required_spell();
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void set_training_required_spell(const Ref<Spell> &spell);
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Ref<EntitySkillData> get_training_required_skill();
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void set_training_required_skill(const Ref<EntitySkillData> &skill);
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int get_training_required_skill_level() const;
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void set_training_required_skill_level(const int value);
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//Auras
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bool aura_get_permanent() const;
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void aura_set_permanent(const bool value);
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float aura_get_time() const;
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void aura_set_time(const float value);
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Ref<AuraGroup> aura_get_aura_group();
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void aura_set_aura_group(const Ref<AuraGroup> &value);
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bool aura_get_is_debuff() const;
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void aura_set_is_debuff(const bool value);
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float aura_get_tick() const;
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void aura_set_tick(const float value);
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SpellEnums::AuraType aura_get_aura_type() const;
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void aura_set_aura_type(const SpellEnums::AuraType value);
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bool aura_get_scale_with_level() const;
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void aura_set_scale_with_level(const bool value);
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String aura_get_text_translation_key() const;
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void aura_set_text_translation_key(const String &value);
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String aura_get_text_description() const;
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void aura_set_text_description(const String description);
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bool aura_get_hide() const;
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void aura_set_hide(const bool value);
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Ref<SpellEffectVisual> aura_get_visual_spell_effects();
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void aura_set_visual_spell_effects(const Ref<SpellEffectVisual> &value);
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int aura_get_ability_scale_data_id() const;
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void aura_set_ability_scale_data_id(const int value);
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float aura_damage_get_scale_for_level(int level) const;
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float aura_heal_get_scale_for_level(int level) const;
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float aura_absorb_get_scale_for_level(int level) const;
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Ref<Spell> aura_get_teaches_spell();
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void aura_set_teaches_spell(const Ref<Spell> &spell);
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//Damage
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bool aura_damage_get_enabled() const;
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void aura_damage_set_enabled(const bool value);
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int aura_damage_get_type() const;
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void aura_damage_set_type(const int value);
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int aura_damage_get_min() const;
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void aura_damage_set_min(const int value);
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int aura_damage_get_max() const;
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void aura_damage_set_max(const int value);
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bool aura_damage_get_can_crit() const;
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void aura_damage_set_can_crit(const bool value);
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void aura_damage_set(const int min, const int max, const bool can_crit);
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//Absorb
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bool aura_absorb_get_enabled() const;
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void aura_absorb_set_enabled(const bool value);
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int aura_absorb_damage_get_type() const;
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void aura_absorb_damage_set_type(const int value);
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int aura_absorb_get_min() const;
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void aura_absorb_set_min(const int value);
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int aura_absorb_get_max() const;
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void aura_absorb_set_max(const int value);
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//Heal
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bool aura_heal_get_enabled() const;
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void aura_heal_set_enabled(const bool value);
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int aura_heal_get_min() const;
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void aura_heal_set_min(const int value);
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int aura_heal_get_max() const;
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void aura_heal_set_max(const int value);
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bool aura_heal_get_can_crit() const;
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void aura_heal_set_can_crit(const bool value);
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void aura_heal_set(const int min, const int max, const bool can_crit);
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//Dispells
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bool aura_dispell_get_enabled() const;
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void aura_dispell_set_enabled(const bool value);
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int aura_dispell_get_count_min() const;
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void aura_dispell_set_count_min(const int value);
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int aura_dispell_get_count_max() const;
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void aura_dispell_set_count_max(const int value);
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int aura_dispell_get_aura_types() const;
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void aura_dispell_set_aura_types(const int value);
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//Resources
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Ref<EntityResourceCostData> aura_get_resource_cost();
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void aura_set_resource_cost(const Ref<EntityResourceCostData> &value);
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Ref<EntityResourceCostData> aura_get_resource_give();
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void aura_set_resource_give(const Ref<EntityResourceCostData> &value);
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Ref<Curve> aura_damage_get_scaling_curve() { return _aura_damage_scaling_curve; }
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void aura_damage_set_scaling_curve(const Ref<Curve> &curve) { _aura_damage_scaling_curve = curve; }
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Ref<Curve> aura_heal_get_scaling_curve() { return _aura_heal_scaling_curve; }
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void aura_heal_set_scaling_curve(const Ref<Curve> &curve) { _aura_heal_scaling_curve = curve; }
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Ref<Curve> aura_absorb_get_scaling_curve() { return _aura_absorb_scaling_curve; }
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void aura_absorb_set_scaling_curve(const Ref<Curve> &curve) { _aura_absorb_scaling_curve = curve; }
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//states
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int aura_get_add_states() const { return _aura_add_states; }
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void aura_set_add_states(const int value) { _aura_add_states = value; }
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int aura_get_remove_effects_with_states() const { return _aura_remove_effects_with_states; }
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void aura_set_remove_effects_with_states(const int value) { _aura_remove_effects_with_states = value; }
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int aura_get_supress_states() const { return _aura_supress_states; }
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void aura_set_supress_states(const int value) { _aura_supress_states = value; }
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//DiminishingReturns
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bool aura_diminishing_return_enabled_get() const;
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void aura_diminishing_return_enabled_set(const bool value);
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int aura_diminishing_return_category_get() const;
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void aura_diminishing_return_category_set(const int value);
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//Triggers
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int aura_trigger_get_count() const;
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void aura_trigger_set_count(const int count);
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SpellEnums::TriggerNotificationType aura_trigger_get_notification_type(const int index) const;
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void aura_trigger_set_notification_type(const int index, const SpellEnums::TriggerNotificationType value);
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int aura_trigger_get_notification_data(const int index) const;
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void aura_trigger_set_notification_data(const int index, const int value);
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SpellEnums::TriggerType aura_trigger_get_trigger_type(const int index) const;
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void aura_trigger_set_trigger_type(const int index, const SpellEnums::TriggerType value);
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float aura_trigger_get_trigger_type_data(const int index) const;
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void aura_trigger_set_trigger_type_data(const int index, const float value);
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Ref<Spell> aura_trigger_get_spell(const int index) const;
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void aura_trigger_set_spell(const int index, const Ref<Spell> &value);
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//Talent
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Ref<Spell> aura_get_talent_required_talent() const;
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void aura_set_talent_required_talent(const Ref<Spell> rank);
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Ref<Spell> aura_get_talent_required_spell() const;
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void aura_set_talent_required_spell(const Ref<Spell> spell);
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//AuraStatAttributes
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int aura_stat_attribute_get_count() const;
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void aura_stat_attribute_set_count(int count);
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int aura_stat_attribute_get_stat(int index) const;
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void aura_stat_attribute_set_stat(int index, const int value);
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float aura_stat_attribute_get_base_mod(int index) const;
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void aura_stat_attribute_set_base_mod(int index, float value);
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float aura_stat_attribute_get_bonus_mod(int index) const;
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void aura_stat_attribute_set_bonus_mod(int index, float value);
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float aura_stat_attribute_get_percent_mod(int index) const;
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void aura_stat_attribute_set_percent_mod(int index, float value);
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//// Spell Script ////
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float PLAYER_HIT_RADIUS;
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//Commands, c++ only
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void cast_starts_simple(Entity *caster, float spell_scale);
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void cast_interrupts_simple(Entity *caster);
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void cast_starts_triggered_simple(Entity *caster);
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void aura_sapply_simple(Entity *caster, Entity *target, float spell_scale);
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//Commands
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void cast_starts(Ref<SpellCastInfo> info);
|
|
void cast_starts_triggered(Ref<SpellCastInfo> info);
|
|
void cast_interrupts(Ref<SpellCastInfo> info);
|
|
void cast_finishs(Ref<SpellCastInfo> info);
|
|
|
|
void aura_sapply(Ref<AuraApplyInfo> info);
|
|
void aura_sdeapply(Ref<AuraData> info);
|
|
void aura_sadd(Ref<AuraData> aura);
|
|
void aura_sremove(Ref<AuraData> aura);
|
|
void aura_removes_expired(Ref<AuraData> aura);
|
|
void aura_removes_dispell(Ref<AuraData> aura);
|
|
void aura_supdate(Ref<AuraData> aura, float delta);
|
|
|
|
//eventhandlers
|
|
void son_cast_player_moved(Ref<SpellCastInfo> info);
|
|
void son_cast_damage_received(Ref<SpellCastInfo> info);
|
|
void son_spell_hit(Ref<SpellCastInfo> info);
|
|
void son_physics_process(Ref<SpellCastInfo> info, float delta);
|
|
|
|
void notification_saura(int what, Ref<AuraData> data);
|
|
void notification_sheal(int what, Ref<AuraData> aura, Ref<SpellHealInfo> data);
|
|
void notification_aura_scast(int what, Ref<AuraData> aura, Ref<SpellCastInfo> info);
|
|
void notification_sdamage(int what, Ref<AuraData> aura, Ref<SpellDamageInfo> data);
|
|
|
|
void son_remove(Ref<AuraData> aura);
|
|
void son_remove_expired(Ref<AuraData> aura);
|
|
void son_remove_dispell(Ref<AuraData> aura);
|
|
|
|
void notification_sdeath(Ref<AuraData> data);
|
|
|
|
void notification_scooldown_added(Ref<AuraData> data, int id, float value);
|
|
void notification_scooldown_removed(Ref<AuraData> data, int id, float value);
|
|
|
|
void notification_scategory_cooldown_added(Ref<AuraData> data, int id, float value);
|
|
void notification_scategory_cooldown_removed(Ref<AuraData> data, int id, float value);
|
|
|
|
void notification_sgcd_started(Ref<AuraData> data, float gcd);
|
|
void notification_sgcd_finished(Ref<AuraData> data);
|
|
|
|
void son_physics_process_aura(Ref<AuraData> data);
|
|
|
|
void notification_sxp_gained(Ref<AuraData> data, int value);
|
|
void notification_slevel_up(Ref<AuraData> data, int value);
|
|
|
|
void notification_sentity_resource_added(Ref<AuraData> data, Ref<EntityResource> resource);
|
|
void notification_sentity_resource_removed(Ref<AuraData> data, Ref<EntityResource> resource);
|
|
|
|
//Clientside Event Handlers
|
|
void notification_scast(int what, Ref<SpellCastInfo> info);
|
|
void notification_ccast(int what, Ref<SpellCastInfo> info);
|
|
|
|
void notification_caura(int what, Ref<AuraData> data);
|
|
void notification_cheal(int what, Ref<AuraData> aura, Ref<SpellHealInfo> data);
|
|
void notification_aura_ccast(int what, Ref<AuraData> aura, Ref<SpellCastInfo> info);
|
|
void notification_cdamage(int what, Ref<AuraData> aura, Ref<SpellDamageInfo> data);
|
|
|
|
void notification_cdeath(Ref<AuraData> data);
|
|
|
|
void notification_ccooldown_added(Ref<AuraData> data, int id, float value);
|
|
void notification_ccooldown_removed(Ref<AuraData> data, int id, float value);
|
|
void notification_ccategory_cooldown_added(Ref<AuraData> data, int id, float value);
|
|
void notification_ccategory_cooldown_removed(Ref<AuraData> data, int id, float value);
|
|
|
|
void notification_cgcd_started(Ref<AuraData> data, float gcd);
|
|
void notification_cgcd_finished(Ref<AuraData> data);
|
|
|
|
void notification_cxp_gained(Ref<AuraData> data, int value);
|
|
void notification_clevel_up(Ref<AuraData> data, int value);
|
|
|
|
void notification_centity_resource_added(Ref<AuraData> data, Ref<EntityResource> resource);
|
|
void notification_centity_resource_removed(Ref<AuraData> data, Ref<EntityResource> resource);
|
|
|
|
//Equipment
|
|
bool equip_should_deny(Ref<AuraData> data, int equip_slot, Ref<ItemInstance> item);
|
|
|
|
void equip_son_success(Ref<AuraData> data, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot);
|
|
void equip_son_fail(Ref<AuraData> data, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot);
|
|
|
|
void equip_con_success(Ref<AuraData> data, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot);
|
|
void equip_con_fail(Ref<AuraData> data, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot);
|
|
|
|
//Calculations / Queries
|
|
void calculate_initial_damage(Ref<SpellDamageInfo> data);
|
|
void handle_spell_damage(Ref<SpellDamageInfo> data);
|
|
|
|
void calculate_initial_heal(Ref<SpellHealInfo> data);
|
|
void handle_spell_heal(Ref<SpellHealInfo> data);
|
|
|
|
void handle_projectile(Ref<SpellCastInfo> info);
|
|
void handle_effect(Ref<SpellCastInfo> info);
|
|
|
|
void handle_gcd(Ref<SpellCastInfo> info);
|
|
void handle_cooldown(Ref<SpellCastInfo> info);
|
|
|
|
void setup_aura_data(Ref<AuraData> data, Ref<AuraApplyInfo> info);
|
|
|
|
void aura_sapply_passives_damage_receive(Ref<SpellDamageInfo> info);
|
|
void aura_sapply_passives_damage_deal(Ref<SpellDamageInfo> info);
|
|
void aura_calculate_initial_damage(Ref<AuraData> aura_data, Ref<AuraApplyInfo> info);
|
|
void handle_aura_damage(Ref<AuraData> aura_data, Ref<SpellDamageInfo> info);
|
|
|
|
void aura_sapply_passives_heal_receive(Ref<SpellHealInfo> info);
|
|
void aura_sapply_passives_heal_deal(Ref<SpellHealInfo> info);
|
|
void aura_calculate_initial_heal(Ref<AuraData> aura_data, Ref<AuraApplyInfo> info);
|
|
void handle_aura_heal(Ref<AuraData> aura_data, Ref<SpellHealInfo> info);
|
|
|
|
_FORCE_INLINE_ bool is_aura() const { return _aura_permanent || (_aura_time > CMP_EPSILON); }
|
|
_FORCE_INLINE_ bool aura_is_talent() const { return _aura_type == SpellEnums::AURA_TYPE_TALENT; }
|
|
|
|
String get_name_translated() const;
|
|
String get_description(const int class_level, const int character_level);
|
|
String _get_description(const int class_level, const int character_level);
|
|
|
|
String aura_get_name_translated() const;
|
|
String aura_get_description(const int class_level, const int character_level);
|
|
String _aura_get_description(const int class_level, const int character_level);
|
|
|
|
Spell();
|
|
~Spell();
|
|
|
|
protected:
|
|
virtual void _cast_starts(Ref<SpellCastInfo> info);
|
|
virtual void _cast_finishs(Ref<SpellCastInfo> info);
|
|
|
|
virtual void _son_cast_player_moved(Ref<SpellCastInfo> info);
|
|
virtual void _son_spell_hit(Ref<SpellCastInfo> info);
|
|
|
|
virtual void _calculate_initial_damage(Ref<SpellDamageInfo> data);
|
|
virtual void _handle_spell_damage(Ref<SpellDamageInfo> data);
|
|
|
|
virtual void _calculate_initial_heal(Ref<SpellHealInfo> data);
|
|
virtual void _handle_spell_heal(Ref<SpellHealInfo> data);
|
|
|
|
virtual void _handle_projectile(Ref<SpellCastInfo> info);
|
|
virtual void _handle_effect(Ref<SpellCastInfo> info);
|
|
|
|
virtual void _aura_sapply(Ref<AuraApplyInfo> info);
|
|
virtual void _aura_sdeapply(Ref<AuraData> info);
|
|
virtual void _aura_sadd(Ref<AuraData> aura);
|
|
virtual void _aura_sremove(Ref<AuraData> aura);
|
|
virtual void _aura_removes_expired(Ref<AuraData> aura);
|
|
virtual void _aura_removes_dispell(Ref<AuraData> aura);
|
|
virtual void _aura_supdate(Ref<AuraData> aura, float delta);
|
|
|
|
virtual void _setup_aura_data(Ref<AuraData> data, Ref<AuraApplyInfo> info);
|
|
|
|
virtual void _aura_sapply_passives_damage_receive(Ref<SpellDamageInfo> info);
|
|
virtual void _aura_sapply_passives_damage_deal(Ref<SpellDamageInfo> info);
|
|
virtual void _aura_calculate_initial_damage(Ref<AuraData> aura_data, Ref<AuraApplyInfo> info);
|
|
virtual void _handle_aura_damage(Ref<AuraData> aura_data, Ref<SpellDamageInfo> info);
|
|
|
|
virtual void _aura_sapply_passives_heal_receive(Ref<SpellHealInfo> info);
|
|
virtual void _aura_sapply_passives_heal_deal(Ref<SpellHealInfo> info);
|
|
virtual void _aura_calculate_initial_heal(Ref<AuraData> aura_data, Ref<AuraApplyInfo> info);
|
|
virtual void _handle_aura_heal(Ref<AuraData> aura_data, Ref<SpellHealInfo> info);
|
|
|
|
void _validate_property(PropertyInfo &property) const;
|
|
static void _bind_methods();
|
|
|
|
protected:
|
|
struct AuraTriggerData {
|
|
SpellEnums::TriggerNotificationType notification_type;
|
|
int notification_data;
|
|
SpellEnums::TriggerType trigger_type;
|
|
float trigger_type_data;
|
|
Ref<Spell> spell;
|
|
|
|
AuraTriggerData() {
|
|
notification_type = SpellEnums::TRIGGER_NOTIFICATION_TYPE_AURA;
|
|
trigger_type = SpellEnums::TRIGGER_TYPE_NONE;
|
|
notification_data = 0;
|
|
trigger_type_data = 0;
|
|
}
|
|
};
|
|
|
|
struct AuraStatAttribute {
|
|
int stat;
|
|
float base_mod;
|
|
float bonus_mod;
|
|
float percent_mod;
|
|
|
|
AuraStatAttribute() {
|
|
stat = 0;
|
|
base_mod = 0;
|
|
bonus_mod = 0;
|
|
percent_mod = 0;
|
|
}
|
|
};
|
|
|
|
private:
|
|
enum {
|
|
MAX_AURA_STATS = 5, //Increase if necessary, should be enough for now
|
|
MAX_TRIGGER_DATA = 5,
|
|
};
|
|
|
|
int _id;
|
|
int _spell_type;
|
|
SpellEnums::SpellCategory _spell_category;
|
|
|
|
bool _hide_from_actionbar;
|
|
float _cooldown;
|
|
SpellTargetType _target_type;
|
|
TargetRelationType _target_relation_type;
|
|
|
|
Vector<Ref<Spell>> _spells_cast_on_caster;
|
|
Vector<Ref<Spell>> _spells_cast_on_target;
|
|
Vector<Ref<Spell>> _on_learn_cast_spells;
|
|
|
|
int _level;
|
|
int _rank;
|
|
|
|
bool _scale_with_level;
|
|
|
|
Ref<ItemTemplate> _item_cost;
|
|
Ref<ItemTemplate> _required_item;
|
|
|
|
Ref<EntityResourceCostData> _resource_cost;
|
|
Ref<EntityResourceCostData> _resource_give;
|
|
|
|
bool _global_cooldown_enabled;
|
|
bool _is_local_spell;
|
|
Ref<Texture> _icon;
|
|
|
|
String _text_translation_key;
|
|
String _text_description;
|
|
|
|
Ref<SpellEffectVisual> _visual_spell_effects;
|
|
|
|
Ref<CraftRecipe> _teaches_craft_recipe;
|
|
|
|
bool _range_enabled;
|
|
float _range;
|
|
|
|
//Delay
|
|
bool _projectile_use_time;
|
|
float _projectile_time;
|
|
bool _projectile_use_speed;
|
|
float _projectile_speed;
|
|
Ref<PackedScene> _projectile_scene;
|
|
|
|
bool _damage_enabled;
|
|
int _damage_type;
|
|
int _damage_min;
|
|
int _damage_max;
|
|
int _damage_scale_stat;
|
|
float _damage_scale_coeff;
|
|
|
|
bool _heal_enabled;
|
|
int _heal_min;
|
|
int _heal_max;
|
|
int _heal_scale_stat;
|
|
float _heal_scale_coeff;
|
|
|
|
bool _dispell_enabled;
|
|
int _dispell_count_min;
|
|
int _dispell_count_max;
|
|
int _dispell_aura_types;
|
|
|
|
bool _cast_time_enabled;
|
|
float _cast_time;
|
|
|
|
bool _needs_target;
|
|
bool _can_move_while_casting;
|
|
|
|
bool _interrupt_enabled;
|
|
float _interrupt_time;
|
|
|
|
bool _is_aoe;
|
|
SpellAOETargetType _aoe_targetType;
|
|
SpellEnums::ColliderType _aoe_colliderType;
|
|
float _aoe_radius;
|
|
Vector3 _aoe_box_extents;
|
|
|
|
int _spell_cooldown_mainpulation_data_count;
|
|
|
|
int _training_cost;
|
|
Ref<Spell> _training_required_spell;
|
|
Ref<EntitySkillData> _training_required_skill;
|
|
int _training_required_skill_level;
|
|
|
|
//Aura
|
|
bool _aura_permanent;
|
|
float _aura_time;
|
|
float _aura_tick;
|
|
Ref<AuraGroup> _aura_group;
|
|
|
|
SpellEnums::AuraType _aura_type;
|
|
bool _aura_is_debuff;
|
|
bool _aura_hide;
|
|
Ref<Spell> _aura_teaches_spell;
|
|
|
|
String _aura_text_translation_key;
|
|
String _aura_text_description;
|
|
int _aura_ability_scale_data_id;
|
|
|
|
bool _aura_scale_with_level;
|
|
|
|
Ref<SpellEffectVisual> _aura_visual_spell_effects;
|
|
|
|
bool _aura_damage_enabled;
|
|
int _aura_damage_type;
|
|
int _aura_damage_min;
|
|
int _aura_damage_max;
|
|
bool _aura_damage_can_crit;
|
|
Ref<Curve> _aura_damage_scaling_curve;
|
|
|
|
bool _aura_absorb_enabled;
|
|
int _aura_absorb_damage_type;
|
|
int _aura_absorb_min;
|
|
int _aura_absorb_max;
|
|
Ref<Curve> _aura_absorb_scaling_curve;
|
|
|
|
bool _aura_heal_enabled;
|
|
int _aura_heal_min;
|
|
int _aura_heal_max;
|
|
bool _aura_heal_can_crit;
|
|
Ref<Curve> _aura_heal_scaling_curve;
|
|
|
|
bool _aura_dispell_enabled;
|
|
int _aura_dispell_count_min;
|
|
int _aura_dispell_count_max;
|
|
int _aura_dispell_aura_types;
|
|
|
|
Ref<EntityResourceCostData> _aura_resource_cost;
|
|
Ref<EntityResourceCostData> _aura_resource_give;
|
|
|
|
int _aura_add_states;
|
|
int _aura_remove_effects_with_states;
|
|
int _aura_supress_states;
|
|
|
|
int _aura_trigger_count;
|
|
AuraTriggerData _aura_trigger_datas[MAX_TRIGGER_DATA];
|
|
|
|
int _aura_stat_attribute_count;
|
|
AuraStatAttribute _aura_stat_attributes[MAX_AURA_STATS];
|
|
|
|
bool _aura_diminishing_return_enabled;
|
|
int _aura_diminishing_return_category;
|
|
|
|
//Talent
|
|
Ref<Spell> _aura_talent_required_talent;
|
|
Ref<Spell> _aura_talent_required_spell;
|
|
};
|
|
|
|
#endif
|