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https://github.com/Relintai/pandemonium_engine.git
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58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
#ifndef MM_VORONOI_H
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#define MM_VORONOI_H
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#include "../mm_node.h"
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#include "../mm_node_universal_property.h"
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class MMVoronoi : public MMNode {
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GDCLASS(MMVoronoi, MMNode);
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public:
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Ref<MMNodeUniversalProperty> get_out_nodes();
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void set_out_nodes(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_out_borders();
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void set_out_borders(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_out_random_color();
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void set_out_random_color(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_out_fill();
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void set_out_fill(const Ref<MMNodeUniversalProperty> &val);
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Vector2 get_scale();
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void set_scale(const Vector2 &val);
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Vector2 get_stretch();
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void set_stretch(const Vector2 &val);
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float get_intensity() const;
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void set_intensity(const float val);
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float get_randomness() const;
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void set_randomness(const float val);
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void _init_properties();
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void _register_methods(MMGraphNode *mm_graph_node);
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void _render(const Ref<MMMaterial> &material);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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MMVoronoi();
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~MMVoronoi();
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protected:
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static void _bind_methods();
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Ref<MMNodeUniversalProperty> out_nodes;
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Ref<MMNodeUniversalProperty> out_borders;
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Ref<MMNodeUniversalProperty> out_random_color;
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Ref<MMNodeUniversalProperty> out_fill;
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Vector2 scale;
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Vector2 stretch;
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float intensity;
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float randomness;
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};
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#endif
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