mirror of
https://github.com/Relintai/pandemonium_engine.git
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342 lines
12 KiB
XML
342 lines
12 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SceneSynchronizer" inherits="Node" version="4.3">
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<brief_description>
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The `SceneSynchronizer` is used to synchronize all the peers using server authoritative networking model.
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="apply_scene_changes">
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<return type="void" />
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<argument index="0" name="sync_data" type="Variant" />
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<description>
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</description>
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</method>
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<method name="clear">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="controller_add_dependency">
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<return type="void" />
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<argument index="0" name="controller" type="Node" />
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<argument index="1" name="node" type="Node" />
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<description>
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</description>
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</method>
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<method name="controller_get_dependency">
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<return type="Node" />
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<argument index="0" name="controller" type="Node" />
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<argument index="1" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="controller_get_dependency_count" qualifiers="const">
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<return type="int" />
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<argument index="0" name="controller" type="Node" />
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<description>
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</description>
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</method>
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<method name="controller_remove_dependency">
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<return type="void" />
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<argument index="0" name="controller" type="Node" />
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<argument index="1" name="node" type="Node" />
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<description>
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</description>
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</method>
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<method name="find_action_id" qualifiers="const">
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<return type="int" />
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<argument index="0" name="node" type="Node" />
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<argument index="1" name="event_name" type="StringName" />
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<description>
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</description>
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</method>
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<method name="force_state_notify">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="get_node_from_id">
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<return type="Node" />
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<argument index="0" name="id" type="int" />
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<description>
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</description>
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</method>
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<method name="get_node_id">
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<return type="int" />
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<argument index="0" name="node" type="Node" />
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<description>
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</description>
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</method>
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<method name="get_peer_networking_enable" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="peer" type="int" />
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<description>
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</description>
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</method>
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<method name="get_variable_id">
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<return type="int" />
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<argument index="0" name="node" type="Node" />
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<argument index="1" name="variable" type="StringName" />
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<description>
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</description>
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</method>
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<method name="is_client" qualifiers="const">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="is_end_sync" qualifiers="const">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="is_networked" qualifiers="const">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="is_node_sync" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="node" type="Node" />
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<description>
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</description>
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</method>
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<method name="is_recovered" qualifiers="const">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="is_resetted" qualifiers="const">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="is_rewinding" qualifiers="const">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="is_server" qualifiers="const">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="pop_scene_changes" qualifiers="const">
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<return type="Variant" />
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<argument index="0" name="diff_handle" type="Object" />
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<description>
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</description>
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</method>
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<method name="register_action">
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<return type="int" />
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<argument index="0" name="node" type="Node" />
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<argument index="1" name="action_func" type="StringName" />
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<argument index="2" name="action_encoding_func" type="StringName" />
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<argument index="3" name="can_client_trigger" type="bool" default="false" />
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<argument index="4" name="wait_server_validation" type="bool" default="false" />
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<argument index="5" name="server_action_validation_func" type="StringName" default="@""" />
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<description>
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Register an new action.
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`node` The node that owns the event
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`action_func` The function that is triggered when the event is executed.
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`action_encoding_func` The function called to definte the validation encoding.
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`can_client_trigger` If true this `Action` can be triggered on client.
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`wait_server_validation` If true the event will be emitted locally only if the server validates it.
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`server_action_validation_func` The validation function, must return a boolean.
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</description>
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</method>
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<method name="register_node">
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<return type="int" />
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<argument index="0" name="node" type="Node" />
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<description>
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</description>
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</method>
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<method name="register_process">
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<return type="void" />
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<argument index="0" name="node" type="Node" />
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<argument index="1" name="function" type="StringName" />
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<description>
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</description>
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</method>
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<method name="register_variable">
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<return type="void" />
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<argument index="0" name="node" type="Node" />
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<argument index="1" name="variable" type="StringName" />
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<argument index="2" name="on_change_notify" type="StringName" default="@""" />
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<argument index="3" name="flags" type="int" enum="NetEventFlag" default="17" />
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<description>
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</description>
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</method>
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<method name="reset_synchronizer_mode">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="set_enabled">
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<return type="void" />
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<argument index="0" name="enabled" type="bool" />
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<description>
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</description>
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</method>
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<method name="set_node_as_controlled_by">
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<return type="void" />
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<argument index="0" name="node" type="Node" />
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<argument index="1" name="controller" type="Node" />
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<description>
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</description>
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</method>
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<method name="set_peer_networking_enable">
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<return type="void" />
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<argument index="0" name="peer" type="int" />
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<argument index="1" name="enabled" type="bool" />
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<description>
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</description>
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</method>
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<method name="set_skip_rewinding">
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<return type="void" />
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<argument index="0" name="node" type="Node" />
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<argument index="1" name="variable" type="StringName" />
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<argument index="2" name="skip_rewinding" type="bool" />
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<description>
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</description>
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</method>
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<method name="start_node_sync">
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<return type="void" />
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<argument index="0" name="node" type="Node" />
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<description>
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</description>
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</method>
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<method name="start_tracking_scene_changes" qualifiers="const">
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<return type="void" />
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<argument index="0" name="diff_handle" type="Object" />
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<description>
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</description>
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</method>
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<method name="stop_node_sync">
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<return type="void" />
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<argument index="0" name="node" type="Node" />
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<description>
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</description>
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</method>
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<method name="stop_tracking_scene_changes" qualifiers="const">
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<return type="void" />
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<argument index="0" name="diff_handle" type="Object" />
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<description>
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</description>
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</method>
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<method name="track_variable_changes">
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<return type="void" />
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<argument index="0" name="node" type="Node" />
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<argument index="1" name="variable" type="StringName" />
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<argument index="2" name="object" type="Object" />
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<argument index="3" name="method" type="StringName" />
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<argument index="4" name="flags" type="int" enum="NetEventFlag" default="17" />
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<description>
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</description>
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</method>
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<method name="trigger_action">
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<return type="void" />
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<argument index="0" name="node" type="Node" />
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<argument index="1" name="action_id" type="int" />
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<argument index="2" name="arguments" type="Array" default="[ ]" />
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<argument index="3" name="recipients_peers" type="PoolIntArray" default="PoolIntArray( )" />
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<description>
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Trigger an action.
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This action can be triggered by the client, only if it was registered with `can_client_trigger = true`.
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Note: If you pass a recipient the action is notified only to that peer; if you leave it unset the action will be propagated to all the peers. Generally you never specify the `recipients`. In any case, only the server can use this feature.
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</description>
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</method>
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<method name="trigger_action_by_name">
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<return type="void" />
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<argument index="0" name="node" type="Node" />
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<argument index="1" name="event_name" type="StringName" />
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<argument index="2" name="arguments" type="Array" default="[ ]" />
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<argument index="3" name="recipients_peers" type="PoolIntArray" default="PoolIntArray( )" />
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<description>
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Trigger an action.
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This action can be triggered by the client, only if it was registered with `can_client_trigger = true`.
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Note: If you pass a recipient the action is notified only to that peer; if you leave it unset the action will be propagated to all the peers. Generally you never specify the `recipients`. In any case, only the server can use this feature.
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</description>
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</method>
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<method name="unregister_node">
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<return type="void" />
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<argument index="0" name="node" type="Node" />
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<description>
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</description>
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</method>
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<method name="unregister_process">
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<return type="void" />
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<argument index="0" name="node" type="Node" />
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<argument index="1" name="function" type="StringName" />
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<description>
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</description>
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</method>
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<method name="unregister_variable">
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<return type="void" />
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<argument index="0" name="node" type="Node" />
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<argument index="1" name="variable" type="StringName" />
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<description>
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</description>
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</method>
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<method name="untrack_variable_changes">
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<return type="void" />
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<argument index="0" name="node" type="Node" />
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<argument index="1" name="variable" type="StringName" />
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<argument index="2" name="object" type="Object" />
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<argument index="3" name="method" type="StringName" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="actions_redundancy" type="int" setter="set_actions_redundancy" getter="get_actions_redundancy" default="3">
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</member>
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<member name="actions_resend_time" type="float" setter="set_actions_resend_time" getter="get_actions_resend_time" default="0.0333333">
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</member>
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<member name="comparison_float_tolerance" type="float" setter="set_comparison_float_tolerance" getter="get_comparison_float_tolerance" default="0.001">
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</member>
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<member name="server_notify_state_interval" type="float" setter="set_server_notify_state_interval" getter="get_server_notify_state_interval" default="1.0">
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</member>
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</members>
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<signals>
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<signal name="desync_detected">
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<argument index="0" name="input_id" type="int" />
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<argument index="1" name="node" type="Object" />
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<argument index="2" name="var_names" type="Array" />
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<argument index="3" name="client_values" type="Array" />
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<argument index="4" name="server_values" type="Array" />
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<description>
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</description>
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</signal>
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<signal name="sync_paused">
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<description>
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</description>
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</signal>
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<signal name="sync_started">
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<description>
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="CHANGE" value="1" enum="NetEventFlag">
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</constant>
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<constant name="SYNC_RECOVER" value="2" enum="NetEventFlag">
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</constant>
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<constant name="SYNC_RESET" value="4" enum="NetEventFlag">
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</constant>
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<constant name="SYNC_REWIND" value="8" enum="NetEventFlag">
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</constant>
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<constant name="END_SYNC" value="16" enum="NetEventFlag">
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</constant>
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<constant name="DEFAULT" value="17" enum="NetEventFlag">
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</constant>
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<constant name="SYNC" value="14" enum="NetEventFlag">
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</constant>
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<constant name="ALWAYS" value="31" enum="NetEventFlag">
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</constant>
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</constants>
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</class>
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