pandemonium_engine/scene
Relintai 8aa456b4c4 Ported: Add Vector2/3 linking to more properties
- Camera2D.zoom
- CanvasLayer.scale
- ParallaxBackground.scroll_base_scale
- ParallaxLayer.motion_scale
- Polygon2D.texture_scale
- SpatialMaterial.uv1_scale
- SpatialMaterial.uv2_scale
- fire-forge and timothyqiu
0d602ce881
2022-12-22 18:52:47 +01:00
..
2d Ported: Add Vector2/3 linking to more properties 2022-12-22 18:52:47 +01:00
3d Ported: Add vector value linking - KoBeWi and timothyqiu 2022-12-22 18:50:17 +01:00
animation Fix animation signal caches_cleared firing timing 2022-12-11 19:12:37 +01:00
audio Moved a few more core classes. 2022-08-17 17:43:49 +02:00
debugger Also renamed the files. 2022-08-19 21:24:36 +02:00
gui Ported: Add vector value linking - KoBeWi and timothyqiu 2022-12-22 18:50:17 +01:00
main Ported: Add Vector2/3 linking to more properties 2022-12-22 18:52:47 +01:00
resources Ported: Add Vector2/3 linking to more properties 2022-12-22 18:52:47 +01:00
property_utils.cpp Fix exporting big templates 2022-11-30 19:23:35 +01:00
property_utils.h
register_scene_types.cpp Added a new ColorSelectorButton. Same idea as the ColorPickerButton, except left clicking it emits a pressed signal, right clicking it opens a color picker. 2022-11-17 17:42:07 +01:00
register_scene_types.h
scene_string_names.cpp Backported from Godot4: Implemented SkeletonEditorGizmo. 2022-08-11 17:31:02 +02:00
scene_string_names.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00