pandemonium_engine/modules/material_maker/nodes/transform/translate.h

44 lines
832 B
C++

#ifndef TRANSLATE_H
#define TRANSLATE_H
class Translate : public MMNode {
GDCLASS(Translate, MMNode);
public:
Ref<Resource> get_image();
void set_image(const Ref<Resource> &val);
Ref<Resource> get_input();
void set_input(const Ref<Resource> &val);
Vector2 get_translation();
void set_translation(const Vector2 &val);
void _init_properties();
void _register_methods(const Variant &mm_graph_node);
void _render(const Variant &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
Vector2 get_translation();
void set_translation(const Vector2 &val);
Translate();
~Translate();
protected:
static void _bind_methods();
//tool
//export(Resource)
Ref<Resource> image;
//export(Resource)
Ref<Resource> input;
//export(Vector2)
Vector2 translation = Vector2();
//translation
};
#endif