pandemonium_engine/modules/material_maker/nodes/transform/translate.cpp

134 lines
3.5 KiB
C++

#include "translate.h"
Ref<Resource> Translate::get_image() {
return image;
}
void Translate::set_image(const Ref<Resource> &val) {
image = val;
}
Ref<Resource> Translate::get_input() {
return input;
}
void Translate::set_input(const Ref<Resource> &val) {
input = val;
}
Vector2 Translate::get_translation() {
return translation;
}
void Translate::set_translation(const Vector2 &val) {
translation = val;
}
//tool;
//export(Resource) ;
Ref<Resource> image;
//export(Resource) ;
Ref<Resource> input;
//export(Vector2) ;
Vector2 translation = Vector2();
void Translate::_init_properties() {
if (!input) {
input = MMNodeUniversalProperty.new();
input.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_COLOR;
input.set_default_value(Color(0, 0, 0, 1));
}
input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
input.slot_name = ">>> Input1 ";
if (!image) {
image = MMNodeUniversalProperty.new();
image.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE;
}
//image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
image.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE;
//image.force_override = true;
register_input_property(input);
register_output_property(image);
}
void Translate::_register_methods(const Variant &mm_graph_node) {
mm_graph_node.add_slot_label_universal(input);
mm_graph_node.add_slot_texture_universal(image);
mm_graph_node.add_slot_vector2("get_translation", "set_translation", "Translation", 0.01);
}
void Translate::_render(const Variant &material) {
Ref<Image> img = render_image(material);
image.set_value(img);
}
Color Translate::_get_value_for(const Vector2 &uv, const int pseed) {
//$i($uv-vec2($translate_x, $translate_y));
return input.get_value(uv - translation);
}
//translation;
Vector2 Translate::get_translation() {
return translation;
}
void Translate::set_translation(const Vector2 &val) {
translation = val;
set_dirty(true);
}
}
Translate::Translate() {
image;
input;
translation = Vector2();
}
Translate::~Translate() {
}
static void Translate::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_image"), &Translate::get_image);
ClassDB::bind_method(D_METHOD("set_image", "value"), &Translate::set_image);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_image", "get_image");
ClassDB::bind_method(D_METHOD("get_input"), &Translate::get_input);
ClassDB::bind_method(D_METHOD("set_input", "value"), &Translate::set_input);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_input", "get_input");
ClassDB::bind_method(D_METHOD("get_translation"), &Translate::get_translation);
ClassDB::bind_method(D_METHOD("set_translation", "value"), &Translate::set_translation);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "translation"), "set_translation", "get_translation");
ClassDB::bind_method(D_METHOD("_init_properties"), &Translate::_init_properties);
ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &Translate::_register_methods);
ClassDB::bind_method(D_METHOD("_render", "material"), &Translate::_render);
ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &Translate::_get_value_for);
ClassDB::bind_method(D_METHOD("get_translation"), &Translate::get_translation);
ClassDB::bind_method(D_METHOD("set_translation", "val"), &Translate::set_translation);
}