pandemonium_engine/modules/material_maker/nodes/transform/rotate.h

52 lines
950 B
C++

#ifndef ROTATE_H
#define ROTATE_H
class Rotate : public MMNode {
GDCLASS(Rotate, MMNode);
public:
Ref<Resource> get_image();
void set_image(const Ref<Resource> &val);
Ref<Resource> get_input();
void set_input(const Ref<Resource> &val);
Vector2 get_center();
void set_center(const Vector2 &val);
float get_rotate() const;
void set_rotate(const float val);
void _init_properties();
void _register_methods(const Variant &mm_graph_node);
void _render(const Variant &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
Vector2 get_center();
void set_center(const Vector2 &val);
float get_rotate();
void set_rotate(const float val);
Rotate();
~Rotate();
protected:
static void _bind_methods();
//tool
//export(Resource)
Ref<Resource> image;
//export(Resource)
Ref<Resource> input;
//export(Vector2)
Vector2 center = Vector2();
//export(float)
float rotate = 0;
//center
//rotate
};
#endif