pandemonium_engine/modules/material_maker/nodes/transform/rotate.cpp

166 lines
4.1 KiB
C++

#include "rotate.h"
Ref<Resource> Rotate::get_image() {
return image;
}
void Rotate::set_image(const Ref<Resource> &val) {
image = val;
}
Ref<Resource> Rotate::get_input() {
return input;
}
void Rotate::set_input(const Ref<Resource> &val) {
input = val;
}
Vector2 Rotate::get_center() {
return center;
}
void Rotate::set_center(const Vector2 &val) {
center = val;
}
float Rotate::get_rotate() const {
return rotate;
}
void Rotate::set_rotate(const float val) {
rotate = val;
}
//tool;
//export(Resource) ;
Ref<Resource> image;
//export(Resource) ;
Ref<Resource> input;
//export(Vector2) ;
Vector2 center = Vector2();
//export(float) ;
float rotate = 0;
void Rotate::_init_properties() {
if (!input) {
input = MMNodeUniversalProperty.new();
input.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_COLOR;
input.set_default_value(Color(0, 0, 0, 1));
}
input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
input.slot_name = ">>> Input1 ";
if (!image) {
image = MMNodeUniversalProperty.new();
image.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE;
}
//image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
image.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE;
//image.force_override = true;
register_input_property(input);
register_output_property(image);
}
void Rotate::_register_methods(const Variant &mm_graph_node) {
mm_graph_node.add_slot_label_universal(input);
mm_graph_node.add_slot_texture_universal(image);
mm_graph_node.add_slot_vector2("get_center", "set_center", "Center", 0.01);
mm_graph_node.add_slot_float("get_rotate", "set_rotate", "Rotate", 0.1);
}
void Rotate::_render(const Variant &material) {
Ref<Image> img = render_image(material);
image.set_value(img);
}
Color Rotate::_get_value_for(const Vector2 &uv, const int pseed) {
//$i(rotate($uv, vec2(0.5+$cx, 0.5+$cy), $rotate*0.01745329251));
return input.get_value(MMAlgos.rotate(uv, center + Vector2(0.5, 0.5), rotate*0.01745329251));
}
//center;
Vector2 Rotate::get_center() {
return center;
}
void Rotate::set_center(const Vector2 &val) {
center = val;
set_dirty(true);
}
//rotate;
float Rotate::get_rotate() {
return rotate;
}
void Rotate::set_rotate(const float val) {
rotate = val;
set_dirty(true);
}
}
Rotate::Rotate() {
image;
input;
center = Vector2();
rotate = 0;
}
Rotate::~Rotate() {
}
static void Rotate::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_image"), &Rotate::get_image);
ClassDB::bind_method(D_METHOD("set_image", "value"), &Rotate::set_image);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_image", "get_image");
ClassDB::bind_method(D_METHOD("get_input"), &Rotate::get_input);
ClassDB::bind_method(D_METHOD("set_input", "value"), &Rotate::set_input);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_input", "get_input");
ClassDB::bind_method(D_METHOD("get_center"), &Rotate::get_center);
ClassDB::bind_method(D_METHOD("set_center", "value"), &Rotate::set_center);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center"), "set_center", "get_center");
ClassDB::bind_method(D_METHOD("get_rotate"), &Rotate::get_rotate);
ClassDB::bind_method(D_METHOD("set_rotate", "value"), &Rotate::set_rotate);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotate"), "set_rotate", "get_rotate");
ClassDB::bind_method(D_METHOD("_init_properties"), &Rotate::_init_properties);
ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &Rotate::_register_methods);
ClassDB::bind_method(D_METHOD("_render", "material"), &Rotate::_render);
ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &Rotate::_get_value_for);
ClassDB::bind_method(D_METHOD("get_center"), &Rotate::get_center);
ClassDB::bind_method(D_METHOD("set_center", "val"), &Rotate::set_center);
ClassDB::bind_method(D_METHOD("get_rotate"), &Rotate::get_rotate);
ClassDB::bind_method(D_METHOD("set_rotate", "val"), &Rotate::set_rotate);
}