pandemonium_engine/modules/material_maker/nodes/sdf3d/sdf3d_op_repeat.cpp

174 lines
4.6 KiB
C++

#include "sdf3d_op_repeat.h"
Ref<Resource> Sdf3dOpRepeat::get_input() {
return input;
}
void Sdf3dOpRepeat::set_input(const Ref<Resource> &val) {
input = val;
}
Ref<Resource> Sdf3dOpRepeat::get_output() {
return output;
}
void Sdf3dOpRepeat::set_output(const Ref<Resource> &val) {
output = val;
}
Vector2 Sdf3dOpRepeat::get_col_row() {
return col_row;
}
void Sdf3dOpRepeat::set_col_row(const Vector2 &val) {
col_row = val;
}
float Sdf3dOpRepeat::get_rotation() const {
return rotation;
}
void Sdf3dOpRepeat::set_rotation(const float val) {
rotation = val;
}
//tool;
//export(Resource) ;
Ref<Resource> input;
//export(Resource) ;
Ref<Resource> output;
//export(Vector2) ;
Vector2 col_row = Vector2(3, 3);
//export(float) ;
float rotation = 0.3;
void Sdf3dOpRepeat::_init_properties() {
if (!input) {
input = MMNodeUniversalProperty.new();
input.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_VECTOR2;
}
input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
// input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_VECTOR2;
input.slot_name = ">>> Input ";
if (!input.is_connected("changed", self, "on_input_changed")) {
input.connect("changed", self, "on_input_changed");
}
if (!output) {
output = MMNodeUniversalProperty.new();
output.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_VECTOR2;
}
output.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
output.slot_name = ">>> Output >>>";
output.get_value_from_owner = true;
register_input_property(input);
register_output_property(output);
}
void Sdf3dOpRepeat::_register_methods(const Variant &mm_graph_node) {
mm_graph_node.add_slot_label_universal(input);
mm_graph_node.add_slot_label_universal(output);
mm_graph_node.add_slot_vector2("get_col_row", "set_col_row", "Col,Row", 1);
mm_graph_node.add_slot_float("get_rotation", "set_rotation", "Rotation", 0.01);
}
Vector2 Sdf3dOpRepeat::_get_property_value_sdf3d(const Vector3 &uv3) {
//todo make seed a class variable probably into MMNode;
Vector3 new_uv = MMAlgos.sdf3d_repeat(uv3, col_row, rotation, 1);
return input.get_value_sdf3d(new_uv);
}
//col_row;
Vector2 Sdf3dOpRepeat::get_col_row() {
return col_row;
}
void Sdf3dOpRepeat::set_col_row(const Vector2 &val) {
col_row = val;
emit_changed();
output.emit_changed();
}
//rotation;
float Sdf3dOpRepeat::get_rotation() {
return rotation;
}
void Sdf3dOpRepeat::set_rotation(const float val) {
rotation = val;
emit_changed();
output.emit_changed();
}
void Sdf3dOpRepeat::on_input_changed() {
emit_changed();
output.emit_changed();
}
}
Sdf3dOpRepeat::Sdf3dOpRepeat() {
input;
output;
col_row = Vector2(3, 3);
rotation = 0.3;
}
Sdf3dOpRepeat::~Sdf3dOpRepeat() {
}
static void Sdf3dOpRepeat::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_input"), &Sdf3dOpRepeat::get_input);
ClassDB::bind_method(D_METHOD("set_input", "value"), &Sdf3dOpRepeat::set_input);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_input", "get_input");
ClassDB::bind_method(D_METHOD("get_output"), &Sdf3dOpRepeat::get_output);
ClassDB::bind_method(D_METHOD("set_output", "value"), &Sdf3dOpRepeat::set_output);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_output", "get_output");
ClassDB::bind_method(D_METHOD("get_col_row"), &Sdf3dOpRepeat::get_col_row);
ClassDB::bind_method(D_METHOD("set_col_row", "value"), &Sdf3dOpRepeat::set_col_row);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "col_row"), "set_col_row", "get_col_row");
ClassDB::bind_method(D_METHOD("get_rotation"), &Sdf3dOpRepeat::get_rotation);
ClassDB::bind_method(D_METHOD("set_rotation", "value"), &Sdf3dOpRepeat::set_rotation);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation"), "set_rotation", "get_rotation");
ClassDB::bind_method(D_METHOD("_init_properties"), &Sdf3dOpRepeat::_init_properties);
ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &Sdf3dOpRepeat::_register_methods);
ClassDB::bind_method(D_METHOD("_get_property_value_sdf3d", "uv3"), &Sdf3dOpRepeat::_get_property_value_sdf3d);
ClassDB::bind_method(D_METHOD("get_col_row"), &Sdf3dOpRepeat::get_col_row);
ClassDB::bind_method(D_METHOD("set_col_row", "val"), &Sdf3dOpRepeat::set_col_row);
ClassDB::bind_method(D_METHOD("get_rotation"), &Sdf3dOpRepeat::get_rotation);
ClassDB::bind_method(D_METHOD("set_rotation", "val"), &Sdf3dOpRepeat::set_rotation);
ClassDB::bind_method(D_METHOD("on_input_changed"), &Sdf3dOpRepeat::on_input_changed);
}