pandemonium_engine/modules/material_maker/nodes/sdf2d/sd_op_repeat.cpp

172 lines
4.2 KiB
C++

#include "sd_op_repeat.h"
Ref<Resource> SdOpRepeat::get_output() {
return output;
}
void SdOpRepeat::set_output(const Ref<Resource> &val) {
output = val;
}
int SdOpRepeat::get_x() const {
return x;
}
void SdOpRepeat::set_x(const int val) {
x = val;
}
int SdOpRepeat::get_y() const {
return y;
}
void SdOpRepeat::set_y(const int val) {
y = val;
}
float SdOpRepeat::get_random_rotation() const {
return random_rotation;
}
void SdOpRepeat::set_random_rotation(const float val) {
random_rotation = val;
}
//tool;
//export(Resource) ;
Ref<Resource> output;
//export(int) ;
int x = 3;
//export(int) ;
int y = 3;
//export(float) ;
float random_rotation = 0.5;
void SdOpRepeat::_init_properties() {
if (!output) {
output = MMNodeUniversalProperty.new();
output.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_FLOAT;
}
output.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
output.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
//output.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
output.slot_name = ">>> Apply >>>";
output.get_value_from_owner = true;
register_input_property(output);
register_output_property(output);
}
void SdOpRepeat::_register_methods(const Variant &mm_graph_node) {
mm_graph_node.add_slot_label_universal(output);
mm_graph_node.add_slot_int("get_x", "set_x", "X");
mm_graph_node.add_slot_int("get_y", "set_y", "Y");
mm_graph_node.add_slot_float("get_random_rotation", "set_random_rotation", "Random rotation", 0.01);
}
void SdOpRepeat::_get_property_value(const Vector2 &uv) {
//todo add this as a parameter;
int pseed = 123123;
//$in(repeat_2d($uv, vec2(1.0/$rx, 1.0/$ry), float($seed), $r));
Vector2 new_uv = MMAlgos.repeat_2d(uv, Vector2(1.0 / float(x), 1.0/ float(y)), 1.0/float(pseed), random_rotation);
return output.get_value(new_uv, true);
}
//x;
int SdOpRepeat::get_x() {
return x;
}
void SdOpRepeat::set_x(const int val) {
x = val;
emit_changed();
output.emit_changed();
}
//y;
int SdOpRepeat::get_y() {
return y;
}
void SdOpRepeat::set_y(const int val) {
y = val;
emit_changed();
output.emit_changed();
}
//random_rotation;
float SdOpRepeat::get_random_rotation() {
return random_rotation;
}
void SdOpRepeat::set_random_rotation(const float val) {
random_rotation = val;
emit_changed();
output.emit_changed();
}
}
SdOpRepeat::SdOpRepeat() {
output;
x = 3;
y = 3;
random_rotation = 0.5;
}
SdOpRepeat::~SdOpRepeat() {
}
static void SdOpRepeat::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_output"), &SdOpRepeat::get_output);
ClassDB::bind_method(D_METHOD("set_output", "value"), &SdOpRepeat::set_output);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_output", "get_output");
ClassDB::bind_method(D_METHOD("get_x"), &SdOpRepeat::get_x);
ClassDB::bind_method(D_METHOD("set_x", "value"), &SdOpRepeat::set_x);
ADD_PROPERTY(PropertyInfo(Variant::INT, "x"), "set_x", "get_x");
ClassDB::bind_method(D_METHOD("get_y"), &SdOpRepeat::get_y);
ClassDB::bind_method(D_METHOD("set_y", "value"), &SdOpRepeat::set_y);
ADD_PROPERTY(PropertyInfo(Variant::INT, "y"), "set_y", "get_y");
ClassDB::bind_method(D_METHOD("get_random_rotation"), &SdOpRepeat::get_random_rotation);
ClassDB::bind_method(D_METHOD("set_random_rotation", "value"), &SdOpRepeat::set_random_rotation);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "random_rotation"), "set_random_rotation", "get_random_rotation");
ClassDB::bind_method(D_METHOD("_init_properties"), &SdOpRepeat::_init_properties);
ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &SdOpRepeat::_register_methods);
ClassDB::bind_method(D_METHOD("_get_property_value", "uv"), &SdOpRepeat::_get_property_value);
ClassDB::bind_method(D_METHOD("get_x"), &SdOpRepeat::get_x);
ClassDB::bind_method(D_METHOD("set_x", "val"), &SdOpRepeat::set_x);
ClassDB::bind_method(D_METHOD("get_y"), &SdOpRepeat::get_y);
ClassDB::bind_method(D_METHOD("set_y", "val"), &SdOpRepeat::set_y);
ClassDB::bind_method(D_METHOD("get_random_rotation"), &SdOpRepeat::get_random_rotation);
ClassDB::bind_method(D_METHOD("set_random_rotation", "val"), &SdOpRepeat::set_random_rotation);
}