mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-18 18:06:56 +01:00
232 lines
5.7 KiB
C++
232 lines
5.7 KiB
C++
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#include "scratches.h"
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Ref<Resource> Scratches::get_image() {
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return image;
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}
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void Scratches::set_image(const Ref<Resource> &val) {
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image = val;
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}
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Vector2 Scratches::get_size() {
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return size;
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}
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void Scratches::set_size(const Vector2 &val) {
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size = val;
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}
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int Scratches::get_layers() const {
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return layers;
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}
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void Scratches::set_layers(const int val) {
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layers = val;
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}
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float Scratches::get_waviness() const {
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return waviness;
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}
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void Scratches::set_waviness(const float val) {
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waviness = val;
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}
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int Scratches::get_angle() const {
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return angle;
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}
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void Scratches::set_angle(const int val) {
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angle = val;
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}
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float Scratches::get_randomness() const {
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return randomness;
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}
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void Scratches::set_randomness(const float val) {
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randomness = val;
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}
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//tool;
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//export(Resource) ;
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Ref<Resource> image;
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//export(Vector2) ;
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Vector2 size = Vector2(0.25, 0.4);
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//export(int) ;
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int layers = 4;
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//export(float) ;
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float waviness = 0.51;
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//export(int) ;
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int angle = 0;
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//export(float) ;
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float randomness = 0.44;
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void Scratches::_init_properties() {
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if (!image) {
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image = MMNodeUniversalProperty.new();
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image.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE;
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}
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image.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE;
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register_output_property(image);
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}
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void Scratches::_register_methods(const Variant &mm_graph_node) {
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mm_graph_node.add_slot_texture_universal(image);
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mm_graph_node.add_slot_vector2("get_size", "set_size", "Size", 0.01);
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mm_graph_node.add_slot_int("get_layers", "set_layers", "Layers");
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mm_graph_node.add_slot_float("get_waviness", "set_waviness", "Waviness", 0.01);
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mm_graph_node.add_slot_int("get_angle", "set_angle", "Angle");
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mm_graph_node.add_slot_float("get_randomness", "set_randomness", "Randomness", 0.01);
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}
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void Scratches::_render(const Variant &material) {
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Ref<Image> img = render_image(material);
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image.set_value(img);
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}
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Color Scratches::_get_value_for(const Vector2 &uv, const int pseed) {
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//scratches($uv, int($layers), vec2($length, $width), $waviness, $angle, $randomness, vec2(float($seed), 0.0));
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return MMAlgos.scratchesc(uv, layers, size, waviness, angle, randomness, Vector2(pseed, 0.0));
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}
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//size;
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Vector2 Scratches::get_size() {
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return size;
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}
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void Scratches::set_size(const Vector2 &val) {
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size = val;
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set_dirty(true);
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}
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//layers;
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int Scratches::get_layers() {
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return layers;
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}
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void Scratches::set_layers(const int val) {
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layers = val;
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set_dirty(true);
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}
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//waviness;
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float Scratches::get_waviness() {
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return waviness;
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}
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void Scratches::set_waviness(const float val) {
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waviness = val;
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set_dirty(true);
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}
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//angle;
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int Scratches::get_angle() {
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return angle;
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}
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void Scratches::set_angle(const int val) {
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angle = val;
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set_dirty(true);
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}
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//randomness;
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float Scratches::get_randomness() {
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return randomness;
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}
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void Scratches::set_randomness(const float val) {
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randomness = val;
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set_dirty(true);
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}
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}
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Scratches::Scratches() {
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image;
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size = Vector2(0.25, 0.4);
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layers = 4;
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waviness = 0.51;
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angle = 0;
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randomness = 0.44;
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}
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Scratches::~Scratches() {
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}
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static void Scratches::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_image"), &Scratches::get_image);
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ClassDB::bind_method(D_METHOD("set_image", "value"), &Scratches::set_image);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_image", "get_image");
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ClassDB::bind_method(D_METHOD("get_size"), &Scratches::get_size);
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ClassDB::bind_method(D_METHOD("set_size", "value"), &Scratches::set_size);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
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ClassDB::bind_method(D_METHOD("get_layers"), &Scratches::get_layers);
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ClassDB::bind_method(D_METHOD("set_layers", "value"), &Scratches::set_layers);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "layers"), "set_layers", "get_layers");
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ClassDB::bind_method(D_METHOD("get_waviness"), &Scratches::get_waviness);
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ClassDB::bind_method(D_METHOD("set_waviness", "value"), &Scratches::set_waviness);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "waviness"), "set_waviness", "get_waviness");
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ClassDB::bind_method(D_METHOD("get_angle"), &Scratches::get_angle);
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ClassDB::bind_method(D_METHOD("set_angle", "value"), &Scratches::set_angle);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "angle"), "set_angle", "get_angle");
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ClassDB::bind_method(D_METHOD("get_randomness"), &Scratches::get_randomness);
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ClassDB::bind_method(D_METHOD("set_randomness", "value"), &Scratches::set_randomness);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness"), "set_randomness", "get_randomness");
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ClassDB::bind_method(D_METHOD("_init_properties"), &Scratches::_init_properties);
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ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &Scratches::_register_methods);
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ClassDB::bind_method(D_METHOD("_render", "material"), &Scratches::_render);
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ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &Scratches::_get_value_for);
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ClassDB::bind_method(D_METHOD("get_size"), &Scratches::get_size);
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ClassDB::bind_method(D_METHOD("set_size", "val"), &Scratches::set_size);
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ClassDB::bind_method(D_METHOD("get_layers"), &Scratches::get_layers);
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ClassDB::bind_method(D_METHOD("set_layers", "val"), &Scratches::set_layers);
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ClassDB::bind_method(D_METHOD("get_waviness"), &Scratches::get_waviness);
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ClassDB::bind_method(D_METHOD("set_waviness", "val"), &Scratches::set_waviness);
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ClassDB::bind_method(D_METHOD("get_angle"), &Scratches::get_angle);
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ClassDB::bind_method(D_METHOD("set_angle", "val"), &Scratches::set_angle);
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ClassDB::bind_method(D_METHOD("get_randomness"), &Scratches::get_randomness);
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ClassDB::bind_method(D_METHOD("set_randomness", "val"), &Scratches::set_randomness);
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}
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