mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-24 12:47:12 +01:00
32 lines
680 B
C++
32 lines
680 B
C++
#ifndef MM_SDF3D_SHAPE_SPHERE_H
|
|
#define MM_SDF3D_SHAPE_SPHERE_H
|
|
|
|
#include "../mm_node.h"
|
|
#include "../mm_node_universal_property.h"
|
|
|
|
class MMSdf3dShapeSphere : public MMNode {
|
|
GDCLASS(MMSdf3dShapeSphere, MMNode);
|
|
|
|
public:
|
|
Ref<MMNodeUniversalProperty> get_output();
|
|
void set_output(const Ref<MMNodeUniversalProperty> &val);
|
|
|
|
float get_radius() const;
|
|
void set_radius(const float val);
|
|
|
|
void _init_properties();
|
|
void _register_methods(MMGraphNode *mm_graph_node);
|
|
Vector2 _get_property_value_sdf3d(const Vector3 &uv3);
|
|
|
|
MMSdf3dShapeSphere();
|
|
~MMSdf3dShapeSphere();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
Ref<MMNodeUniversalProperty> output;
|
|
float radius;
|
|
};
|
|
|
|
#endif
|