mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 20:36:53 +01:00
67 lines
2.1 KiB
C++
67 lines
2.1 KiB
C++
/*
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Copyright (c) 2019-2023 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "prop_2d_texture_job.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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#include "../../texture_packer/texture_packer.h"
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#endif
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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Ref<TexturePacker> Prop2DTextureJob::get_merger() {
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return _merger;
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}
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void Prop2DTextureJob::set_merger(const Ref<TexturePacker> &merger) {
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_merger = merger;
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}
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#endif
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void Prop2DTextureJob::_execute() {
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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if (!_merger.is_valid()) {
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set_complete(true);
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return;
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}
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_merger->merge();
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#endif
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set_complete(true);
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}
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Prop2DTextureJob::Prop2DTextureJob() {
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}
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Prop2DTextureJob::~Prop2DTextureJob() {
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}
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void Prop2DTextureJob::_bind_methods() {
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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ClassDB::bind_method(D_METHOD("get_merger"), &Prop2DTextureJob::get_merger);
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ClassDB::bind_method(D_METHOD("set_merger", "value"), &Prop2DTextureJob::set_merger);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "merger", PROPERTY_HINT_RESOURCE_TYPE, "TexturePacker"), "set_merger", "get_merger");
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#endif
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}
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