.. |
bind
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File: Re-add support to skip CR (\r ) in File::get_as_text
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2022-08-02 17:58:32 +02:00 |
crypto
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
io
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Renamed elements in Transform2D to columns.
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2022-08-14 15:37:05 +02:00 |
log
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Cleaned up the log macros.
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2022-06-11 18:07:21 +02:00 |
math
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Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4.
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2022-08-15 16:13:21 +02:00 |
os
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Added more helper methods to DirAccessRef and FileAccessRef. Also smaller cleanups.
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2022-08-07 21:16:11 +02:00 |
array.cpp
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Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt
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2022-07-26 15:49:30 +02:00 |
array.h
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Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt
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2022-07-26 15:49:30 +02:00 |
bitfield_dynamic.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bitfield_dynamic.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
char_range.inc
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Added char utils header from godot4.
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2022-08-08 01:27:57 +02:00 |
char_utils.h
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Added char utils header from godot4.
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2022-08-08 01:27:57 +02:00 |
class_db.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
class_db.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
color_names.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
color.cpp
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Now Color::clamp() actually has an implementation.
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2022-08-08 18:00:42 +02:00 |
color.h
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Backported some of the improvements to Color from Godot4. Also bound all eligible methods.
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2022-08-14 01:08:59 +02:00 |
command_queue_mt.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
command_queue_mt.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
compressed_translation.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
compressed_translation.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
core_builders.py
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Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup.
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2022-03-20 13:30:49 +01:00 |
core_string_names.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
core_string_names.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
cowdata.h
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Remove get_data() from CowData
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2022-07-25 18:49:24 +02:00 |
dictionary.cpp
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Add Dictionary.merge()
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2022-07-28 14:59:15 +02:00 |
dictionary.h
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Add Dictionary.merge()
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2022-07-28 14:59:15 +02:00 |
engine.cpp
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Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
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2022-03-24 11:10:56 +01:00 |
engine.h
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Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
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2022-03-24 11:10:56 +01:00 |
error_list.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
error_macros.cpp
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Errors: Fallback to fprintf if OS singleton doesn't exist
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2022-07-29 16:31:28 +02:00 |
error_macros.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
func_ref.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
func_ref.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
global_constants.cpp
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Backported some improvements to Rect2 from Godot4. Also bound all eligible methods.
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2022-08-14 13:15:22 +02:00 |
global_constants.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
hash_map.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
hash_set.h
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Added hash_set from godot4.
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2022-08-07 21:08:37 +02:00 |
hashfuncs.h
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Uncommented hashing methods for the new types.
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2022-08-07 23:31:58 +02:00 |
image.cpp
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Backported convert_rg_to_ra_rgba8 and convert_ra_rgba8_to_rg from Godot4's Image.
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2022-08-08 02:39:21 +02:00 |
image.h
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Backported convert_rg_to_ra_rgba8 and convert_ra_rgba8_to_rg from Godot4's Image.
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2022-08-08 02:39:21 +02:00 |
input_map.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
input_map.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
int_types.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
list.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
local_vector.h
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Optimized Mesh Merging
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2022-07-28 13:46:56 +02:00 |
make_binders.py
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
map.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
message_queue.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
message_queue.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
method_bind.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
method_bind.h
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Backported some improvements to Rect2 from Godot4. Also bound all eligible methods.
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2022-08-14 13:15:22 +02:00 |
method_ptrcall.h
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
node_path.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
node_path.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
oa_hash_map.h
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Renamed OAHashMap's const lookup_ptr method to lookup_ptr_const. Also added back const qualifier to the other one.
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2022-07-26 15:33:36 +02:00 |
object_id.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
object_rc.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
object.cpp
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fix get_meta() with defalt value
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2022-07-28 10:19:20 +02:00 |
object.h
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Reused the old unused PROPERTY_HINT_SPRITE_FRAMES as PROPERTY_HINT_BUTTON. It allows you to add buttons to the inspectors.
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2022-07-31 00:01:58 +02:00 |
ordered_hash_map.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
packed_data_container.cpp
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
packed_data_container.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
paged_allocator.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
pair.h
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Backported helper classes to pair.h from Godot4.
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2022-08-08 00:05:12 +02:00 |
path_remap.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
path_remap.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
pool_allocator.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
pool_allocator.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
pool_vector.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
pool_vector.h
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Ported sort() for poolVectors from 7b8b91f505 .
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2022-07-29 21:18:44 +02:00 |
pooled_list.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
print_string.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
print_string.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
project_settings.cpp
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Ported: ProjectSettings: Ensure 'editor/' settings aren't nested
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2022-07-29 10:45:12 +02:00 |
project_settings.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
rb_map.h
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Fix more includes.
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2022-08-07 22:45:50 +02:00 |
rb_set.h
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Added RBMap and EBSet from godot4.
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2022-08-07 21:38:22 +02:00 |
ref_ptr.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
ref_ptr.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
reference.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
reference.h
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Added a new templated WeakRef (WRef) class.
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2022-08-04 14:31:00 +02:00 |
register_core_types.cpp
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Ported: Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript. - dsnopek
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2022-07-29 22:19:12 +02:00 |
register_core_types.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
resource.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
resource.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
rid_handle.cpp
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Ported: Improve locking safety for RID handles builds. Additional locks are added. This is primarily to cover a potential race condition where the pool is resized from another thread during a get operation. - lawnjelly
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2022-07-26 15:34:36 +02:00 |
rid_handle.h
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Ported: Improve locking safety for RID handles builds. Additional locks are added. This is primarily to cover a potential race condition where the pool is resized from another thread during a get operation. - lawnjelly
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2022-07-26 15:34:36 +02:00 |
rid.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
rid.h
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Backported: RID: Change comparison operators to use RID_Data id instead of address. This should helps making sorting more deterministic in physics and rendering. The same change was done for 4.0 in 4f16397. - akien-mga - 797321fec4
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2022-03-20 20:22:15 +01:00 |
ring_buffer.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
safe_refcount.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
safe_refcount.h
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Use the right memory ordering in SafeNumeric operations
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2022-07-29 21:58:53 +02:00 |
script_debugger_local.cpp
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Rename profiler "Idle Time" to "Process Time"
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2022-07-27 15:08:06 +02:00 |
script_debugger_local.h
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Rename profiler "Idle Time" to "Process Time"
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2022-07-27 15:08:06 +02:00 |
script_language.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
script_language.h
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Rename profiler "Idle Time" to "Process Time"
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2022-07-27 15:08:06 +02:00 |
SCsub
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Added the new logging stuff to the build, and made everything compile.
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2022-06-11 17:46:12 +02:00 |
self_list.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
set.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
simple_type.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
sort_array.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
string_buffer.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
string_builder.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
string_builder.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
string_name.cpp
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Fix _scs_create's implementation.
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2022-08-08 17:58:43 +02:00 |
string_name.h
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Removed the SNAME macro, I'll probably keep static counting support for StringNames though.
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2022-08-11 20:22:51 +02:00 |
threaded_callable_queue.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
translation.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
translation.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
type_info.h
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
typedefs.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
ucaps.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
undo_redo.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
undo_redo.h
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
ustring.cpp
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Ported uri_encode and uri_decode to String from Godot4.
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2022-08-08 01:28:25 +02:00 |
ustring.h
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Ported contains for String from Godot4.
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2022-08-08 16:06:34 +02:00 |
variant_call.cpp
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Bind everything in Vector2.
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2022-08-15 17:20:15 +02:00 |
variant_op.cpp
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Renamed elements in Transform2D to columns.
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2022-08-14 15:37:05 +02:00 |
variant_parser.cpp
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Renamed elements in Transform2D to columns.
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2022-08-14 15:37:05 +02:00 |
variant_parser.h
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
variant.cpp
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Renamed elements in Transform2D to columns.
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2022-08-14 15:37:05 +02:00 |
variant.h
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Backported some improvements to Rect2 from Godot4. Also bound all eligible methods.
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2022-08-14 13:15:22 +02:00 |
vector.h
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Backported the Vector function to_byte_array and slice
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2022-07-26 15:05:54 +02:00 |
version.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
vmap.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
vset.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |