mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 14:17:37 +01:00
163 lines
9.8 KiB
C++
163 lines
9.8 KiB
C++
/*************************************************************************/
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/* navigation_2d_server.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "servers/navigation_2d_server.h"
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#include "core/config/project_settings.h"
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#include "servers/navigation_server.h"
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Navigation2DServer *Navigation2DServer::singleton = nullptr;
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void Navigation2DServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_maps"), &Navigation2DServer::get_maps);
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ClassDB::bind_method(D_METHOD("map_create"), &Navigation2DServer::map_create);
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ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &Navigation2DServer::map_set_active);
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ClassDB::bind_method(D_METHOD("map_is_active", "map"), &Navigation2DServer::map_is_active);
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ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &Navigation2DServer::map_set_cell_size);
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ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &Navigation2DServer::map_get_cell_size);
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ClassDB::bind_method(D_METHOD("map_set_cell_height", "map", "cell_height"), &Navigation2DServer::map_set_cell_size);
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ClassDB::bind_method(D_METHOD("map_get_cell_height", "map"), &Navigation2DServer::map_get_cell_size);
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ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &Navigation2DServer::map_set_edge_connection_margin);
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ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &Navigation2DServer::map_get_edge_connection_margin);
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ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "navigation_layers"), &Navigation2DServer::map_get_path, 1);
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ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &Navigation2DServer::map_get_closest_point);
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ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &Navigation2DServer::map_get_closest_point_owner);
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ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &Navigation2DServer::map_get_regions);
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ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &Navigation2DServer::map_get_agents);
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ClassDB::bind_method(D_METHOD("map_force_update", "map"), &Navigation2DServer::map_force_update);
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ClassDB::bind_method(D_METHOD("region_create"), &Navigation2DServer::region_create);
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ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &Navigation2DServer::region_set_enter_cost);
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ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &Navigation2DServer::region_get_enter_cost);
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ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &Navigation2DServer::region_set_travel_cost);
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ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &Navigation2DServer::region_get_travel_cost);
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ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &Navigation2DServer::region_owns_point);
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ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &Navigation2DServer::region_set_map);
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ClassDB::bind_method(D_METHOD("region_get_map", "region"), &Navigation2DServer::region_get_map);
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ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &Navigation2DServer::region_set_navigation_layers);
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ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &Navigation2DServer::region_get_navigation_layers);
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ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &Navigation2DServer::region_set_transform);
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ClassDB::bind_method(D_METHOD("region_set_navpoly", "region", "nav_poly"), &Navigation2DServer::region_set_navpoly);
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ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &Navigation2DServer::region_get_connections_count);
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ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &Navigation2DServer::region_get_connection_pathway_start);
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ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &Navigation2DServer::region_get_connection_pathway_end);
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ClassDB::bind_method(D_METHOD("agent_create"), &Navigation2DServer::agent_create);
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ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &Navigation2DServer::agent_set_map);
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ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &Navigation2DServer::agent_get_map);
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ClassDB::bind_method(D_METHOD("agent_set_neighbor_dist", "agent", "dist"), &Navigation2DServer::agent_set_neighbor_dist);
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ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &Navigation2DServer::agent_set_max_neighbors);
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ClassDB::bind_method(D_METHOD("agent_set_time_horizon", "agent", "time"), &Navigation2DServer::agent_set_time_horizon);
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ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &Navigation2DServer::agent_set_radius);
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ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &Navigation2DServer::agent_set_max_speed);
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ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &Navigation2DServer::agent_set_velocity);
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ClassDB::bind_method(D_METHOD("agent_set_target_velocity", "agent", "target_velocity"), &Navigation2DServer::agent_set_target_velocity);
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ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &Navigation2DServer::agent_set_position);
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ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &Navigation2DServer::agent_is_map_changed);
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ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "object_id", "method", "userdata"), &Navigation2DServer::agent_set_callback, DEFVAL(Variant()));
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ClassDB::bind_method(D_METHOD("free_rid", "rid"), &Navigation2DServer::free);
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ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
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}
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void Navigation2DServer::init() {
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}
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Navigation2DServer::Navigation2DServer() {
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singleton = this;
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}
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Navigation2DServer::~Navigation2DServer() {
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singleton = nullptr;
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}
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Vector<Navigation2DServerManager::ClassInfo> Navigation2DServerManager::navigation_servers;
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int Navigation2DServerManager::default_server_id = -1;
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int Navigation2DServerManager::default_server_priority = -1;
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const String Navigation2DServerManager::setting_property_name("navigation/2d/navigation_engine");
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void Navigation2DServerManager::on_servers_changed() {
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String navigation_servers2("DEFAULT");
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for (int i = get_servers_count() - 1; 0 <= i; --i) {
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navigation_servers2 += "," + get_server_name(i);
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}
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ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, navigation_servers2));
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}
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void Navigation2DServerManager::register_server(const String &p_name, CreateNavigation2DServerCallback p_creat_callback) {
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ERR_FAIL_COND(!p_creat_callback);
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ERR_FAIL_COND(find_server_id(p_name) != -1);
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navigation_servers.push_back(ClassInfo(p_name, p_creat_callback));
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on_servers_changed();
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}
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void Navigation2DServerManager::set_default_server(const String &p_name, int p_priority) {
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const int id = find_server_id(p_name);
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ERR_FAIL_COND(id == -1); // Not found
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if (default_server_priority < p_priority) {
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default_server_id = id;
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default_server_priority = p_priority;
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}
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}
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int Navigation2DServerManager::find_server_id(const String &p_name) {
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for (int i = navigation_servers.size() - 1; 0 <= i; --i) {
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if (p_name == navigation_servers[i].name) {
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return i;
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}
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}
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return -1;
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}
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int Navigation2DServerManager::get_servers_count() {
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return navigation_servers.size();
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}
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String Navigation2DServerManager::get_server_name(int p_id) {
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ERR_FAIL_INDEX_V(p_id, get_servers_count(), "");
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return navigation_servers[p_id].name;
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}
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Navigation2DServer *Navigation2DServerManager::new_default_server() {
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ERR_FAIL_COND_V(default_server_id == -1, nullptr);
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return navigation_servers[default_server_id].create_callback();
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}
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Navigation2DServer *Navigation2DServerManager::new_server(const String &p_name) {
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int id = find_server_id(p_name);
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if (id == -1) {
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return nullptr;
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} else {
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return navigation_servers[id].create_callback();
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}
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} |