mirror of
https://github.com/Relintai/pandemonium_engine.git
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170 lines
6.3 KiB
C++
170 lines
6.3 KiB
C++
#ifndef EDITOR_HELP_SEARCH_H
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#define EDITOR_HELP_SEARCH_H
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/*************************************************************************/
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/* editor_help_search.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/object/reference.h"
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#include "scene/gui/dialogs.h"
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#include "core/math/color.h"
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#include "core/containers/rb_map.h"
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#include "core/object/object.h"
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#include "core/string/ustring.h"
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#include "core/containers/vector.h"
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#include "core/containers/ordered_hash_map.h"
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#include "editor/doc/doc_data.h"
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#include "scene/resources/texture.h"
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class Control;
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class InputEvent;
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class LineEdit;
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class OptionButton;
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class ToolButton;
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class Tree;
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class TreeItem;
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class EditorHelpSearch : public ConfirmationDialog {
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GDCLASS(EditorHelpSearch, ConfirmationDialog);
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enum SearchFlags {
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SEARCH_CLASSES = 1 << 0,
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SEARCH_METHODS = 1 << 1,
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SEARCH_SIGNALS = 1 << 2,
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SEARCH_CONSTANTS = 1 << 3,
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SEARCH_PROPERTIES = 1 << 4,
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SEARCH_THEME_ITEMS = 1 << 5,
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SEARCH_ALL = SEARCH_CLASSES | SEARCH_METHODS | SEARCH_SIGNALS | SEARCH_CONSTANTS | SEARCH_PROPERTIES | SEARCH_THEME_ITEMS,
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SEARCH_CASE_SENSITIVE = 1 << 29,
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SEARCH_SHOW_HIERARCHY = 1 << 30
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};
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LineEdit *search_box;
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ToolButton *case_sensitive_button;
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ToolButton *hierarchy_button;
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OptionButton *filter_combo;
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Tree *results_tree;
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bool old_search;
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String old_term;
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class Runner;
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Ref<Runner> search;
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void _update_icons();
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void _update_results();
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void _search_box_gui_input(const Ref<InputEvent> &p_event);
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void _search_box_text_changed(const String &p_text);
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void _filter_combo_item_selected(int p_option);
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void _confirmed();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void popup_dialog();
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void popup_dialog(const String &p_term);
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EditorHelpSearch();
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};
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class EditorHelpSearch::Runner : public Reference {
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enum Phase {
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PHASE_MATCH_CLASSES_INIT,
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PHASE_MATCH_CLASSES,
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PHASE_CLASS_ITEMS_INIT,
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PHASE_CLASS_ITEMS,
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PHASE_MEMBER_ITEMS_INIT,
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PHASE_MEMBER_ITEMS,
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PHASE_SELECT_MATCH,
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PHASE_MAX
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};
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int phase;
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struct ClassMatch {
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DocData::ClassDoc *doc;
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bool name;
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Vector<DocData::MethodDoc *> methods;
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Vector<DocData::MethodDoc *> signals;
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Vector<DocData::ConstantDoc *> constants;
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Vector<DocData::PropertyDoc *> properties;
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Vector<DocData::ThemeItemDoc *> theme_properties;
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bool required() {
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return name || methods.size() || signals.size() || constants.size() || properties.size() || theme_properties.size();
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}
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};
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Control *ui_service;
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Tree *results_tree;
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String term;
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int search_flags;
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Ref<Texture> empty_icon;
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Color disabled_color;
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RBMap<String, DocData::ClassDoc>::Element *iterator_doc;
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RBMap<String, ClassMatch> matches;
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RBMap<String, ClassMatch>::Element *iterator_match;
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TreeItem *root_item;
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RBMap<String, TreeItem *> class_items;
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TreeItem *matched_item;
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float match_highest_score = 0;
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bool _slice();
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bool _phase_match_classes_init();
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bool _phase_match_classes();
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bool _phase_class_items_init();
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bool _phase_class_items();
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bool _phase_member_items_init();
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bool _phase_member_items();
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bool _phase_select_match();
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bool _match_string(const String &p_term, const String &p_string) const;
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void _match_item(TreeItem *p_item, const String &p_text);
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TreeItem *_create_class_hierarchy(const ClassMatch &p_match);
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TreeItem *_create_class_item(TreeItem *p_parent, const DocData::ClassDoc *p_doc, bool p_gray);
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TreeItem *_create_method_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc);
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TreeItem *_create_signal_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc);
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TreeItem *_create_constant_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ConstantDoc *p_doc);
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TreeItem *_create_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::PropertyDoc *p_doc);
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TreeItem *_create_theme_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ThemeItemDoc *p_doc);
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TreeItem *_create_member_item(TreeItem *p_parent, const String &p_class_name, const String &p_icon, const String &p_name, const String &p_type, const String &p_metatype, const String &p_tooltip);
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public:
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bool work(uint64_t slot = 100000);
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Runner(Control *p_icon_service, Tree *p_results_tree, const String &p_term, int p_search_flags);
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};
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#endif // EDITOR_HELP_SEARCH_H
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