mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-29 15:17:11 +01:00
360 lines
12 KiB
C++
360 lines
12 KiB
C++
/*************************************************************************/
|
|
/* prop_material_cache.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "prop_material_cache.h"
|
|
|
|
#include "../../props/props/prop_data.h"
|
|
#include "../../props/props/prop_data_prop.h"
|
|
#include "../../props/props/prop_data_tiled_wall.h"
|
|
#include "../singleton/prop_cache.h"
|
|
#include "../tiled_wall/tiled_wall_data.h"
|
|
|
|
#include "modules/modules_enabled.gen.h"
|
|
|
|
#ifdef MODULE_MESH_DATA_RESOURCE_ENABLED
|
|
#include "../../mesh_data_resource/props/prop_data_mesh_data.h"
|
|
#endif
|
|
|
|
#define VARIANT_ARRAY_GET(arr) \
|
|
Vector<Variant> r; \
|
|
for (int i = 0; i < arr.size(); i++) { \
|
|
r.push_back(arr[i].get_ref_ptr()); \
|
|
} \
|
|
return r;
|
|
|
|
bool PropMaterialCache::get_initialized() {
|
|
return _initialized;
|
|
}
|
|
void PropMaterialCache::set_initialized(const bool value) {
|
|
_initialized = value;
|
|
}
|
|
|
|
bool PropMaterialCache::mutex_locked() {
|
|
return _locked;
|
|
}
|
|
void PropMaterialCache::mutex_lock() {
|
|
_mutex.lock();
|
|
}
|
|
void PropMaterialCache::mutex_unlock() {
|
|
_mutex.unlock();
|
|
}
|
|
|
|
int PropMaterialCache::get_ref_count() {
|
|
return _ref_count;
|
|
}
|
|
void PropMaterialCache::set_ref_count(const int value) {
|
|
_ref_count = value;
|
|
}
|
|
void PropMaterialCache::inc_ref_count() {
|
|
_ref_count += 1;
|
|
}
|
|
void PropMaterialCache::dec_ref_count() {
|
|
_ref_count -= 1;
|
|
}
|
|
|
|
//Materials
|
|
Ref<Material> PropMaterialCache::material_get(const int index) {
|
|
ERR_FAIL_INDEX_V(index, _materials.size(), Ref<Material>(NULL));
|
|
|
|
return _materials[index];
|
|
}
|
|
|
|
Ref<Material> PropMaterialCache::material_lod_get(const int index) {
|
|
ERR_FAIL_COND_V(_materials.size() == 0, Ref<Material>(NULL));
|
|
|
|
if (index < 0) {
|
|
return _materials[0];
|
|
}
|
|
|
|
if (index >= _materials.size()) {
|
|
return _materials[_materials.size() - 1];
|
|
}
|
|
|
|
return _materials[index];
|
|
}
|
|
|
|
void PropMaterialCache::material_add(const Ref<Material> &value) {
|
|
ERR_FAIL_COND(!value.is_valid());
|
|
|
|
_materials.push_back(value);
|
|
}
|
|
|
|
void PropMaterialCache::material_set(const int index, const Ref<Material> &value) {
|
|
ERR_FAIL_INDEX(index, _materials.size());
|
|
|
|
_materials.set(index, value);
|
|
}
|
|
|
|
void PropMaterialCache::material_remove(const int index) {
|
|
_materials.remove(index);
|
|
}
|
|
|
|
int PropMaterialCache::material_get_num() const {
|
|
return _materials.size();
|
|
}
|
|
|
|
void PropMaterialCache::materials_clear() {
|
|
_materials.clear();
|
|
}
|
|
|
|
Vector<Variant> PropMaterialCache::materials_get() {
|
|
VARIANT_ARRAY_GET(_materials);
|
|
}
|
|
|
|
void PropMaterialCache::materials_set(const Vector<Variant> &materials) {
|
|
_materials.clear();
|
|
|
|
for (int i = 0; i < materials.size(); i++) {
|
|
Ref<Material> material = Ref<Material>(materials[i]);
|
|
|
|
_materials.push_back(material);
|
|
}
|
|
}
|
|
|
|
void PropMaterialCache::texture_add(const Ref<Texture> &texture) {
|
|
_textures.push_back(texture);
|
|
}
|
|
void PropMaterialCache::texture_remove(const Ref<Texture> &texture) {
|
|
for (int i = 0; i < _textures.size(); ++i) {
|
|
if (_textures[i] == texture) {
|
|
_textures.remove(i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
void PropMaterialCache::texture_remove_index(const int index) {
|
|
ERR_FAIL_INDEX(index, _textures.size());
|
|
|
|
_textures.remove(index);
|
|
}
|
|
void PropMaterialCache::textures_clear() {
|
|
_textures.clear();
|
|
}
|
|
int PropMaterialCache::texture_count() {
|
|
return _textures.size();
|
|
}
|
|
Ref<Texture> PropMaterialCache::texture_get(const int index) {
|
|
ERR_FAIL_INDEX_V(index, _textures.size(), Ref<Texture>());
|
|
|
|
return _textures[index];
|
|
}
|
|
Ref<AtlasTexture> PropMaterialCache::texture_get_atlas(const int index) {
|
|
ERR_FAIL_INDEX_V(index, _textures.size(), Ref<AtlasTexture>());
|
|
|
|
return texture_get_atlas_tex(_textures[index]);
|
|
}
|
|
Ref<AtlasTexture> PropMaterialCache::texture_get_atlas_tex(const Ref<Texture> &texture) {
|
|
return Ref<AtlasTexture>();
|
|
}
|
|
Rect2 PropMaterialCache::texture_get_uv_rect(const Ref<Texture> &texture) {
|
|
return Rect2(0, 0, 1, 1);
|
|
}
|
|
|
|
void PropMaterialCache::prop_add_textures(const Ref<PropData> &prop) {
|
|
if (!prop.is_valid()) {
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < prop->get_prop_count(); ++i) {
|
|
#ifdef MODULE_MESH_DATA_RESOURCE_ENABLED
|
|
Ref<PropDataMeshData> pdm = prop->get_prop(i);
|
|
|
|
if (pdm.is_valid()) {
|
|
Ref<Texture> tex = pdm->get_texture();
|
|
|
|
if (!tex.is_valid())
|
|
continue;
|
|
|
|
texture_add(tex);
|
|
|
|
continue;
|
|
}
|
|
#endif
|
|
|
|
Ref<PropDataTiledWall> pdtw = prop->get_prop(i);
|
|
|
|
if (pdtw.is_valid()) {
|
|
Ref<TiledWallData> twd = pdtw->get_data();
|
|
|
|
if (!twd.is_valid())
|
|
continue;
|
|
|
|
twd->setup_cache(Ref<PropMaterialCache>(this));
|
|
|
|
continue;
|
|
}
|
|
|
|
Ref<PropDataProp> pdp = prop->get_prop(i);
|
|
|
|
if (pdp.is_valid()) {
|
|
prop_add_textures(pdp->get_prop());
|
|
}
|
|
}
|
|
}
|
|
void PropMaterialCache::prop_remove_textures(const Ref<PropData> &prop) {
|
|
if (!prop.is_valid()) {
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < prop->get_prop_count(); ++i) {
|
|
#ifdef MODULE_MESH_DATA_RESOURCE_ENABLED
|
|
Ref<PropDataMeshData> pdm = prop->get_prop(i);
|
|
|
|
if (pdm.is_valid()) {
|
|
Ref<Texture> tex = pdm->get_texture();
|
|
|
|
if (!tex.is_valid())
|
|
continue;
|
|
|
|
texture_remove(tex);
|
|
}
|
|
#endif
|
|
|
|
Ref<PropDataTiledWall> pdtw = prop->get_prop(i);
|
|
|
|
if (pdtw.is_valid()) {
|
|
Ref<TiledWallData> twd = pdtw->get_data();
|
|
|
|
if (!twd.is_valid())
|
|
continue;
|
|
|
|
for (int j = 0; j < twd->get_tile_count(); ++j) {
|
|
const Ref<Texture> &tex = twd->get_tile_texture(j);
|
|
|
|
if (tex.is_valid()) {
|
|
texture_remove(tex);
|
|
}
|
|
}
|
|
|
|
for (int j = 0; j < twd->get_flavour_tile_count(); ++j) {
|
|
const Ref<Texture> &tex = twd->get_flavour_tile_texture(j);
|
|
|
|
if (tex.is_valid()) {
|
|
texture_remove(tex);
|
|
}
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
Ref<PropDataProp> pdp = prop->get_prop(i);
|
|
|
|
if (pdp.is_valid()) {
|
|
prop_remove_textures(pdp);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PropMaterialCache::refresh_rects() {
|
|
_initialized = true;
|
|
}
|
|
|
|
void PropMaterialCache::initial_setup_default() {
|
|
//Note: call only on the main thread! Shader->duplicate() can crash if done from an another thread!
|
|
|
|
PropCache *pc = PropCache::get_singleton();
|
|
|
|
pc->ensure_materials_loaded();
|
|
|
|
int matc = pc->material_get_num();
|
|
for (int i = 0; i < matc; ++i) {
|
|
Ref<Material> m = pc->material_get(i);
|
|
|
|
ERR_CONTINUE(!m.is_valid());
|
|
|
|
Ref<Material> md = m->duplicate();
|
|
|
|
_materials.push_back(md);
|
|
}
|
|
}
|
|
|
|
void PropMaterialCache::setup_material_albedo(Ref<Texture> texture) {
|
|
if (has_method("_setup_material_albedo"))
|
|
call("_setup_material_albedo", texture);
|
|
}
|
|
|
|
PropMaterialCache::PropMaterialCache() {
|
|
_ref_count = 0;
|
|
_initialized = false;
|
|
_locked = false;
|
|
}
|
|
|
|
PropMaterialCache::~PropMaterialCache() {
|
|
_materials.clear();
|
|
}
|
|
|
|
void PropMaterialCache::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_initialized"), &PropMaterialCache::get_initialized);
|
|
ClassDB::bind_method(D_METHOD("set_initialized", "value"), &PropMaterialCache::set_initialized);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized"), "set_initialized", "get_initialized");
|
|
|
|
ClassDB::bind_method(D_METHOD("mutex_locked"), &PropMaterialCache::mutex_locked);
|
|
ClassDB::bind_method(D_METHOD("mutex_lock"), &PropMaterialCache::mutex_lock);
|
|
ClassDB::bind_method(D_METHOD("mutex_unlock"), &PropMaterialCache::mutex_unlock);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_ref_count"), &PropMaterialCache::get_ref_count);
|
|
ClassDB::bind_method(D_METHOD("set_ref_count", "value"), &PropMaterialCache::set_ref_count);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "mat_ref_count"), "set_ref_count", "get_ref_count");
|
|
ClassDB::bind_method(D_METHOD("inc_ref_count"), &PropMaterialCache::inc_ref_count);
|
|
ClassDB::bind_method(D_METHOD("dec_ref_count"), &PropMaterialCache::dec_ref_count);
|
|
|
|
BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")));
|
|
|
|
ClassDB::bind_method(D_METHOD("material_get", "index"), &PropMaterialCache::material_get);
|
|
ClassDB::bind_method(D_METHOD("material_lod_get", "index"), &PropMaterialCache::material_lod_get);
|
|
ClassDB::bind_method(D_METHOD("material_add", "value"), &PropMaterialCache::material_add);
|
|
ClassDB::bind_method(D_METHOD("material_set", "index", "value"), &PropMaterialCache::material_set);
|
|
ClassDB::bind_method(D_METHOD("material_remove", "index"), &PropMaterialCache::material_remove);
|
|
ClassDB::bind_method(D_METHOD("material_get_num"), &PropMaterialCache::material_get_num);
|
|
ClassDB::bind_method(D_METHOD("materials_clear"), &PropMaterialCache::materials_clear);
|
|
|
|
ClassDB::bind_method(D_METHOD("materials_get"), &PropMaterialCache::materials_get);
|
|
ClassDB::bind_method(D_METHOD("materials_set"), &PropMaterialCache::materials_set);
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "23/20:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get");
|
|
|
|
ClassDB::bind_method(D_METHOD("texture_add", "texture"), &PropMaterialCache::texture_add);
|
|
ClassDB::bind_method(D_METHOD("texture_remove", "texture"), &PropMaterialCache::texture_remove);
|
|
ClassDB::bind_method(D_METHOD("texture_remove_index", "index"), &PropMaterialCache::texture_remove_index);
|
|
ClassDB::bind_method(D_METHOD("textures_clear"), &PropMaterialCache::textures_clear);
|
|
ClassDB::bind_method(D_METHOD("texture_count"), &PropMaterialCache::texture_count);
|
|
ClassDB::bind_method(D_METHOD("texture_get", "index"), &PropMaterialCache::texture_get);
|
|
ClassDB::bind_method(D_METHOD("texture_get_atlas", "index"), &PropMaterialCache::texture_get_atlas);
|
|
ClassDB::bind_method(D_METHOD("texture_get_atlas_tex", "index"), &PropMaterialCache::texture_get_atlas_tex);
|
|
ClassDB::bind_method(D_METHOD("texture_get_uv_rect", "texture"), &PropMaterialCache::texture_get_uv_rect);
|
|
|
|
ClassDB::bind_method(D_METHOD("prop_add_textures", "prop"), &PropMaterialCache::prop_add_textures);
|
|
ClassDB::bind_method(D_METHOD("prop_remove_textures", "prop"), &PropMaterialCache::prop_remove_textures);
|
|
|
|
ClassDB::bind_method(D_METHOD("refresh_rects"), &PropMaterialCache::refresh_rects);
|
|
|
|
ClassDB::bind_method(D_METHOD("setup_material_albedo", "texture"), &PropMaterialCache::setup_material_albedo);
|
|
}
|