mirror of
https://github.com/Relintai/pandemonium_engine.git
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170 lines
4.1 KiB
C++
170 lines
4.1 KiB
C++
/*
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proctree.js Copyright (c) 2012, Paul Brunt
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c++ port Copyright (c) 2015, Jari Komppa
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of proctree.js nor the
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names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL PAUL BRUNT BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace Proctree
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{
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typedef struct
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{
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float x, y, z;
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} fvec3;
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typedef struct
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{
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float u, v;
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} fvec2;
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typedef struct
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{
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int x, y, z;
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} ivec3;
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class Properties
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{
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public:
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float mClumpMax;
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float mClumpMin;
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float mLengthFalloffFactor;
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float mLengthFalloffPower;
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float mBranchFactor;
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float mRadiusFalloffRate;
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float mClimbRate;
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float mTrunkKink;
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float mMaxRadius;
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int mTreeSteps;
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float mTaperRate;
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float mTwistRate;
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int mSegments;
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int mLevels;
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float mSweepAmount;
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float mInitialBranchLength;
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float mTrunkLength;
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float mDropAmount;
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float mGrowAmount;
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float mVMultiplier;
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float mTwigScale;
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int mSeed;
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int mRseed;
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Properties();
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Properties(
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float aClumpMax,
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float aClumpMin,
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float aLengthFalloffFactor,
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float aLengthFalloffPower,
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float aBranchFactor,
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float aRadiusFalloffRate,
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float aClimbRate,
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float aTrunkKink,
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float aMaxRadius,
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int aTreeSteps,
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float aTaperRate,
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float aTwistRate,
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int aSegments,
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int aLevels,
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float aSweepAmount,
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float aInitialBranchLength,
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float aTrunkLength,
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float aDropAmount,
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float aGrowAmount,
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float aVMultiplier,
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float aTwigScale,
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int aSeed);
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float random(float aFixed);
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};
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class Branch
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{
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public:
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Branch *mChild0;
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Branch *mChild1;
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Branch *mParent;
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fvec3 mHead;
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fvec3 mTangent;
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float mLength;
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int mTrunktype;
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int *mRing0, *mRing1, *mRing2;
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int *mRootRing;
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float mRadius;
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int mEnd;
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~Branch();
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Branch();
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Branch(fvec3 aHead, Branch *aParent);
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void split(int aLevel, int aSteps, Properties &aProperties, int aL1 = 1, int aL2 = 1);
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};
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class Tree
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{
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Branch *mRoot;
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void init();
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void allocVertBuffers();
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void allocFaceBuffers();
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void calcVertSizes(Branch *aBranch);
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void calcFaceSizes(Branch *aBranch);
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void calcNormals();
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void doFaces(Branch *aBranch);
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void createTwigs(Branch *aBranch);
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void createForks(Branch *aBranch, float aRadius);
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void fixUVs();
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public:
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Properties mProperties;
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int mVertCount;
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int mTwigVertCount;
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int mFaceCount;
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int mTwigFaceCount;
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fvec3 *mVert;
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fvec3 *mNormal;
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fvec2 *mUV;
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fvec3 *mTwigVert;
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fvec3 *mTwigNormal;
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fvec2 *mTwigUV;
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ivec3 *mFace;
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ivec3 *mTwigFace;
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Tree();
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~Tree();
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void generate();
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};
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fvec3 mirrorBranch(fvec3 aVec, fvec3 aNorm, Properties &aProperties);
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fvec3 axisAngle(fvec3 aVec, fvec3 aAxis, float aAngle);
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fvec3 scaleInDirection(fvec3 aVector, fvec3 aDirection, float aScale);
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fvec3 scaleVec(fvec3 a, float b);
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fvec3 add(fvec3 a, fvec3 b);
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fvec3 sub(fvec3 a, fvec3 b);
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float dot(fvec3 a, fvec3 b);
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fvec3 cross(fvec3 a, fvec3 b);
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fvec3 normalize(fvec3 a);
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float length(fvec3 a);
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}
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