pandemonium_engine/modules/entity_spell_system/profiles/player_profile.h

64 lines
1.3 KiB
C++

#ifndef PLAYER_PROFILE_H
#define PLAYER_PROFILE_H
#include "core/variant/dictionary.h"
#include "core/object/reference.h"
#include "core/string/ustring.h"
#include "class_profile.h"
class PlayerProfile : public Reference {
GDCLASS(PlayerProfile, Reference);
public:
static const String DEFAULT_PROFILE_FILE_NAME;
int get_id();
void set_id(int value);
String get_profile_name();
void set_profile_name(String value);
int get_last_used_character() const;
void set_last_used_character(const int value);
int get_class_profile_count() const;
Ref<ClassProfile> get_class_profile_index(const int index);
void add_class_profile(Ref<ClassProfile> profile);
void clear_class_profiles();
void remove_class_profile(const int index);
Vector<Ref<ClassProfile>> &get_class_profiles();
Ref<ClassProfile> get_class_profile(const StringName &class_path);
Dictionary get_custom_data();
void set_custom_data(const Dictionary &dict);
Dictionary to_dict() const;
void from_dict(const Dictionary &dict);
void emit_change();
PlayerProfile();
~PlayerProfile();
void load_defaults();
protected:
void _on_class_profile_changed();
static void _bind_methods();
private:
int _id;
int _last_used_character;
String _profile_name;
Dictionary _custom_data;
Vector<Ref<ClassProfile>> _class_profiles;
};
#endif