pandemonium_engine/modules/entity_spell_system/data/items/craft_recipe.h

94 lines
2.2 KiB
C++

#ifndef CRAFT_RECIPE_H
#define CRAFT_RECIPE_H
#include "core/object/resource.h"
#include "core/string/ustring.h"
#include "core/containers/vector.h"
#include "item_template.h"
#include "craft_recipe_helper.h"
class CraftRecipe : public Resource {
GDCLASS(CraftRecipe, Resource);
public:
static const String BINDING_STRING_CRAFT_CATEGORIES;
static const String BINDING_STRING_CRAFT_SUB_CATEGORIES;
enum CraftCategories {
CRAFT_CATEGORY_NONE,
CRAFT_CATEGORY_ALCHEMY,
CRAFT_CATEGORY_SMITHING,
CRAFT_CATEGORY_TAILORING,
CRAFT_CATEGORY_ENCHANTING,
CRAFT_CATEGORY_ENGINEERING,
};
enum CraftSubCategories {
CRAFT_SUB_CATEGORY_NONE,
CRAFT_SUB_CATEGORY_POTIONS,
};
public:
int get_id() const;
void set_id(const int value);
CraftCategories get_category() const;
void set_category(const CraftCategories value);
CraftSubCategories get_sub_category() const;
void set_sub_category(const CraftSubCategories value);
//Tools
Ref<CraftRecipeHelper> get_required_tool(int index);
void set_required_tool(const int index, const Ref<CraftRecipeHelper> &value);
int get_required_tools_count() const;
void set_required_tools_count(const int value);
//Materials
Ref<CraftRecipeHelper> get_required_material(const int index);
void set_required_material(const int index, const Ref<CraftRecipeHelper> &value);
int get_required_materials_count() const;
void set_required_materials_count(const int value);
//Item
Ref<CraftRecipeHelper> get_item();
void set_item(const Ref<CraftRecipeHelper> &value);
CraftRecipe();
~CraftRecipe();
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &property) const;
private:
enum {
MAX_REQUIRED_MATERIALS = 6, //Increase if necessary, should be enough for now
MAX_REQUIRED_TOOLS = 6 //Increase if necessary, should be enough for now
};
int _id;
String _text_name;
CraftCategories _category;
CraftSubCategories _sub_category;
int _required_tools_count;
Ref<CraftRecipeHelper> _required_tools[MAX_REQUIRED_TOOLS];
int _required_materials_count;
Ref<CraftRecipeHelper> _required_materials[MAX_REQUIRED_MATERIALS];
Ref<CraftRecipeHelper> _item;
};
VARIANT_ENUM_CAST(CraftRecipe::CraftSubCategories);
VARIANT_ENUM_CAST(CraftRecipe::CraftCategories);
#endif