mirror of
https://github.com/Relintai/pandemonium_engine.git
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170 lines
9.6 KiB
C++
170 lines
9.6 KiB
C++
/**************************************************************************/
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/* pandemonium_pluginscript.h */
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/**************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://pandemoniumengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef PANDEMONIUM_PLUGINSCRIPT_H
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#define PANDEMONIUM_PLUGINSCRIPT_H
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#include <gdn/gdnative.h>
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#include <nativescript/pandemonium_nativescript.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef void pandemonium_pluginscript_instance_data;
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typedef void pandemonium_pluginscript_script_data;
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typedef void pandemonium_pluginscript_language_data;
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// --- Instance ---
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// TODO: use pandemonium_string_name for faster lookup ?
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typedef struct {
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pandemonium_pluginscript_instance_data *(*init)(pandemonium_pluginscript_script_data *p_data, pandemonium_object *p_owner);
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void (*finish)(pandemonium_pluginscript_instance_data *p_data);
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pandemonium_bool (*set_prop)(pandemonium_pluginscript_instance_data *p_data, const pandemonium_string *p_name, const pandemonium_variant *p_value);
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pandemonium_bool (*get_prop)(pandemonium_pluginscript_instance_data *p_data, const pandemonium_string *p_name, pandemonium_variant *r_ret);
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pandemonium_variant (*call_method)(pandemonium_pluginscript_instance_data *p_data,
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const pandemonium_string_name *p_method, const pandemonium_variant **p_args,
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int p_argcount, pandemonium_variant_call_error *r_error);
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void (*notification)(pandemonium_pluginscript_instance_data *p_data, int p_notification);
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//this is used by script languages that keep a reference counter of their own
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//you can make make Ref<> not die when it reaches zero, so deleting the reference
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//depends entirely from the script.
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// Note: You can set those function pointer to NULL if not needed.
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void (*refcount_incremented)(pandemonium_pluginscript_instance_data *p_data);
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bool (*refcount_decremented)(pandemonium_pluginscript_instance_data *p_data); // return true if it can die
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} pandemonium_pluginscript_instance_desc;
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// --- Script ---
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typedef struct {
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pandemonium_pluginscript_script_data *data;
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pandemonium_string_name name;
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pandemonium_bool is_tool;
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pandemonium_string_name base;
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// Member lines format: {<string>: <int>}
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pandemonium_dictionary member_lines;
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// Method info dictionary format
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// {
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// name: <string>
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// args: [<dict:property>]
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// default_args: [<variant>]
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// return: <dict:property>
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// flags: <int>
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// rpc_mode: <int:pandemonium_method_rpc_mode>
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// }
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pandemonium_array methods;
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// Same format than for methods
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pandemonium_array signals;
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// Property info dictionary format
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// {
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// name: <string>
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// type: <int:pandemonium_variant_type>
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// hint: <int:pandemonium_property_hint>
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// hint_string: <string>
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// usage: <int:pandemonium_property_usage_flags>
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// default_value: <variant>
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// rset_mode: <int:pandemonium_method_rpc_mode>
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// }
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pandemonium_array properties;
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} pandemonium_pluginscript_script_manifest;
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typedef struct {
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pandemonium_pluginscript_script_manifest (*init)(pandemonium_pluginscript_language_data *p_data, const pandemonium_string *p_path, const pandemonium_string *p_source, pandemonium_error *r_error);
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void (*finish)(pandemonium_pluginscript_script_data *p_data);
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pandemonium_pluginscript_instance_desc instance_desc;
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} pandemonium_pluginscript_script_desc;
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// --- Language ---
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typedef struct {
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pandemonium_string_name signature;
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pandemonium_int call_count;
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pandemonium_int total_time; // In microseconds
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pandemonium_int self_time; // In microseconds
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} pandemonium_pluginscript_profiling_data;
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typedef struct {
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const char *name;
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const char *type;
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const char *extension;
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const char **recognized_extensions; // NULL terminated array
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pandemonium_pluginscript_language_data *(*init)();
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void (*finish)(pandemonium_pluginscript_language_data *p_data);
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const char **reserved_words; // NULL terminated array
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const char **comment_delimiters; // NULL terminated array
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const char **string_delimiters; // NULL terminated array
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pandemonium_bool has_named_classes;
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pandemonium_bool supports_builtin_mode;
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pandemonium_string (*get_template_source_code)(pandemonium_pluginscript_language_data *p_data, const pandemonium_string *p_class_name, const pandemonium_string *p_base_class_name);
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pandemonium_bool (*validate)(pandemonium_pluginscript_language_data *p_data, const pandemonium_string *p_script, int *r_line_error, int *r_col_error, pandemonium_string *r_test_error, const pandemonium_string *p_path, pandemonium_pool_string_array *r_functions);
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int (*find_function)(pandemonium_pluginscript_language_data *p_data, const pandemonium_string *p_function, const pandemonium_string *p_code); // Can be NULL
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pandemonium_string (*make_function)(pandemonium_pluginscript_language_data *p_data, const pandemonium_string *p_class, const pandemonium_string *p_name, const pandemonium_pool_string_array *p_args);
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pandemonium_error (*complete_code)(pandemonium_pluginscript_language_data *p_data, const pandemonium_string *p_code, const pandemonium_string *p_path, pandemonium_object *p_owner, pandemonium_array *r_options, pandemonium_bool *r_force, pandemonium_string *r_call_hint);
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void (*auto_indent_code)(pandemonium_pluginscript_language_data *p_data, pandemonium_string *p_code, int p_from_line, int p_to_line);
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void (*add_global_constant)(pandemonium_pluginscript_language_data *p_data, const pandemonium_string *p_variable, const pandemonium_variant *p_value);
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pandemonium_string (*debug_get_error)(pandemonium_pluginscript_language_data *p_data);
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int (*debug_get_stack_level_count)(pandemonium_pluginscript_language_data *p_data);
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int (*debug_get_stack_level_line)(pandemonium_pluginscript_language_data *p_data, int p_level);
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pandemonium_string (*debug_get_stack_level_function)(pandemonium_pluginscript_language_data *p_data, int p_level);
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pandemonium_string (*debug_get_stack_level_source)(pandemonium_pluginscript_language_data *p_data, int p_level);
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void (*debug_get_stack_level_locals)(pandemonium_pluginscript_language_data *p_data, int p_level, pandemonium_pool_string_array *p_locals, pandemonium_array *p_values, int p_max_subitems, int p_max_depth);
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void (*debug_get_stack_level_members)(pandemonium_pluginscript_language_data *p_data, int p_level, pandemonium_pool_string_array *p_members, pandemonium_array *p_values, int p_max_subitems, int p_max_depth);
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void (*debug_get_globals)(pandemonium_pluginscript_language_data *p_data, pandemonium_pool_string_array *p_locals, pandemonium_array *p_values, int p_max_subitems, int p_max_depth);
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pandemonium_string (*debug_parse_stack_level_expression)(pandemonium_pluginscript_language_data *p_data, int p_level, const pandemonium_string *p_expression, int p_max_subitems, int p_max_depth);
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// TODO: could this stuff be moved to the pandemonium_pluginscript_language_desc ?
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void (*get_public_functions)(pandemonium_pluginscript_language_data *p_data, pandemonium_array *r_functions);
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void (*get_public_constants)(pandemonium_pluginscript_language_data *p_data, pandemonium_dictionary *r_constants);
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void (*profiling_start)(pandemonium_pluginscript_language_data *p_data);
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void (*profiling_stop)(pandemonium_pluginscript_language_data *p_data);
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int (*profiling_get_accumulated_data)(pandemonium_pluginscript_language_data *p_data, pandemonium_pluginscript_profiling_data *r_info, int p_info_max);
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int (*profiling_get_frame_data)(pandemonium_pluginscript_language_data *p_data, pandemonium_pluginscript_profiling_data *r_info, int p_info_max);
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void (*profiling_frame)(pandemonium_pluginscript_language_data *p_data);
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pandemonium_pluginscript_script_desc script_desc;
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} pandemonium_pluginscript_language_desc;
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void GDAPI pandemonium_pluginscript_register_language(const pandemonium_pluginscript_language_desc *language_desc);
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#ifdef __cplusplus
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}
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#endif
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#endif // PANDEMONIUM_PLUGINSCRIPT_H
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