pandemonium_engine/platform/frt/keyboard_x11.cpp

145 lines
3.8 KiB
C++

// keyboard_x11.cpp
/*
* FRT - A Godot platform targeting single board computers
* Copyright (c) 2017-2019 Emanuele Fornara
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifdef FRT_TEST
#define FRT_MOCK_GODOT_INPUT_MODIFIER_STATE
#else
#include "core/version.h"
#define FRT_MOCK_GODOT_INPUT_MODIFIER_STATE
#include "core/input/input_event.h"
#endif
#include "frt.h"
#include "bits/x11.h"
#include "import/gdkeys.h"
#ifndef FRT_MOCK_KEY_MAPPING_X11
#include "import/key_mapping_x11.h"
#endif
namespace frt {
static const long handled_mask = KeyPressMask | KeyReleaseMask;
static const int handled_types[] = {
KeyPress,
KeyRelease,
0,
};
class KeyboardX11 : public Keyboard, public EventHandler {
private:
X11User *x11;
Display *display;
Handler *h;
InputModifierState st;
public:
KeyboardX11()
: x11(0), h(0) {
st.shift = false;
st.alt = false;
st.control = false;
st.meta = false;
}
// Module
const char *get_id() const { return "keyboard_x11"; }
bool probe() {
if (!x11) {
x11 = X11Context::acquire(handled_mask, handled_types, this);
display = x11->get_display();
}
return true;
}
void cleanup() {
if (x11) {
x11->release();
x11 = 0;
}
}
// Keyboard
void set_handler(Handler *handler) {
h = handler;
}
void get_modifier_state(InputModifierState &state) const { state = st; }
// EventHandler
void handle_event() {
// modelled after platform/x11/os_x11.cpp, see there for rationale
XEvent ev;
x11->get_event(ev);
st.shift = ev.xkey.state & ShiftMask;
st.alt = ev.xkey.state & Mod1Mask;
st.control = ev.xkey.state & ControlMask;
st.meta = ev.xkey.state & Mod4Mask;
KeySym keysym_keycode = 0;
char str[256 + 1];
XLookupString(&ev.xkey, str, 256, &keysym_keycode, 0);
uint32_t unicode = 0;
#ifndef FRT_MOCK_KEY_MAPPING_X11
int keycode = KeyMappingX11::get_keycode(keysym_keycode);
// just the simple case: on my system, using keysym_keycode is fine
unicode = KeyMappingX11::get_unicode_from_keysym(keysym_keycode);
#else
int keycode = str[0];
if (!keycode)
return;
#endif
if (keycode >= 'a' && keycode <= 'z')
keycode -= 'a' - 'A';
bool pressed = ev.type == KeyPress;
if (!pressed) { // echo?
do {
if (XPending(display) < 1)
break;
XEvent next_ev;
XPeekEvent(display, &next_ev);
if (next_ev.type != KeyPress)
break;
const int threshold = 5;
int dt = (int)next_ev.xkey.time - (int)ev.xkey.time;
if (dt < -threshold || dt > threshold)
break;
KeySym next_keysym;
XLookupString(&next_ev.xkey, str, 256, &next_keysym, 0);
if (next_keysym != keysym_keycode)
break;
XNextEvent(display, &next_ev);
if (h)
h->handle_keyboard_key(keycode, true, unicode, true);
return;
} while (false);
}
if (h)
h->handle_keyboard_key(keycode, pressed, unicode, false);
}
};
FRT_REGISTER(KeyboardX11)
} // namespace frt