pandemonium_engine/modules/props
2022-09-10 04:16:50 +02:00
..
clutter Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
doc_classes Re-extracted the class docs. 2022-08-23 13:09:12 +02:00
editor Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
jobs Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
lights Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
material_cache Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
props Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
singleton Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
tiled_wall Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
.gitignore
config.py
LICENSE
prop_ess_entity.cpp
prop_ess_entity.h
prop_instance_job.cpp Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
prop_instance_job.h Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
prop_instance_merger.cpp Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
prop_instance_merger.h
prop_instance_prop_job.cpp Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
prop_instance_prop_job.h
prop_instance.cpp
prop_instance.h
prop_mesher.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
prop_mesher.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
prop_scene_instance.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
prop_scene_instance.h
register_types.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
register_types.h
SCsub Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00