mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 20:06:49 +01:00
42 lines
2.1 KiB
XML
42 lines
2.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeCubeMap" inherits="VisualShaderNode" version="3.5">
|
|
<brief_description>
|
|
A [CubeMap] sampling node to be used within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
Translated to [code]texture(cubemap, vec3)[/code] in the shader language. Returns a color vector and alpha channel as scalar.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="cube_map" type="CubeMap" setter="set_cube_map" getter="get_cube_map">
|
|
The [CubeMap] texture to sample when using [constant SOURCE_TEXTURE] as [member source].
|
|
</member>
|
|
<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeCubeMap.Source" default="0">
|
|
Defines which source should be used for the sampling. See [enum Source] for options.
|
|
</member>
|
|
<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeCubeMap.TextureType" default="0">
|
|
Defines the type of data provided by the source texture. See [enum TextureType] for options.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="SOURCE_TEXTURE" value="0" enum="Source">
|
|
Use the [CubeMap] set via [member cube_map]. If this is set to [member source], the [code]samplerCube[/code] port is ignored.
|
|
</constant>
|
|
<constant name="SOURCE_PORT" value="1" enum="Source">
|
|
Use the [CubeMap] sampler reference passed via the [code]samplerCube[/code] port. If this is set to [member source], the [member cube_map] texture is ignored.
|
|
</constant>
|
|
<constant name="TYPE_DATA" value="0" enum="TextureType">
|
|
No hints are added to the uniform declaration.
|
|
</constant>
|
|
<constant name="TYPE_COLOR" value="1" enum="TextureType">
|
|
Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
|
|
</constant>
|
|
<constant name="TYPE_NORMALMAP" value="2" enum="TextureType">
|
|
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
|
|
</constant>
|
|
</constants>
|
|
</class>
|