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https://github.com/Relintai/pandemonium_engine.git
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51 lines
2.4 KiB
XML
51 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisibilityEnabler" inherits="VisibilityNotifier" version="3.5">
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<brief_description>
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Enables certain nodes only when approximately visible.
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</brief_description>
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<description>
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The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.
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If you just want to receive notifications, use [VisibilityNotifier] instead.
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[b]Note:[/b] VisibilityEnabler uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account (unless you are using [Portal]s). The heuristic is an implementation detail and may change in future versions. If you need precise visibility checking, use another method such as adding an [Area] node as a child of a [Camera] node and/or [method Vector3.dot].
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[b]Note:[/b] VisibilityEnabler will not affect nodes added after scene initialization.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="is_enabler_enabled" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="enabler" type="int" enum="VisibilityEnabler.Enabler" />
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<description>
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Returns whether the enabler identified by given [enum Enabler] constant is active.
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</description>
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</method>
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<method name="set_enabler">
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<return type="void" />
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<argument index="0" name="enabler" type="int" enum="VisibilityEnabler.Enabler" />
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<argument index="1" name="enabled" type="bool" />
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<description>
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Sets active state of the enabler identified by given [enum Enabler] constant.
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</description>
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</method>
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</methods>
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<members>
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<member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
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If [code]true[/code], [RigidBody] nodes will be paused.
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</member>
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<member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
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If [code]true[/code], [AnimationPlayer] nodes will be paused.
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</member>
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</members>
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<constants>
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<constant name="ENABLER_PAUSE_ANIMATIONS" value="0" enum="Enabler">
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This enabler will pause [AnimationPlayer] nodes.
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</constant>
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<constant name="ENABLER_FREEZE_BODIES" value="1" enum="Enabler">
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This enabler will freeze [RigidBody] nodes.
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</constant>
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<constant name="ENABLER_MAX" value="2" enum="Enabler">
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Represents the size of the [enum Enabler] enum.
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</constant>
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</constants>
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</class>
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