mirror of
https://github.com/Relintai/pandemonium_engine.git
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166 lines
5.7 KiB
XML
166 lines
5.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MeshLibrary" inherits="Resource" version="3.5">
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<brief_description>
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Library of meshes.
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</brief_description>
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<description>
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A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in [GridMap].
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</description>
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<tutorials>
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<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
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<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
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</tutorials>
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<methods>
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<method name="clear">
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<return type="void" />
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<description>
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Clears the library.
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</description>
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</method>
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<method name="create_item">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<description>
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Creates a new item in the library with the given ID.
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You can get an unused ID from [method get_last_unused_item_id].
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</description>
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</method>
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<method name="find_item_by_name" qualifiers="const">
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<return type="int" />
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<argument index="0" name="name" type="String" />
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<description>
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Returns the first item with the given name.
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</description>
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</method>
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<method name="get_item_list" qualifiers="const">
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<return type="PoolIntArray" />
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<description>
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Returns the list of item IDs in use.
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</description>
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</method>
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<method name="get_item_mesh" qualifiers="const">
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<return type="Mesh" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the item's mesh.
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</description>
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</method>
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<method name="get_item_mesh_transform" qualifiers="const">
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<return type="Transform" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the transform applied to the item's mesh.
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</description>
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</method>
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<method name="get_item_name" qualifiers="const">
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<return type="String" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the item's name.
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</description>
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</method>
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<method name="get_item_navmesh" qualifiers="const">
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<return type="NavigationMesh" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the item's navigation mesh.
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</description>
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</method>
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<method name="get_item_navmesh_transform" qualifiers="const">
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<return type="Transform" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the transform applied to the item's navigation mesh.
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</description>
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</method>
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<method name="get_item_preview" qualifiers="const">
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<return type="Texture" />
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<argument index="0" name="id" type="int" />
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<description>
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When running in the editor, returns a generated item preview (a 3D rendering in isometric perspective). When used in a running project, returns the manually-defined item preview which can be set using [method set_item_preview]. Returns an empty [Texture] if no preview was manually set in a running project.
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</description>
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</method>
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<method name="get_item_shapes" qualifiers="const">
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<return type="Array" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns an item's collision shapes.
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The array consists of each [Shape] followed by its [Transform].
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</description>
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</method>
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<method name="get_last_unused_item_id" qualifiers="const">
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<return type="int" />
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<description>
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Gets an unused ID for a new item.
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</description>
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</method>
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<method name="remove_item">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<description>
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Removes the item.
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</description>
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</method>
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<method name="set_item_mesh">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="mesh" type="Mesh" />
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<description>
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Sets the item's mesh.
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</description>
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</method>
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<method name="set_item_mesh_transform">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="mesh_transform" type="Transform" />
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<description>
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Sets the transform to apply to the item's mesh.
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</description>
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</method>
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<method name="set_item_name">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="name" type="String" />
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<description>
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Sets the item's name.
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This name is shown in the editor. It can also be used to look up the item later using [method find_item_by_name].
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</description>
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</method>
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<method name="set_item_navmesh">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="navmesh" type="NavigationMesh" />
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<description>
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Sets the item's navigation mesh.
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</description>
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</method>
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<method name="set_item_navmesh_transform">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="navmesh" type="Transform" />
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<description>
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Sets the transform to apply to the item's navigation mesh.
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</description>
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</method>
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<method name="set_item_preview">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="texture" type="Texture" />
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<description>
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Sets a texture to use as the item's preview icon in the editor.
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</description>
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</method>
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<method name="set_item_shapes">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="shapes" type="Array" />
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<description>
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Sets an item's collision shapes.
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The array should consist of [Shape] objects, each followed by a [Transform] that will be applied to it. For shapes that should not have a transform, use [constant Transform.IDENTITY].
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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