pandemonium_engine/platform/x11
2024-07-16 00:14:10 +02:00
..
export
context_gl_x11.cpp
context_gl_x11.h
crash_handler_x11.cpp
crash_handler_x11.h
detect_prime.cpp
detect_prime.h
detect.py
joypad_linux.cpp
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h
libudev-so_wrap.c
libudev-so_wrap.h
logo.png
os_x11.cpp Adding back the GLES3 renderer pt1. Unlike in godot it can be disabled compile time. It will be enabled afer if works. 2024-07-16 00:14:10 +02:00
os_x11.h
pandemonium_x11.cpp
platform_config.h Adding back the GLES3 renderer pt1. Unlike in godot it can be disabled compile time. It will be enabled afer if works. 2024-07-16 00:14:10 +02:00
platform_x11_builders.py
power_x11.cpp
power_x11.h
README.md
SCsub

Linux/X11 platform port

This folder contains the C++ code for the Linux/X11 (and *BSD/X11) platform port.

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.