pandemonium_engine/platform/javascript
2024-07-16 00:14:10 +02:00
..
api
export
js Add IME input support. 2024-07-14 09:40:24 +02:00
.eslintrc.engine.js
.eslintrc.js
.eslintrc.libs.js
audio_driver_javascript.cpp
audio_driver_javascript.h
detect.py Web: Bump closure compiler spec to ECMASCRIPT_2021 2024-07-14 08:55:26 +02:00
dom_keys.inc
emscripten_helpers.py
http_client_javascript.cpp
http_client.h.inc
javascript_main.cpp
javascript_runtime.cpp
javascript_singleton.cpp
logo.png
os_javascript.cpp Adding back the GLES3 renderer pt1. Unlike in godot it can be disabled compile time. It will be enabled afer if works. 2024-07-16 00:14:10 +02:00
os_javascript.h Add IME input support. 2024-07-14 09:40:24 +02:00
package-lock.json
package.json
pandemonium_audio.h
pandemonium_js.h Add IME input support. 2024-07-14 09:40:24 +02:00
pandemonium_webgl2.cpp Adding back the GLES3 renderer pt1. Unlike in godot it can be disabled compile time. It will be enabled afer if works. 2024-07-16 00:14:10 +02:00
pandemonium_webgl2.h Adding back the GLES3 renderer pt1. Unlike in godot it can be disabled compile time. It will be enabled afer if works. 2024-07-16 00:14:10 +02:00
platform_config.h Adding back the GLES3 renderer pt1. Unlike in godot it can be disabled compile time. It will be enabled afer if works. 2024-07-16 00:14:10 +02:00
README.md
run_icon.png
SCsub Adding back the GLES3 renderer pt1. Unlike in godot it can be disabled compile time. It will be enabled afer if works. 2024-07-16 00:14:10 +02:00
serve.py

HTML5 platform port

This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for files used by this platform such as the HTML5 shell.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.