mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-24 20:57:18 +01:00
Relintai
58539a22b6
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
- JFonS
cfb555a081
- Note: MeshDataResourceEditor is now kind of painful to use, it will be fixed a bit later.
260 lines
11 KiB
C++
260 lines
11 KiB
C++
/*************************************************************************/
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/* reflection_probe.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "reflection_probe.h"
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#include "scene/resources/sky.h"
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#include "scene/resources/texture.h"
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#include "servers/visual_server.h"
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void ReflectionProbe::set_intensity(float p_intensity) {
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intensity = p_intensity;
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VS::get_singleton()->reflection_probe_set_intensity(probe, p_intensity);
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}
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float ReflectionProbe::get_intensity() const {
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return intensity;
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}
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void ReflectionProbe::set_interior_ambient(Color p_ambient) {
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interior_ambient = p_ambient;
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VS::get_singleton()->reflection_probe_set_interior_ambient(probe, p_ambient);
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}
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void ReflectionProbe::set_interior_ambient_energy(float p_energy) {
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interior_ambient_energy = p_energy;
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VS::get_singleton()->reflection_probe_set_interior_ambient_energy(probe, p_energy);
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}
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float ReflectionProbe::get_interior_ambient_energy() const {
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return interior_ambient_energy;
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}
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Color ReflectionProbe::get_interior_ambient() const {
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return interior_ambient;
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}
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void ReflectionProbe::set_interior_ambient_probe_contribution(float p_contribution) {
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interior_ambient_probe_contribution = p_contribution;
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VS::get_singleton()->reflection_probe_set_interior_ambient_probe_contribution(probe, p_contribution);
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}
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float ReflectionProbe::get_interior_ambient_probe_contribution() const {
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return interior_ambient_probe_contribution;
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}
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void ReflectionProbe::set_max_distance(float p_distance) {
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max_distance = p_distance;
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VS::get_singleton()->reflection_probe_set_max_distance(probe, p_distance);
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}
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float ReflectionProbe::get_max_distance() const {
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return max_distance;
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}
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void ReflectionProbe::set_extents(const Vector3 &p_extents) {
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extents = p_extents;
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for (int i = 0; i < 3; i++) {
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if (extents[i] < 0.01) {
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extents[i] = 0.01;
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}
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if (extents[i] - 0.01 < ABS(origin_offset[i])) {
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origin_offset[i] = SGN(origin_offset[i]) * (extents[i] - 0.01);
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_change_notify("origin_offset");
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}
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}
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VS::get_singleton()->reflection_probe_set_extents(probe, extents);
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VS::get_singleton()->reflection_probe_set_origin_offset(probe, origin_offset);
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_change_notify("extents");
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update_gizmos();
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}
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Vector3 ReflectionProbe::get_extents() const {
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return extents;
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}
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void ReflectionProbe::set_origin_offset(const Vector3 &p_extents) {
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origin_offset = p_extents;
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for (int i = 0; i < 3; i++) {
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if (extents[i] - 0.01 < ABS(origin_offset[i])) {
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origin_offset[i] = SGN(origin_offset[i]) * (extents[i] - 0.01);
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}
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}
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VS::get_singleton()->reflection_probe_set_extents(probe, extents);
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VS::get_singleton()->reflection_probe_set_origin_offset(probe, origin_offset);
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_change_notify("origin_offset");
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update_gizmos();
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}
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Vector3 ReflectionProbe::get_origin_offset() const {
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return origin_offset;
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}
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void ReflectionProbe::set_enable_box_projection(bool p_enable) {
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box_projection = p_enable;
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VS::get_singleton()->reflection_probe_set_enable_box_projection(probe, p_enable);
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}
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bool ReflectionProbe::is_box_projection_enabled() const {
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return box_projection;
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}
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void ReflectionProbe::set_as_interior(bool p_enable) {
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interior = p_enable;
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VS::get_singleton()->reflection_probe_set_as_interior(probe, interior);
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_change_notify();
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}
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bool ReflectionProbe::is_set_as_interior() const {
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return interior;
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}
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void ReflectionProbe::set_enable_shadows(bool p_enable) {
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enable_shadows = p_enable;
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VS::get_singleton()->reflection_probe_set_enable_shadows(probe, p_enable);
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}
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bool ReflectionProbe::are_shadows_enabled() const {
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return enable_shadows;
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}
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void ReflectionProbe::set_cull_mask(uint32_t p_layers) {
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cull_mask = p_layers;
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VS::get_singleton()->reflection_probe_set_cull_mask(probe, p_layers);
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}
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uint32_t ReflectionProbe::get_cull_mask() const {
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return cull_mask;
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}
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void ReflectionProbe::set_update_mode(UpdateMode p_mode) {
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update_mode = p_mode;
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VS::get_singleton()->reflection_probe_set_update_mode(probe, VS::ReflectionProbeUpdateMode(p_mode));
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}
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ReflectionProbe::UpdateMode ReflectionProbe::get_update_mode() const {
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return update_mode;
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}
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AABB ReflectionProbe::get_aabb() const {
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AABB aabb;
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aabb.position = -origin_offset;
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aabb.size = origin_offset + extents;
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return aabb;
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}
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PoolVector<Face3> ReflectionProbe::get_faces(uint32_t p_usage_flags) const {
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return PoolVector<Face3>();
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}
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void ReflectionProbe::_validate_property(PropertyInfo &property) const {
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if (property.name == "interior/ambient_color" || property.name == "interior/ambient_energy" || property.name == "interior/ambient_contrib") {
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if (!interior) {
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property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
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}
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}
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}
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void ReflectionProbe::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &ReflectionProbe::set_intensity);
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ClassDB::bind_method(D_METHOD("get_intensity"), &ReflectionProbe::get_intensity);
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ClassDB::bind_method(D_METHOD("set_interior_ambient", "ambient"), &ReflectionProbe::set_interior_ambient);
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ClassDB::bind_method(D_METHOD("get_interior_ambient"), &ReflectionProbe::get_interior_ambient);
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ClassDB::bind_method(D_METHOD("set_interior_ambient_energy", "ambient_energy"), &ReflectionProbe::set_interior_ambient_energy);
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ClassDB::bind_method(D_METHOD("get_interior_ambient_energy"), &ReflectionProbe::get_interior_ambient_energy);
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ClassDB::bind_method(D_METHOD("set_interior_ambient_probe_contribution", "ambient_probe_contribution"), &ReflectionProbe::set_interior_ambient_probe_contribution);
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ClassDB::bind_method(D_METHOD("get_interior_ambient_probe_contribution"), &ReflectionProbe::get_interior_ambient_probe_contribution);
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ClassDB::bind_method(D_METHOD("set_max_distance", "max_distance"), &ReflectionProbe::set_max_distance);
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ClassDB::bind_method(D_METHOD("get_max_distance"), &ReflectionProbe::get_max_distance);
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ClassDB::bind_method(D_METHOD("set_extents", "extents"), &ReflectionProbe::set_extents);
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ClassDB::bind_method(D_METHOD("get_extents"), &ReflectionProbe::get_extents);
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ClassDB::bind_method(D_METHOD("set_origin_offset", "origin_offset"), &ReflectionProbe::set_origin_offset);
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ClassDB::bind_method(D_METHOD("get_origin_offset"), &ReflectionProbe::get_origin_offset);
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ClassDB::bind_method(D_METHOD("set_as_interior", "enable"), &ReflectionProbe::set_as_interior);
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ClassDB::bind_method(D_METHOD("is_set_as_interior"), &ReflectionProbe::is_set_as_interior);
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ClassDB::bind_method(D_METHOD("set_enable_box_projection", "enable"), &ReflectionProbe::set_enable_box_projection);
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ClassDB::bind_method(D_METHOD("is_box_projection_enabled"), &ReflectionProbe::is_box_projection_enabled);
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ClassDB::bind_method(D_METHOD("set_enable_shadows", "enable"), &ReflectionProbe::set_enable_shadows);
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ClassDB::bind_method(D_METHOD("are_shadows_enabled"), &ReflectionProbe::are_shadows_enabled);
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ClassDB::bind_method(D_METHOD("set_cull_mask", "layers"), &ReflectionProbe::set_cull_mask);
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ClassDB::bind_method(D_METHOD("get_cull_mask"), &ReflectionProbe::get_cull_mask);
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ClassDB::bind_method(D_METHOD("set_update_mode", "mode"), &ReflectionProbe::set_update_mode);
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ClassDB::bind_method(D_METHOD("get_update_mode"), &ReflectionProbe::get_update_mode);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "Once (Fast),Always (Slow)"), "set_update_mode", "get_update_mode");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "intensity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_intensity", "get_intensity");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_EXP_RANGE, "0,16384,0.1,or_greater"), "set_max_distance", "get_max_distance");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "origin_offset"), "set_origin_offset", "get_origin_offset");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "box_projection"), "set_enable_box_projection", "is_box_projection_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enable_shadows"), "set_enable_shadows", "are_shadows_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
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ADD_GROUP("Interior", "interior_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior_enable"), "set_as_interior", "is_set_as_interior");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "interior_ambient_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_interior_ambient", "get_interior_ambient");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "interior_ambient_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_interior_ambient_energy", "get_interior_ambient_energy");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "interior_ambient_contrib", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_interior_ambient_probe_contribution", "get_interior_ambient_probe_contribution");
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BIND_ENUM_CONSTANT(UPDATE_ONCE);
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BIND_ENUM_CONSTANT(UPDATE_ALWAYS);
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}
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ReflectionProbe::ReflectionProbe() {
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intensity = 1.0;
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interior_ambient = Color(0, 0, 0);
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interior_ambient_probe_contribution = 0;
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interior_ambient_energy = 1.0;
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max_distance = 0;
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extents = Vector3(1, 1, 1);
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origin_offset = Vector3(0, 0, 0);
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box_projection = false;
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interior = false;
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enable_shadows = false;
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cull_mask = (1 << 20) - 1;
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update_mode = UPDATE_ONCE;
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probe = RID_PRIME(VisualServer::get_singleton()->reflection_probe_create());
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VS::get_singleton()->instance_set_base(get_instance(), probe);
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set_disable_scale(true);
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}
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ReflectionProbe::~ReflectionProbe() {
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VS::get_singleton()->free(probe);
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}
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