mirror of
https://github.com/Relintai/pandemonium_engine.git
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292 lines
9.3 KiB
C++
292 lines
9.3 KiB
C++
/*************************************************************************/
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/* character_spec.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "character_spec.h"
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#include "../../data/spells/spell.h"
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#include "../../defines.h"
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int CharacterSpec::get_id() const {
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return _id;
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}
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void CharacterSpec::set_id(const int value) {
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_id = value;
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}
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int CharacterSpec::get_num_rows() const {
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return _rows.size();
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}
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void CharacterSpec::set_num_rows(const int value) {
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_rows.resize(value);
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}
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int CharacterSpec::get_num_columns(const int row) const {
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ERR_FAIL_INDEX_V(row, _rows.size(), 0);
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return _rows[row].size();
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}
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void CharacterSpec::set_num_columns(const int row, const int value) {
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ERR_FAIL_INDEX(row, _rows.size());
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_rows.write[row].resize(value);
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}
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int CharacterSpec::get_num_ranks(const int row, const int column) const {
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ERR_FAIL_INDEX_V(row, _rows.size(), 0);
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ERR_FAIL_INDEX_V(column, _rows[row].size(), 0);
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return _rows[row][column].size();
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}
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void CharacterSpec::set_num_ranks(const int row, const int column, const int value) {
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ERR_FAIL_INDEX(row, _rows.size());
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_rows.write[row].write[column].resize(value);
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}
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Vector<Variant> CharacterSpec::get_talents() {
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Vector<Variant> r;
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for (int i = 0; i < _rows.size(); i++) {
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Vector<Variant> col;
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for (int j = 0; j < _rows[i].size(); j++) {
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Vector<Variant> entries;
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for (int k = 0; k < _rows[j].size(); k++) {
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entries.push_back(_rows[i][j][k].get_ref_ptr());
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}
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col.push_back(entries);
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}
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r.push_back(col);
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}
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return r;
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}
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Ref<Spell> CharacterSpec::get_talent(const int row, const int column, const int rank) {
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ERR_FAIL_INDEX_V(row, _rows.size(), Ref<Spell>());
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ERR_FAIL_INDEX_V(column, _rows[row].size(), Ref<Spell>());
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ERR_FAIL_INDEX_V(rank, _rows[row][column].size(), Ref<Spell>());
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return _rows[row][column][rank];
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}
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void CharacterSpec::set_talent(const int row, const int column, const int rank, const Ref<Spell> &talent) {
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ERR_FAIL_INDEX(row, _rows.size());
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ERR_FAIL_INDEX(column, _rows[row].size());
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ERR_FAIL_INDEX(rank, _rows[row][column].size());
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_rows.write[row].write[column].write[rank] = talent;
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}
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bool CharacterSpec::has_talent_with_id(const int id) {
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for (int i = 0; i < _rows.size(); ++i) {
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for (int j = 0; j < _rows[i].size(); ++j) {
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for (int k = 0; k < _rows[i][j].size(); ++k) {
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const Ref<Spell> a = _rows[i][j][k];
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if (a.is_valid() && a->get_id() == id)
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return true;
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}
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}
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}
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return false;
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}
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Ref<Spell> CharacterSpec::get_talent_with_id(const int id) {
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for (int i = 0; i < _rows.size(); ++i) {
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for (int j = 0; j < _rows[i].size(); ++j) {
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for (int k = 0; k < _rows[i][j].size(); ++k) {
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const Ref<Spell> a = _rows[i][j][k];
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if (a.is_valid() && a->get_id() == id)
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return a;
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}
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}
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}
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return Ref<Spell>();
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}
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CharacterSpec::CharacterSpec() {
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_id = 0;
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}
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CharacterSpec::~CharacterSpec() {
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for (int i = 0; i < _rows.size(); ++i) {
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for (int j = 0; j < _rows[i].size(); ++j) {
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for (int k = 0; k < _rows[i][j].size(); ++k) {
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_rows.write[i].write[j].write[k].unref();
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}
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}
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}
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_rows.clear();
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}
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bool CharacterSpec::_set(const StringName &p_name, const Variant &p_value) {
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String name = p_name;
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if (name.begins_with("row_")) {
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String nprop = name.get_slicec('/', 0); //row_[]
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int row_id = nprop.get_slicec('_', 1).to_int();
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if (row_id >= _rows.size()) {
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_rows.resize(row_id + 1);
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}
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String cprop = name.get_slicec('/', 1); //column_[] or size
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if (cprop == "size") {
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_rows.write[row_id].resize(p_value);
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return true;
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} else {
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int col_id = cprop.get_slicec('_', 1).to_int();
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if (col_id >= _rows[row_id].size()) {
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_rows.write[row_id].resize(col_id + 1);
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}
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String eprop = name.get_slicec('/', 2); //entry_[] or size
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if (eprop == "size") {
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_rows.write[row_id].write[col_id].resize(p_value);
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return true;
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} else {
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int entry_id = eprop.get_slicec('_', 1).to_int();
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if (entry_id >= _rows[row_id][col_id].size()) {
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_rows.write[row_id].write[col_id].resize(col_id + 1);
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}
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_rows.write[row_id].write[col_id].write[entry_id] = p_value;
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return true;
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}
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}
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}
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return false;
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}
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bool CharacterSpec::_get(const StringName &p_name, Variant &r_ret) const {
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String name = p_name;
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if (name.begins_with("row_")) {
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String nprop = name.get_slicec('/', 0); //row_[]
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int row_id = nprop.get_slicec('_', 1).to_int();
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if (row_id >= _rows.size()) {
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return false;
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}
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String cprop = name.get_slicec('/', 1); //column_[] or size
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if (cprop == "size") {
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r_ret = _rows[row_id].size();
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return true;
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} else {
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int col_id = cprop.get_slicec('_', 1).to_int();
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if (col_id >= _rows[row_id].size()) {
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return false;
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}
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String eprop = name.get_slicec('/', 2); //entry_[] or size
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if (eprop == "size") {
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r_ret = _rows[row_id][col_id].size();
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return true;
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} else {
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int entry_id = eprop.get_slicec('_', 1).to_int();
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if (entry_id >= _rows[row_id][col_id].size()) {
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return false;
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}
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r_ret = _rows[row_id][col_id][entry_id];
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return true;
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}
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}
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} else {
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return false;
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}
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return false;
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}
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void CharacterSpec::_get_property_list(List<PropertyInfo> *p_list) const {
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for (int i = 0; i < _rows.size(); ++i) {
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p_list->push_back(PropertyInfo(Variant::INT, "row_" + itos(i) + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED));
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for (int j = 0; j < _rows[i].size(); ++j) {
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p_list->push_back(PropertyInfo(Variant::INT, "row_" + itos(i) + "/column_" + itos(j) + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED));
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for (int k = 0; k < _rows[i][j].size(); ++k) {
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p_list->push_back(PropertyInfo(Variant::OBJECT, "row_" + itos(i) + "/column_" + itos(j) + "/entry_" + itos(k), PROPERTY_HINT_RESOURCE_TYPE, "Spell", PROPERTY_USAGE_DEFAULT));
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}
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}
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}
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}
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void CharacterSpec::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_id"), &CharacterSpec::get_id);
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ClassDB::bind_method(D_METHOD("set_id", "value"), &CharacterSpec::set_id);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_name"), "set_name", "get_name");
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ClassDB::bind_method(D_METHOD("get_num_rows"), &CharacterSpec::get_num_rows);
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ClassDB::bind_method(D_METHOD("set_num_rows", "value"), &CharacterSpec::set_num_rows);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "num_rows", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_num_rows", "get_num_rows");
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ClassDB::bind_method(D_METHOD("get_num_columns", "row"), &CharacterSpec::get_num_columns);
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ClassDB::bind_method(D_METHOD("set_num_columns", "row", "value"), &CharacterSpec::set_num_columns);
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ClassDB::bind_method(D_METHOD("get_num_ranks", "row", "culomn"), &CharacterSpec::get_num_ranks);
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ClassDB::bind_method(D_METHOD("set_num_ranks", "row", "culomn", "value"), &CharacterSpec::set_num_ranks);
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ClassDB::bind_method(D_METHOD("get_talents"), &CharacterSpec::get_talents);
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ClassDB::bind_method(D_METHOD("get_talent", "row", "culomn", "rank"), &CharacterSpec::get_talent);
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ClassDB::bind_method(D_METHOD("set_talent", "row", "culomn", "rank"), &CharacterSpec::set_talent);
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ClassDB::bind_method(D_METHOD("has_talent_with_id", "id"), &CharacterSpec::has_talent_with_id);
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ClassDB::bind_method(D_METHOD("get_talent_with_id", "id"), &CharacterSpec::get_talent_with_id);
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}
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