pandemonium_engine/platform/iphone
Rémi Verschelde c708c44180 SCons: Refactor LTO options with lto=<none|thin|full>
Adds support for LTO on macOS and Android.
Disable LTO by default on iOS even if `production=yes` is set.

Also add `linker` option to `server` platform missed in #63283.

Refactor code handling old arguments to make it simpler (breaks compat,
but is explicit enough about it and scripts are easy to fix).
2022-09-16 22:54:09 +02:00
..
api
export
plugin
app_delegate.h
app_delegate.mm
detect.py SCons: Refactor LTO options with lto=<none|thin|full> 2022-09-16 22:54:09 +02:00
device_metrics.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
device_metrics.m
display_layer.h
display_layer.mm
ios.h
ios.mm
joypad_iphone.h
joypad_iphone.mm
keyboard_input_view.h
keyboard_input_view.mm
logo.png Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
main.m
native_video_view.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
native_video_view.m
os_iphone.h
os_iphone.mm Also renamed the files. 2022-08-19 21:24:36 +02:00
pandemonium_app_delegate.h
pandemonium_app_delegate.m
pandemonium_iphone.mm
pandemonium_view_gesture_recognizer.h
pandemonium_view_gesture_recognizer.mm
pandemonium_view_renderer.h
pandemonium_view_renderer.mm
pandemonium_view.h
pandemonium_view.mm
platform_config.h
power_iphone.cpp
power_iphone.h
SCsub
view_controller.h
view_controller.mm