mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-30 15:47:12 +01:00
32 lines
1.6 KiB
XML
32 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ConcavePolygonShape" inherits="Shape" version="4.2">
|
|
<brief_description>
|
|
Concave polygon shape.
|
|
</brief_description>
|
|
<description>
|
|
Concave polygon shape resource, which can be set into a [PhysicsBody] or area. This shape is created by feeding a list of triangles.
|
|
[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to work with static [PhysicsBody] nodes like [StaticBody] and will not work with [KinematicBody] or [RigidBody] with a mode other than Static.
|
|
[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may give unexpected results: when using Godot Physics, the area will only detect collisions with the triangle faces in the [ConcavePolygonShape] (and not with any "inside" of the shape, for example), and when using Bullet Physics the area will not detect any collisions with the concave shape at all (this is a known bug).
|
|
</description>
|
|
<tutorials>
|
|
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_faces" qualifiers="const">
|
|
<return type="PoolVector3Array" />
|
|
<description>
|
|
Returns the faces (an array of triangles).
|
|
</description>
|
|
</method>
|
|
<method name="set_faces">
|
|
<return type="void" />
|
|
<argument index="0" name="faces" type="PoolVector3Array" />
|
|
<description>
|
|
Sets the faces (an array of triangles).
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|