mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-30 15:47:12 +01:00
129 lines
4.2 KiB
C++
129 lines
4.2 KiB
C++
#ifndef THREAD_POOL_H
|
|
#define THREAD_POOL_H
|
|
|
|
/*************************************************************************/
|
|
/* thread_pool.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "core/containers/list.h"
|
|
#include "core/containers/vector.h"
|
|
#include "core/object/object.h"
|
|
|
|
#include "core/os/semaphore.h"
|
|
#include "core/os/thread.h"
|
|
#include "core/os/thread_safe.h"
|
|
#include "thread_pool_execute_job.h"
|
|
#include "thread_pool_job.h"
|
|
|
|
class ThreadPool : public Object {
|
|
GDCLASS(ThreadPool, Object);
|
|
|
|
_THREAD_SAFE_CLASS_
|
|
|
|
protected:
|
|
struct ThreadPoolContext {
|
|
Thread *thread;
|
|
Semaphore *semaphore;
|
|
Ref<ThreadPoolJob> job;
|
|
bool running;
|
|
|
|
ThreadPoolContext() {
|
|
thread = NULL;
|
|
semaphore = NULL;
|
|
running = false;
|
|
}
|
|
};
|
|
|
|
public:
|
|
static ThreadPool *get_singleton();
|
|
|
|
bool get_use_threads() const;
|
|
void set_use_threads(const bool value);
|
|
|
|
int get_thread_count() const;
|
|
void set_thread_count(const int value);
|
|
|
|
int get_thread_fallback_count() const;
|
|
void set_thread_fallback_count(const int value);
|
|
|
|
float get_max_time_per_frame() const;
|
|
void set_max_time_per_frame(const float value);
|
|
|
|
float get_max_work_per_frame_percent() const;
|
|
void set_max_work_per_frame_percent(const float value);
|
|
|
|
float get_target_fps() const;
|
|
void set_target_fps(const float value);
|
|
|
|
void apply_max_work_per_frame_percent();
|
|
|
|
bool is_working() const;
|
|
bool is_working_no_lock() const;
|
|
|
|
bool has_job(const Ref<ThreadPoolJob> &job);
|
|
void add_job(const Ref<ThreadPoolJob> &job);
|
|
|
|
void cancel_job(Ref<ThreadPoolJob> job);
|
|
void cancel_job_wait(Ref<ThreadPoolJob> job);
|
|
|
|
void _thread_finished(ThreadPoolContext *context);
|
|
static void _worker_thread_func(void *user_data);
|
|
|
|
void update();
|
|
|
|
void register_core_settings();
|
|
|
|
void apply_settings();
|
|
|
|
ThreadPool();
|
|
~ThreadPool();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
static ThreadPool *_instance;
|
|
|
|
bool _dirty;
|
|
bool _use_threads;
|
|
bool _use_threads_new;
|
|
int _thread_count;
|
|
int _thread_fallback_count;
|
|
float _max_work_per_frame_percent;
|
|
float _max_time_per_frame;
|
|
float _target_fps;
|
|
|
|
Vector<ThreadPoolContext *> _threads;
|
|
|
|
List<Ref<ThreadPoolJob>> _queue;
|
|
};
|
|
|
|
#endif
|