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https://github.com/Relintai/pandemonium_engine.git
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107 lines
3.9 KiB
C++
107 lines
3.9 KiB
C++
#ifndef IMPORTDOCK_H
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#define IMPORTDOCK_H
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/*************************************************************************/
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/* import_dock.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/gui/box_container.h"
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#include "core/io/config_file.h"
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#include "core/containers/list.h"
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#include "core/containers/map.h"
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#include "core/object/object.h"
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#include "core/object/reference.h"
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#include "core/string/string_name.h"
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#include "core/string/ustring.h"
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#include "core/variant/variant.h"
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class ImportDockParameters;
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class Button;
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class ConfirmationDialog;
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class EditorInspector;
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class Label;
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class MenuButton;
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class OptionButton;
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template <class T> class Vector;
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class ImportDock : public VBoxContainer {
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GDCLASS(ImportDock, VBoxContainer);
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Label *imported;
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OptionButton *import_as;
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MenuButton *preset;
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EditorInspector *import_opts;
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List<PropertyInfo> properties;
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Map<StringName, Variant> property_values;
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ConfirmationDialog *reimport_confirm;
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Label *label_warning;
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Button *import;
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ImportDockParameters *params;
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VBoxContainer *content;
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Label *select_a_resource;
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void _preset_selected(int p_idx);
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void _importer_selected(int i_idx);
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void _update_options(const Ref<ConfigFile> &p_config = Ref<ConfigFile>());
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void _update_preset_menu();
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void _add_keep_import_option(const String &p_importer_name);
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void _property_edited(const StringName &p_prop);
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void _property_toggled(const StringName &p_prop, bool p_checked);
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void _set_dirty(bool p_dirty);
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void _reimport_attempt();
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void _reimport_and_restart();
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void _reimport();
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enum {
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ITEM_SET_AS_DEFAULT = 100,
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ITEM_LOAD_DEFAULT,
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ITEM_CLEAR_DEFAULT,
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};
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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void set_edit_path(const String &p_path);
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void set_edit_multiple_paths(const Vector<String> &p_paths);
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void initialize_import_options() const;
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void clear();
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ImportDock();
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~ImportDock();
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};
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#endif // IMPORTDOCK_H
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