mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 03:16:54 +01:00
1007 lines
31 KiB
C++
1007 lines
31 KiB
C++
#ifndef EDITOR_NODE_H
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#define EDITOR_NODE_H
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/*************************************************************************/
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/* editor_node.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/object/object.h"
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#include "scene/main/node.h"
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#include "editor/editor_folding.h"
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#include "editor/editor_run.h"
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#include "editor/inspector_dock.h"
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#include "editor/scene_tree_dock.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/split_container.h"
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#include "core/containers/list.h"
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#include "core/containers/map.h"
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#include "core/containers/set.h"
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#include "core/containers/vector.h"
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#include "core/error/error_list.h"
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#include "core/math/rect2.h"
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#include "core/object/reference.h"
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#include "core/object/resource.h"
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#include "core/os/mutex.h"
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#include "core/os/os.h"
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#include "core/os/safe_refcount.h"
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#include "core/os/thread.h"
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#include "core/string/node_path.h"
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#include "core/string/print_string.h"
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#include "core/string/string_name.h"
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#include "core/string/ustring.h"
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#include "core/typedefs.h"
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#include "core/variant/dictionary.h"
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#include "core/variant/variant.h"
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#include "editor/editor_data.h"
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#include "scene/gui/control.h"
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#include "scene/resources/texture.h"
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#include "scene/resources/theme.h"
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class Button;
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class Camera;
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class CheckBox;
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class ConfigFile;
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class Container;
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class EditorFileDialog;
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class EditorInterface;
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class EditorResourceConversionPlugin;
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class FileDialog;
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class HBoxContainer;
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class InputEvent;
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class LinkButton;
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class OptionButton;
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class PopupMenu;
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class PopupPanel;
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class RichTextLabel;
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class Script;
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class TextureRect;
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class Timer;
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class Tree;
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class UndoRedo;
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class VBoxContainer;
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class Viewport;
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template <class T>
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class PoolVector;
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typedef void (*EditorNodeInitCallback)();
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typedef void (*EditorPluginInitializeCallback)();
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typedef bool (*EditorBuildCallback)();
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class AcceptDialog;
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class AudioStreamPreviewGenerator;
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class BackgroundProgress;
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class CenterContainer;
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class ConfirmationDialog;
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class Control;
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class DependencyEditor;
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class DependencyErrorDialog;
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class EditorAbout;
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class EditorExport;
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class EditorFileServer;
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class EditorInspector;
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class EditorLayoutsDialog;
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class EditorLog;
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class EditorPlugin;
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class EditorPluginList;
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class EditorQuickOpen;
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class EditorResourcePreview;
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class EditorRunNative;
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class EditorSettingsDialog;
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class ExportTemplateManager;
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class FileSystemDock;
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class HSplitContainer;
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class ImportDock;
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class MenuButton;
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class NodeDock;
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class OrphanResourcesDialog;
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class PaneDrag;
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class Panel;
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class PanelContainer;
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class PluginConfigDialog;
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class ProgressDialog;
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class ProjectExportDialog;
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class ProjectSettingsEditor;
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class RunSettingsDialog;
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class ScriptCreateDialog;
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class TabContainer;
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class Tabs;
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class TextureProgress;
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class ToolButton;
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class VSplitContainer;
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class EditorNode : public Node {
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GDCLASS(EditorNode, Node);
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public:
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enum DockSlot {
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DOCK_SLOT_LEFT_UL,
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DOCK_SLOT_LEFT_BL,
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DOCK_SLOT_LEFT_UR,
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DOCK_SLOT_LEFT_BR,
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DOCK_SLOT_RIGHT_UL,
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DOCK_SLOT_RIGHT_BL,
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DOCK_SLOT_RIGHT_UR,
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DOCK_SLOT_RIGHT_BR,
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DOCK_SLOT_MAX
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};
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struct ExecuteThreadArgs {
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String path;
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List<String> args;
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String output;
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Thread execute_output_thread;
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Mutex execute_output_mutex;
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int exitcode;
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SafeFlag done;
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};
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public:
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bool call_build();
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static void add_plugin_init_callback(EditorPluginInitializeCallback p_callback);
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enum EditorTable {
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EDITOR_2D = 0,
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EDITOR_3D,
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EDITOR_SCRIPT
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};
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void set_visible_editor(EditorTable p_table) { _editor_select(p_table); }
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static EditorNode *get_singleton() { return singleton; }
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EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; }
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EditorPluginList *get_editor_plugins_over() { return editor_plugins_over; }
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EditorPluginList *get_editor_plugins_force_over() { return editor_plugins_force_over; }
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EditorPluginList *get_editor_plugins_force_input_forwarding() { return editor_plugins_force_input_forwarding; }
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EditorInspector *get_inspector() { return inspector_dock->get_inspector(); }
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Container *get_inspector_dock_addon_area() { return inspector_dock->get_addon_area(); }
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ScriptCreateDialog *get_script_create_dialog() { return scene_tree_dock->get_script_create_dialog(); }
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ProjectSettingsEditor *get_project_settings() { return project_settings; }
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static void add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false);
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static void remove_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false);
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static void disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames);
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void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE, false); }
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void set_docks_visible(bool p_show);
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bool get_docks_visible() const;
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void set_distraction_free_mode(bool p_enter);
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bool is_distraction_free_mode_enabled() const;
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void add_control_to_dock(DockSlot p_slot, Control *p_control);
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void remove_control_from_dock(Control *p_control);
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void set_addon_plugin_enabled(String p_addon, bool p_enabled, bool p_config_changed = false);
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bool is_addon_plugin_enabled(const String &p_addon) const;
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void edit_node(Node *p_node);
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void edit_resource(const Ref<Resource> &p_resource) { inspector_dock->edit_resource(p_resource); };
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void open_resource(const String &p_type) { inspector_dock->open_resource(p_type); };
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void save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path);
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void save_resource(const Ref<Resource> &p_resource);
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void save_resource_as(const Ref<Resource> &p_resource, const String &p_at_path = String());
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void merge_from_scene() { _menu_option_confirm(FILE_IMPORT_SUBSCENE, false); }
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void show_about() { _menu_option_confirm(HELP_ABOUT, false); }
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static bool has_unsaved_changes() { return singleton->unsaved_cache; }
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static HBoxContainer *get_menu_hb() { return singleton->menu_hb; }
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void push_item(Object *p_object, const String &p_property = "", bool p_inspector_only = false);
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void edit_item(Object *p_object);
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void edit_item_resource(RES p_resource);
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bool item_has_editor(Object *p_object);
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void hide_top_editors();
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void select_editor_by_name(const String &p_name);
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void editor_set_visible_by_name(const String &p_name, const bool p_visible);
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void open_request(const String &p_path);
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bool is_changing_scene() const;
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static EditorLog *get_log() { return singleton->log; }
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Control *get_viewport();
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void set_edited_scene(Node *p_scene);
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Node *get_edited_scene() { return editor_data.get_edited_scene_root(); }
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Viewport *get_scene_root() { return scene_root; } //root of the scene being edited
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void fix_dependencies(const String &p_for_file);
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int new_scene();
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Error load_scene(const String &p_scene, bool p_ignore_broken_deps = false, bool p_set_inherited = false, bool p_clear_errors = true, bool p_force_open_imported = false, bool p_silent_change_tab = false);
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Error load_resource(const String &p_resource, bool p_ignore_broken_deps = false);
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bool is_scene_open(const String &p_path);
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void set_current_version(uint64_t p_version);
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void set_current_scene(int p_idx);
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static EditorData &get_editor_data() { return singleton->editor_data; }
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static EditorFolding &get_editor_folding() { return singleton->editor_folding; }
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EditorHistory *get_editor_history() { return &editor_history; }
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static VSplitContainer *get_top_split() { return singleton->top_split; }
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void request_instance_scene(const String &p_path);
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void request_instance_scenes(const Vector<String> &p_files);
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FileSystemDock *get_filesystem_dock();
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ImportDock *get_import_dock();
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SceneTreeDock *get_scene_tree_dock();
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InspectorDock *get_inspector_dock();
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static UndoRedo *get_undo_redo() { return &singleton->editor_data.get_undo_redo(); }
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EditorSelection *get_editor_selection() { return editor_selection; }
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void set_convert_old_scene(bool p_old) { convert_old = p_old; }
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void notify_child_process_exited();
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OS::ProcessID get_child_process_id() const { return editor_run.get_pid(); }
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void stop_child_process();
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Ref<Theme> get_editor_theme() const { return theme; }
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Ref<Script> get_object_custom_type_base(const Object *p_object) const;
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StringName get_object_custom_type_name(const Object *p_object) const;
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Ref<Texture> get_object_icon(const Object *p_object, const String &p_fallback = "Object");
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Ref<Texture> get_class_icon(const String &p_class, const String &p_fallback = "Object") const;
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void show_accept(const String &p_text, const String &p_title);
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void show_save_accept(const String &p_text, const String &p_title);
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void show_warning(const String &p_text, const String &p_title = TTR("Warning!"));
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void _copy_warning(const String &p_str);
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Error export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only);
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static void register_editor_types();
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static void unregister_editor_types();
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Control *get_gui_base() { return gui_base; }
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Control *get_theme_base() { return gui_base->get_parent_control(); }
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static void add_io_error(const String &p_error);
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static void progress_add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel = false);
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static bool progress_task_step(const String &p_task, const String &p_state, int p_step = -1, bool p_force_refresh = true);
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static void progress_end_task(const String &p_task);
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static void progress_add_task_bg(const String &p_task, const String &p_label, int p_steps);
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static void progress_task_step_bg(const String &p_task, int p_step = -1);
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static void progress_end_task_bg(const String &p_task);
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void save_scene_to_path(String p_file, bool p_with_preview = true) {
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if (p_with_preview) {
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_save_scene_with_preview(p_file);
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} else {
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_save_scene(p_file);
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}
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}
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bool is_scene_in_use(const String &p_path);
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void save_layout();
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void open_export_template_manager();
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void reload_scene(const String &p_path);
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bool is_exiting() const { return exiting; }
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ToolButton *get_pause_button() { return pause_button; }
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ToolButton *add_bottom_panel_item(String p_text, Control *p_item);
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bool are_bottom_panels_hidden() const;
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void make_bottom_panel_item_visible(Control *p_item);
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void raise_bottom_panel_item(Control *p_item);
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void hide_bottom_panel();
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void remove_bottom_panel_item(Control *p_item);
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Variant drag_resource(const Ref<Resource> &p_res, Control *p_from);
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Variant drag_files_and_dirs(const Vector<String> &p_paths, Control *p_from);
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void add_tool_menu_item(const String &p_name, Object *p_handler, const String &p_callback, const Variant &p_ud = Variant());
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void add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu);
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void remove_tool_menu_item(const String &p_name);
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void add_convert_menu_item(const String &p_name, Object *p_handler, const String &p_callback, const Variant &p_ud = Variant());
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void add_convert_submenu_item(const String &p_name, PopupMenu *p_submenu);
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void remove_convert_menu_item(const String &p_name);
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void save_all_scenes();
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void save_scene_list(Vector<String> p_scene_filenames);
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void restart_editor();
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void dim_editor(bool p_dimming, bool p_force_dim = false);
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bool is_editor_dimmed() const;
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void edit_current() { _edit_current(); };
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void update_keying() const { inspector_dock->update_keying(); };
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bool has_scenes_in_session();
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int execute_and_show_output(const String &p_title, const String &p_path, const List<String> &p_arguments, bool p_close_on_ok = true, bool p_close_on_errors = false);
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EditorNode();
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~EditorNode();
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void add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
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void remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
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Vector<Ref<EditorResourceConversionPlugin>> find_resource_conversion_plugin(const Ref<Resource> &p_for_resource);
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static void add_init_callback(EditorNodeInitCallback p_callback) { _init_callbacks.push_back(p_callback); }
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static void add_build_callback(EditorBuildCallback p_callback);
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bool ensure_main_scene(bool p_from_native);
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void run_play();
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void run_play_current();
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void run_play_custom(const String &p_custom);
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void run_stop();
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bool is_run_playing() const;
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String get_run_playing_scene() const;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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friend class FileSystemDock;
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int get_current_tab();
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void set_current_tab(int p_tab);
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private:
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enum {
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HISTORY_SIZE = 64
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};
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enum MenuOptions {
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FILE_NEW_SCENE,
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FILE_NEW_INHERITED_SCENE,
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FILE_OPEN_SCENE,
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FILE_SAVE_SCENE,
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FILE_SAVE_AS_SCENE,
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FILE_SAVE_ALL_SCENES,
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FILE_SAVE_AND_RUN,
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FILE_SHOW_IN_FILESYSTEM,
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FILE_IMPORT_SUBSCENE,
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FILE_EXPORT_PROJECT,
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FILE_INSTALL_ANDROID_SOURCE,
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FILE_EXPLORE_ANDROID_BUILD_TEMPLATES,
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FILE_SAVE_OPTIMIZED,
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FILE_OPEN_RECENT,
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FILE_OPEN_OLD_SCENE,
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FILE_QUICK_OPEN,
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FILE_QUICK_OPEN_SCENE,
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FILE_QUICK_OPEN_SCRIPT,
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FILE_OPEN_PREV,
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FILE_CLOSE,
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FILE_CLOSE_OTHERS,
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FILE_CLOSE_RIGHT,
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FILE_CLOSE_ALL,
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FILE_CLOSE_ALL_AND_QUIT,
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FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER,
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FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT,
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FILE_QUIT,
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FILE_EXTERNAL_OPEN_SCENE,
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FILE_CONVERT_CUSTOM,
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EDIT_UNDO,
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EDIT_REDO,
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EDIT_RELOAD_SAVED_SCENE,
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TOOLS_ORPHAN_RESOURCES,
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TOOLS_CUSTOM,
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RESOURCE_SAVE,
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RESOURCE_SAVE_AS,
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RUN_PLAY,
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RUN_STOP,
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RUN_PLAY_SCENE,
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RUN_PLAY_NATIVE,
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RUN_PLAY_CUSTOM_SCENE,
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RUN_SCENE_SETTINGS,
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RUN_SETTINGS,
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RUN_USER_DATA_FOLDER,
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RELOAD_CURRENT_PROJECT,
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RUN_PROJECT_MANAGER,
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RUN_FILE_SERVER,
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RUN_LIVE_DEBUG,
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RUN_DEBUG_COLLISONS,
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RUN_DEBUG_NAVIGATION,
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RUN_DEBUG_SHADER_FALLBACKS,
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RUN_DEPLOY_REMOTE_DEBUG,
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RUN_RELOAD_SCRIPTS,
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SETTINGS_UPDATE_CONTINUOUSLY,
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SETTINGS_UPDATE_VITAL_ONLY,
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SETTINGS_UPDATE_WHEN_CHANGED,
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SETTINGS_UPDATE_ALWAYS,
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SETTINGS_UPDATE_CHANGES,
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SETTINGS_UPDATE_SPINNER_HIDE,
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SETTINGS_PREFERENCES,
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SETTINGS_LAYOUT_SAVE,
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SETTINGS_LAYOUT_DELETE,
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SETTINGS_LAYOUT_DEFAULT,
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SETTINGS_EDITOR_DATA_FOLDER,
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SETTINGS_EDITOR_CONFIG_FOLDER,
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SETTINGS_MANAGE_EXPORT_TEMPLATES,
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SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE,
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SETTINGS_PICK_MAIN_SCENE,
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SETTINGS_TOGGLE_FULLSCREEN,
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SETTINGS_HELP,
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SCENE_TAB_CLOSE,
|
|
|
|
EDITOR_SCREENSHOT,
|
|
EDITOR_OPEN_SCREENSHOT,
|
|
|
|
HELP_SEARCH,
|
|
HELP_PANDEMONIUM_DOCS,
|
|
HELP_GODOT_DOCS,
|
|
HELP_REPORT_A_BUG,
|
|
HELP_ABOUT,
|
|
HELP_SUPPORT_PANDEMONIUM_DEVELOPMENT,
|
|
|
|
SET_VIDEO_DRIVER_SAVE_AND_RESTART,
|
|
|
|
GLOBAL_NEW_WINDOW,
|
|
GLOBAL_SCENE,
|
|
|
|
IMPORT_PLUGIN_BASE = 100,
|
|
|
|
TOOL_MENU_BASE = 1000
|
|
};
|
|
|
|
enum ScriptNameCasing {
|
|
SCENE_NAME_CASING_AUTO,
|
|
SCENE_NAME_CASING_PASCAL_CASE,
|
|
SCENE_NAME_CASING_SNAKE_CASE
|
|
};
|
|
|
|
Viewport *scene_root; //root of the scene being edited
|
|
|
|
PanelContainer *scene_root_parent;
|
|
Control *theme_base;
|
|
Control *gui_base;
|
|
VBoxContainer *main_vbox;
|
|
OptionButton *video_driver;
|
|
|
|
ConfirmationDialog *video_restart_dialog;
|
|
|
|
int video_driver_current;
|
|
String video_driver_request;
|
|
void _video_driver_selected(int);
|
|
void _update_video_driver_color();
|
|
|
|
// Split containers
|
|
|
|
HSplitContainer *left_l_hsplit;
|
|
VSplitContainer *left_l_vsplit;
|
|
HSplitContainer *left_r_hsplit;
|
|
VSplitContainer *left_r_vsplit;
|
|
HSplitContainer *main_hsplit;
|
|
HSplitContainer *right_hsplit;
|
|
VSplitContainer *right_l_vsplit;
|
|
VSplitContainer *right_r_vsplit;
|
|
|
|
VSplitContainer *center_split;
|
|
|
|
// To access those easily by index
|
|
Vector<VSplitContainer *> vsplits;
|
|
Vector<HSplitContainer *> hsplits;
|
|
|
|
// Main tabs
|
|
|
|
Tabs *scene_tabs;
|
|
PopupMenu *scene_tabs_context_menu;
|
|
Panel *tab_preview_panel;
|
|
TextureRect *tab_preview;
|
|
int tab_closing;
|
|
|
|
bool exiting;
|
|
bool dimmed;
|
|
|
|
int old_split_ofs;
|
|
VSplitContainer *top_split;
|
|
HBoxContainer *bottom_hb;
|
|
Control *vp_base;
|
|
PaneDrag *pd;
|
|
|
|
HBoxContainer *menu_hb;
|
|
Control *viewport;
|
|
MenuButton *file_menu;
|
|
PopupMenu *convert_menu;
|
|
MenuButton *project_menu;
|
|
MenuButton *debug_menu;
|
|
MenuButton *settings_menu;
|
|
MenuButton *help_menu;
|
|
PopupMenu *tool_menu;
|
|
ToolButton *export_button;
|
|
ToolButton *prev_scene;
|
|
ToolButton *play_button;
|
|
ToolButton *pause_button;
|
|
ToolButton *stop_button;
|
|
ToolButton *run_settings_button;
|
|
ToolButton *play_scene_button;
|
|
ToolButton *play_custom_scene_button;
|
|
ToolButton *search_button;
|
|
TextureProgress *audio_vu;
|
|
|
|
Timer *screenshot_timer;
|
|
|
|
PluginConfigDialog *plugin_config_dialog;
|
|
|
|
RichTextLabel *load_errors;
|
|
AcceptDialog *load_error_dialog;
|
|
|
|
RichTextLabel *execute_outputs;
|
|
AcceptDialog *execute_output_dialog;
|
|
|
|
Ref<Theme> theme;
|
|
|
|
PopupMenu *recent_scenes;
|
|
SceneTreeDock *scene_tree_dock;
|
|
InspectorDock *inspector_dock;
|
|
NodeDock *node_dock;
|
|
ImportDock *import_dock;
|
|
FileSystemDock *filesystem_dock;
|
|
EditorRunNative *run_native;
|
|
|
|
ConfirmationDialog *confirmation;
|
|
ConfirmationDialog *save_confirmation;
|
|
ConfirmationDialog *import_confirmation;
|
|
ConfirmationDialog *pick_main_scene;
|
|
Button *select_current_scene_button;
|
|
AcceptDialog *accept;
|
|
AcceptDialog *save_accept;
|
|
EditorAbout *about;
|
|
AcceptDialog *warning;
|
|
|
|
int overridden_default_layout;
|
|
Ref<ConfigFile> default_layout;
|
|
PopupMenu *editor_layouts;
|
|
EditorLayoutsDialog *layout_dialog;
|
|
|
|
ConfirmationDialog *custom_build_manage_templates;
|
|
ConfirmationDialog *install_android_build_template;
|
|
ConfirmationDialog *remove_android_build_template;
|
|
|
|
EditorSettingsDialog *settings_config_dialog;
|
|
RunSettingsDialog *run_settings_dialog;
|
|
ProjectSettingsEditor *project_settings;
|
|
EditorFileDialog *file;
|
|
ExportTemplateManager *export_template_manager;
|
|
EditorFileDialog *file_script;
|
|
EditorFileDialog *file_android_build_source;
|
|
String current_path;
|
|
MenuButton *update_spinner;
|
|
|
|
String defer_load_scene;
|
|
Node *_last_instanced_scene;
|
|
|
|
EditorLog *log;
|
|
CenterContainer *tabs_center;
|
|
EditorQuickOpen *quick_open;
|
|
EditorQuickOpen *quick_run;
|
|
|
|
HBoxContainer *main_editor_button_vb;
|
|
Vector<ToolButton *> main_editor_buttons;
|
|
Vector<EditorPlugin *> editor_table;
|
|
|
|
AudioStreamPreviewGenerator *preview_gen;
|
|
ProgressDialog *progress_dialog;
|
|
BackgroundProgress *progress_hb;
|
|
|
|
DependencyErrorDialog *dependency_error;
|
|
DependencyEditor *dependency_fixer;
|
|
OrphanResourcesDialog *orphan_resources;
|
|
ConfirmationDialog *open_imported;
|
|
Button *new_inherited_button;
|
|
String open_import_request;
|
|
|
|
TabContainer *dock_slot[DOCK_SLOT_MAX];
|
|
Rect2 dock_select_rect[DOCK_SLOT_MAX];
|
|
int dock_select_rect_over;
|
|
PopupPanel *dock_select_popup;
|
|
Control *dock_select;
|
|
ToolButton *dock_tab_move_left;
|
|
ToolButton *dock_tab_move_right;
|
|
int dock_popup_selected;
|
|
Timer *dock_drag_timer;
|
|
bool docks_visible;
|
|
|
|
HBoxContainer *tabbar_container;
|
|
ToolButton *distraction_free;
|
|
ToolButton *scene_tab_add;
|
|
|
|
bool scene_distraction;
|
|
bool script_distraction;
|
|
|
|
String _tmp_import_path;
|
|
|
|
EditorExport *editor_export;
|
|
|
|
Object *current;
|
|
Ref<Resource> saving_resource;
|
|
|
|
bool _playing_edited;
|
|
String run_custom_filename;
|
|
bool reference_resource_mem;
|
|
bool save_external_resources_mem;
|
|
uint64_t saved_version;
|
|
uint64_t last_checked_version;
|
|
bool unsaved_cache;
|
|
String open_navigate;
|
|
bool changing_scene;
|
|
bool waiting_for_first_scan;
|
|
|
|
bool waiting_for_sources_changed;
|
|
|
|
uint64_t update_spinner_step_msec;
|
|
uint64_t update_spinner_step_frame;
|
|
int update_spinner_step;
|
|
|
|
Vector<EditorPlugin *> editor_plugins;
|
|
EditorPlugin *editor_plugin_screen;
|
|
EditorPluginList *editor_plugins_over;
|
|
EditorPluginList *editor_plugins_force_over;
|
|
EditorPluginList *editor_plugins_force_input_forwarding;
|
|
|
|
EditorHistory editor_history;
|
|
EditorData editor_data;
|
|
EditorRun editor_run;
|
|
EditorSelection *editor_selection;
|
|
ProjectExportDialog *project_export;
|
|
EditorResourcePreview *resource_preview;
|
|
EditorFolding editor_folding;
|
|
|
|
EditorFileServer *file_server;
|
|
|
|
struct BottomPanelItem {
|
|
String name;
|
|
Control *control;
|
|
ToolButton *button;
|
|
};
|
|
|
|
Vector<BottomPanelItem> bottom_panel_items;
|
|
|
|
PanelContainer *bottom_panel;
|
|
HBoxContainer *bottom_panel_hb;
|
|
HBoxContainer *bottom_panel_hb_editors;
|
|
VBoxContainer *bottom_panel_vb;
|
|
LinkButton *version_btn;
|
|
ToolButton *bottom_panel_raise;
|
|
|
|
enum FileChangedActions {
|
|
FILE_CHANGED_ACTION_ASK = 0,
|
|
FILE_CHANGED_ACTION_ALWAYS_RELOAD,
|
|
FILE_CHANGED_ACTION_ALWAYS_SAVE,
|
|
FILE_CHANGED_ACTION_ALWAYS_RELOAD_THIS_SESSION,
|
|
FILE_CHANGED_ACTION_ALWAYS_SAVE_THIS_SESSION,
|
|
};
|
|
|
|
enum FileChangedActionRemember {
|
|
FILE_CHANGED_ACTION_REMEMBER_NO = 0,
|
|
FILE_CHANGED_ACTION_REMEMBER_YES_FOR_THIS_SESSION,
|
|
FILE_CHANGED_ACTION_REMEMBER_YES,
|
|
};
|
|
|
|
Tree *disk_changed_list;
|
|
ConfirmationDialog *disk_changed;
|
|
OptionButton *remember_disk_changed;
|
|
|
|
void _bottom_panel_raise_toggled(bool);
|
|
|
|
EditorInterface *editor_interface;
|
|
|
|
void _bottom_panel_switch(bool p_enable, int p_idx);
|
|
|
|
String external_file;
|
|
List<String> previous_scenes;
|
|
bool opening_prev;
|
|
|
|
void _dialog_action(String p_file);
|
|
|
|
void _edit_current(bool p_skip_foreign = false);
|
|
void _dialog_display_save_error(String p_file, Error p_error);
|
|
void _dialog_display_load_error(String p_file, Error p_error);
|
|
|
|
int current_option;
|
|
void _menu_option(int p_option);
|
|
void _menu_confirm_current();
|
|
void _menu_option_confirm(int p_option, bool p_confirmed);
|
|
|
|
void _android_build_source_selected(const String &p_file);
|
|
|
|
void _request_screenshot();
|
|
void _screenshot(bool p_use_utc = false);
|
|
void _save_screenshot(NodePath p_path);
|
|
|
|
void _tool_menu_option(int p_idx);
|
|
void _convert_button_menu_option(int p_idx);
|
|
void _update_debug_options();
|
|
void _update_file_menu_opened();
|
|
void _update_file_menu_closed();
|
|
|
|
void _on_plugin_ready(Object *p_script, const String &p_activate_name);
|
|
void _remove_plugin_from_enabled(const String &p_name);
|
|
|
|
void _fs_changed();
|
|
void _resources_reimported(const Vector<String> &p_resources);
|
|
void _sources_changed(bool p_exist);
|
|
|
|
void _node_renamed();
|
|
void _editor_select_next();
|
|
void _editor_select_prev();
|
|
void _editor_select(int p_which);
|
|
void _set_scene_metadata(const String &p_file, int p_idx = -1);
|
|
void _get_scene_metadata(const String &p_file);
|
|
void _update_title();
|
|
void _update_scene_tabs();
|
|
void _close_messages();
|
|
void _show_messages();
|
|
void _vp_resized();
|
|
void _version_button_pressed();
|
|
|
|
int _save_external_resources();
|
|
|
|
bool _validate_scene_recursive(const String &p_filename, Node *p_node);
|
|
void _save_scene(String p_file, int idx = -1);
|
|
void _save_all_scenes();
|
|
int _next_unsaved_scene(bool p_valid_filename, int p_start = 0);
|
|
void _discard_changes(const String &p_str = String());
|
|
|
|
void _inherit_request(String p_file);
|
|
void _instance_request(const Vector<String> &p_files);
|
|
|
|
void _display_top_editors(bool p_display);
|
|
void _set_top_editors(Vector<EditorPlugin *> p_editor_plugins_over);
|
|
void _set_editing_top_editors(Object *p_current_object);
|
|
|
|
void _quick_opened();
|
|
void _quick_run();
|
|
|
|
void _run(bool p_current = false, const String &p_custom = "");
|
|
|
|
void _add_to_recent_scenes(const String &p_scene);
|
|
void _update_recent_scenes();
|
|
void _open_recent_scene(int p_idx);
|
|
void _global_menu_action(const Variant &p_id, const Variant &p_meta);
|
|
void _dropped_files(const Vector<String> &p_files, int p_screen);
|
|
void _add_dropped_files_recursive(const Vector<String> &p_files, String to_path);
|
|
String _recent_scene;
|
|
|
|
void _exit_editor();
|
|
|
|
bool convert_old;
|
|
|
|
void _unhandled_input(const Ref<InputEvent> &p_event);
|
|
|
|
static void _load_error_notify(void *p_ud, const String &p_text);
|
|
|
|
bool has_main_screen() const { return true; }
|
|
|
|
String import_reload_fn;
|
|
|
|
Set<FileDialog *> file_dialogs;
|
|
Set<EditorFileDialog *> editor_file_dialogs;
|
|
|
|
Map<String, Ref<Texture>> icon_type_cache;
|
|
Map<Ref<Script>, Ref<Texture>> script_icon_cache;
|
|
void _build_icon_type_cache();
|
|
|
|
bool _initializing_addons;
|
|
Map<String, EditorPlugin *> plugin_addons;
|
|
|
|
static Ref<Texture> _file_dialog_get_icon(const String &p_path);
|
|
static void _file_dialog_register(FileDialog *p_dialog);
|
|
static void _file_dialog_unregister(FileDialog *p_dialog);
|
|
static void _editor_file_dialog_register(EditorFileDialog *p_dialog);
|
|
static void _editor_file_dialog_unregister(EditorFileDialog *p_dialog);
|
|
|
|
void _remove_edited_scene(bool p_change_tab = true);
|
|
void _remove_scene(int index, bool p_change_tab = true);
|
|
bool _find_and_save_resource(RES p_res, Map<RES, bool> &processed, int32_t flags);
|
|
bool _find_and_save_edited_subresources(Object *obj, Map<RES, bool> &processed, int32_t flags);
|
|
void _save_edited_subresources(Node *scene, Map<RES, bool> &processed, int32_t flags);
|
|
void _mark_unsaved_scenes();
|
|
|
|
void _find_node_types(Node *p_node, int &count_2d, int &count_3d);
|
|
void _save_scene_with_preview(String p_file, int p_idx = -1);
|
|
|
|
Map<String, Set<String>> dependency_errors;
|
|
|
|
static void _dependency_error_report(void *ud, const String &p_path, const String &p_dep, const String &p_type) {
|
|
EditorNode *en = (EditorNode *)ud;
|
|
if (!en->dependency_errors.has(p_path)) {
|
|
en->dependency_errors[p_path] = Set<String>();
|
|
}
|
|
en->dependency_errors[p_path].insert(p_dep + "::" + p_type);
|
|
}
|
|
|
|
struct ExportDefer {
|
|
String preset;
|
|
String path;
|
|
bool debug;
|
|
bool pack_only;
|
|
} export_defer;
|
|
|
|
bool cmdline_export_mode;
|
|
|
|
static EditorNode *singleton;
|
|
|
|
static Vector<EditorNodeInitCallback> _init_callbacks;
|
|
|
|
bool _find_scene_in_use(Node *p_node, const String &p_path) const;
|
|
|
|
void _dock_select_input(const Ref<InputEvent> &p_input);
|
|
void _dock_move_left();
|
|
void _dock_move_right();
|
|
void _dock_select_draw();
|
|
void _dock_pre_popup(int p_which);
|
|
void _dock_split_dragged(int ofs);
|
|
void _dock_popup_exit();
|
|
void _scene_tab_changed(int p_tab);
|
|
void _scene_tab_closed(int p_tab, int option = SCENE_TAB_CLOSE);
|
|
void _scene_tab_hover(int p_tab);
|
|
void _scene_tab_exit();
|
|
void _scene_tab_input(const Ref<InputEvent> &p_input);
|
|
void _reposition_active_tab(int idx_to);
|
|
void _thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, const Variant &p_udata);
|
|
void _scene_tab_script_edited(int p_tab);
|
|
|
|
Dictionary _get_main_scene_state();
|
|
void _set_main_scene_state(Dictionary p_state, Node *p_for_scene);
|
|
|
|
int _get_current_main_editor();
|
|
|
|
void _save_docks();
|
|
void _load_docks();
|
|
void _save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section);
|
|
void _load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section);
|
|
void _update_dock_slots_visibility(bool p_keep_selected_tabs = false);
|
|
void _dock_tab_changed(int p_tab);
|
|
|
|
bool restoring_scenes;
|
|
void _save_open_scenes_to_config(Ref<ConfigFile> p_layout, const String &p_section);
|
|
void _load_open_scenes_from_config(Ref<ConfigFile> p_layout, const String &p_section);
|
|
|
|
void _update_layouts_menu();
|
|
void _layout_menu_option(int p_id);
|
|
|
|
void _clear_undo_history();
|
|
|
|
void _update_addon_config();
|
|
|
|
static void _file_access_close_error_notify(const String &p_str);
|
|
|
|
void _toggle_distraction_free_mode();
|
|
|
|
enum {
|
|
MAX_INIT_CALLBACKS = 128,
|
|
MAX_BUILD_CALLBACKS = 128
|
|
};
|
|
|
|
void _inherit_imported(const String &p_action);
|
|
void _open_imported();
|
|
|
|
static int plugin_init_callback_count;
|
|
static EditorPluginInitializeCallback plugin_init_callbacks[MAX_INIT_CALLBACKS];
|
|
void _save_default_environment();
|
|
|
|
static int build_callback_count;
|
|
static EditorBuildCallback build_callbacks[MAX_BUILD_CALLBACKS];
|
|
|
|
void _update_update_spinner();
|
|
|
|
Vector<Ref<EditorResourceConversionPlugin>> resource_conversion_plugins;
|
|
|
|
PrintHandlerList print_handler;
|
|
static void _print_handler(void *p_this, const String &p_string, bool p_error);
|
|
|
|
static void _resource_saved(RES p_resource, const String &p_path);
|
|
static void _resource_loaded(RES p_resource, const String &p_path);
|
|
|
|
void _resources_changed(const PoolVector<String> &p_resources);
|
|
void _try_apply_remember_disk_changed_setting(int type);
|
|
void _scan_external_changes();
|
|
void _reload_modified_scenes();
|
|
void _reload_project_settings();
|
|
void _resave_scenes(String p_str);
|
|
|
|
void _project_settings_changed();
|
|
Ref<ImageTexture> _load_custom_class_icon(const String &p_path) const;
|
|
|
|
static String _to_absolute_plugin_path(const String &p_path);
|
|
|
|
void _pick_main_scene_custom_action(const String &p_custom_action_name);
|
|
};
|
|
|
|
struct EditorProgress {
|
|
String task;
|
|
bool step(const String &p_state, int p_step = -1, bool p_force_refresh = true) { return EditorNode::progress_task_step(task, p_state, p_step, p_force_refresh); }
|
|
EditorProgress(const String &p_task, const String &p_label, int p_amount, bool p_can_cancel = false) {
|
|
EditorNode::progress_add_task(p_task, p_label, p_amount, p_can_cancel);
|
|
task = p_task;
|
|
}
|
|
~EditorProgress() { EditorNode::progress_end_task(task); }
|
|
};
|
|
|
|
class EditorPluginList : public Object {
|
|
public:
|
|
void set_plugins_list(Vector<EditorPlugin *> p_plugins_list) {
|
|
plugins_list = p_plugins_list;
|
|
}
|
|
|
|
Vector<EditorPlugin *> &get_plugins_list() {
|
|
return plugins_list;
|
|
}
|
|
|
|
void make_visible(bool p_visible);
|
|
void edit(Object *p_object);
|
|
bool forward_gui_input(const Ref<InputEvent> &p_event);
|
|
void forward_canvas_draw_over_viewport(Control *p_overlay);
|
|
void forward_canvas_force_draw_over_viewport(Control *p_overlay);
|
|
EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled);
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void forward_spatial_draw_over_viewport(Control *p_overlay);
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void forward_spatial_force_draw_over_viewport(Control *p_overlay);
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void add_plugin(EditorPlugin *p_plugin);
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void remove_plugin(EditorPlugin *p_plugin);
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void clear();
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bool empty();
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EditorPluginList();
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~EditorPluginList();
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private:
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Vector<EditorPlugin *> plugins_list;
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};
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struct EditorProgressBG {
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String task;
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void step(int p_step = -1) { EditorNode::progress_task_step_bg(task, p_step); }
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EditorProgressBG(const String &p_task, const String &p_label, int p_amount) {
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EditorNode::progress_add_task_bg(p_task, p_label, p_amount);
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task = p_task;
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}
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~EditorProgressBG() { EditorNode::progress_end_task_bg(task); }
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};
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#endif // EDITOR_NODE_H
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