pandemonium_engine/scene/gui/scroll_container.h

114 lines
3.8 KiB
C++

#ifndef SCROLL_CONTAINER_H
#define SCROLL_CONTAINER_H
/*************************************************************************/
/* scroll_container.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "container.h"
class HScrollBar;
class VScrollBar;
class ScrollContainer : public Container {
GDCLASS(ScrollContainer, Container);
HScrollBar *h_scroll;
VScrollBar *v_scroll;
Size2 child_max_size;
Size2 scroll;
void update_scrollbars();
Vector2 drag_speed;
Vector2 drag_accum;
Vector2 drag_from;
Vector2 last_drag_accum;
float last_drag_time;
float time_since_motion;
bool drag_touching;
bool drag_touching_deaccel;
bool click_handled;
bool beyond_deadzone;
bool scroll_h;
bool scroll_v;
int deadzone;
bool follow_focus;
void _cancel_drag();
protected:
Size2 get_minimum_size() const;
void _gui_input(const Ref<InputEvent> &p_gui_input);
void _gui_focus_changed(Control *p_control);
void _update_dimensions();
void _notification(int p_what);
void _scroll_moved(float);
static void _bind_methods();
void _update_scrollbar_position();
public:
int get_v_scroll() const;
void set_v_scroll(int p_pos);
int get_h_scroll() const;
void set_h_scroll(int p_pos);
void set_enable_h_scroll(bool p_enable);
bool is_h_scroll_enabled() const;
void set_enable_v_scroll(bool p_enable);
bool is_v_scroll_enabled() const;
int get_deadzone() const;
void set_deadzone(int p_deadzone);
bool is_following_focus() const;
void set_follow_focus(bool p_follow);
HScrollBar *get_h_scrollbar();
VScrollBar *get_v_scrollbar();
void ensure_control_visible(Control *p_control);
virtual bool clips_input() const;
virtual String get_configuration_warning() const;
ScrollContainer();
};
#endif