pandemonium_engine/modules/terraman_2d/library/terrain_2d_surface_simple.cpp

86 lines
3.8 KiB
C++

/*************************************************************************/
/* terrain_2d_surface_simple.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "terrain_2d_surface_simple.h"
#include "terrain_2d_library_simple.h"
int Terrain2DSurfaceSimple::get_atlas_x() const {
return _atlas_position_x;
}
void Terrain2DSurfaceSimple::set_atlas_x(int value) {
_atlas_position_x = value;
}
int Terrain2DSurfaceSimple::get_atlas_y() const {
return _atlas_position_y;
}
void Terrain2DSurfaceSimple::set_atlas_y(int value) {
_atlas_position_y = value;
}
void Terrain2DSurfaceSimple::refresh_rects() {
Terrain2DLibrarySimple *lib = Object::cast_to<Terrain2DLibrarySimple>(_library);
ERR_FAIL_COND(lib == NULL);
float culomn = 1.0 / static_cast<float>(lib->get_atlas_columns());
float row = 1.0 / static_cast<float>(lib->get_atlas_rows());
Rect2 r;
r.position.x = _atlas_position_x * culomn;
r.position.y = _atlas_position_y * row;
r.size.x = culomn;
r.size.y = row;
_rect = r;
}
Terrain2DSurfaceSimple::Terrain2DSurfaceSimple() {
_atlas_position_x = 0;
_atlas_position_y = 0;
}
Terrain2DSurfaceSimple::~Terrain2DSurfaceSimple() {
}
void Terrain2DSurfaceSimple::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_atlas_x"), &Terrain2DSurfaceSimple::get_atlas_x);
ClassDB::bind_method(D_METHOD("set_atlas_x", "value"), &Terrain2DSurfaceSimple::set_atlas_x);
ADD_PROPERTY(PropertyInfo(Variant::INT, "atlas_x"), "set_atlas_x", "get_atlas_x");
ClassDB::bind_method(D_METHOD("get_atlas_y"), &Terrain2DSurfaceSimple::get_atlas_y);
ClassDB::bind_method(D_METHOD("set_atlas_y", "value"), &Terrain2DSurfaceSimple::set_atlas_y);
ADD_PROPERTY(PropertyInfo(Variant::INT, "atlas_y"), "set_atlas_y", "get_atlas_y");
}